Commit Graph
45601 Commits
Author SHA1 Message Date
Unknown W. Brackets 0681c8e5c5 Add overflow error to mutex locking. 2012-11-20 02:20:12 -08:00
Unknown W. Brackets c92f1dc8e6 Update tests (semaphores/mutexes.)
Most mutex tests are failing due to thread scheduling or
reuse issues.
2012-11-20 02:19:55 -08:00
Unknown W. Brackets 40a6ebfabe Fix sceKernelCancelSema() to handle any negative.
So the test isn't failing.
2012-11-20 02:19:21 -08:00
Unknown W. Brackets 2290397b94 sceKernelTryLockMutex() and fix other locking. 2012-11-20 02:19:21 -08:00
Unknown W. Brackets 4bfa24eca8 Fix sceKernelCreateMutex() to match tests.
Still have an issue where reusing threads doesn't work.
2012-11-20 02:19:21 -08:00
Unknown W. Brackets a539580195 Reschedule after acquiring a lock.
This matches the actual test results.
2012-11-20 02:19:20 -08:00
Unknown W. Brackets 2613ed8806 Cleanup mutex func types.
Looks like mutexes reschedule when they lock, so switch to void.
2012-11-20 02:19:20 -08:00
Unknown W. Brackets 429ac9de87 Oops, CreateMutex was missing a parameter. 2012-11-20 02:19:19 -08:00
Unknown W. Brackets 4bab714db5 Mutexes go in FIFO order as expected.
The test was wrong.
2012-11-20 02:19:19 -08:00
Unknown W. Brackets 4cddd3092a Implement basic locking for sceKernel mutexes.
Test still not passing, due to odd order the mutex is unlocked in?
But, at least, it does lock now.
2012-11-20 02:19:19 -08:00
Henrik Rydgard f378f959e1 Fix issues with games that don't call sceDisplaySet mode. Add option to run without FBOs, may be useful on slow devices. 2012-11-20 10:59:23 +01:00
Henrik Rydgard f226afc3ca Implement a missing time function 2012-11-20 01:04:39 +01:00
Henrik Rydgard 45d42f09a1 Remove x86disasm, experiment with build order 2012-11-20 00:48:13 +01:00
Henrik Rydgard 8a6d151df5 ALPHA_TEST doesn't exist on OpenGL ES 2.0 2012-11-20 00:35:14 +01:00
Henrik Rydgard ee32db47b9 Assorted FBO fixes 2012-11-20 00:31:19 +01:00
Henrik Rydgard 4a49b8ee36 Workaround for motogp setting a bogus framebuffer address. 2012-11-19 23:53:38 +01:00
Henrik Rydgard 8b67975a47 GL: Framebuffer management using FBOs. Fixes flicker in Lumines and many others. 2012-11-19 23:29:14 +01:00
Henrik Rydgard 0598fc425c Fix fbo.cpp for android, add to build 2012-11-19 23:28:42 +01:00
Henrik Rydgard 91e1cce17e Some reorg in preparation for FBO work 2012-11-19 21:23:29 +01:00
Henrik Rydgard 7e36cef3ae Add these to the VS projects for convenience. 2012-11-19 19:06:21 +01:00
Henrik Rydgård 14a59fdc75 Found a better way to do the previous change. Allow JIT on mac/linux. 2012-11-19 14:51:47 +01:00
Henrik Rydgård fb25b7405c Synchronize the mainloop to the display end-of-frame on nonWindows
platforms.
2012-11-19 14:16:37 +01:00
Henrik Rydgård ec2cb15c38 Merge branch 'master' of github.com:hrydgard/ppsspp
Conflicts:
	Core/HLE/sceKernelInterrupt.cpp
	native
2012-11-19 11:35:53 +01:00
Henrik Rydgard 1f48dc380a gitignore, comments, upgrade native. 2012-11-19 09:25:50 +01:00
Henrik Rydgard eb3d81e891 Merge branch 'master' of github.com:hrydgard/ppsspp 2012-11-19 09:18:38 +01:00
Henrik Rydgård 8e673a20f7 Merge pull request #8 from Kovensky/header_fix
Fix FreeBSD compatibility and get rid of malloc.h
2012-11-19 00:14:09 -08:00
Henrik Rydgård 5a9f87fe5f Merge pull request #63 from Orphis/androidcleanfix
Fix Ant clean command
2012-11-19 00:13:22 -08:00
Florent Castelli a9ab88d3ae Fix Ant clean command 2012-11-19 02:11:57 +01:00
Kovensky 9e08523ced Nothing actually requires malloc.h
It's ancient pre-ISO-standard history. Forget about it.
2012-11-18 21:43:03 -03:00
Kovensky b17119f2c6 Fixes for compatibility with FreeBSD
backtrace.cpp assumes that anything non-windows is linux.

stb_vorbis.c includes malloc.h which has been deprecated since the 90s
on all implementations other than MSVC.

The stat64 hack in file_util.cpp is only needed on linux.

http_client.h also assumes non-windows is linux.
2012-11-18 21:41:44 -03:00
Henrik Rydgård bab8cca8df Merge pull request #62 from Orphis/androidbuild
Build JNI for Android in Ant file
2012-11-18 16:14:30 -08:00
Florent Castelli e221dfdc5c Build JNI for Android in Ant file 2012-11-19 01:11:46 +01:00
Henrik Rydgard 2d431d27e7 Crashfix for a buggy game that misuses sceUtility 2012-11-19 00:29:41 +01:00
Henrik Rydgard 920c866f50 Add ant build file, change target to android-10 2012-11-18 23:58:49 +01:00
Henrik Rydgard d0328191ef Merge branch 'master' of github.com:hrydgard/native 2012-11-18 23:58:34 +01:00
Henrik Rydgard dd1be68363 Add ant build 2012-11-18 23:58:16 +01:00
Henrik Rydgard 8e3148587a Merge branch 'master' of github.com:hrydgard/ppsspp 2012-11-18 23:40:35 +01:00
Henrik Rydgård b1676f8370 Merge pull request #61 from Orphis/androidbuild
Fix Android build on Linux
2012-11-18 14:36:13 -08:00
Henrik Rydgard d572d40c36 More warning fixing 2012-11-18 23:35:02 +01:00
Henrik Rydgard e2c3f26f1b Reformat some code, fix some warnings 2012-11-18 23:34:37 +01:00
Florent Castelli 1f9f50a557 Fix Android build on Linux 2012-11-18 23:22:45 +01:00
Henrik Rydgard fa05713456 misc cleanup 2012-11-18 23:14:50 +01:00
Henrik Rydgard f326c36220 Some cleanup, re-enable some apparently disabled jit ops 2012-11-18 23:14:22 +01:00
Henrik Rydgård 739b747e02 Merge branch 'master' of github.com:hrydgard/ppsspp 2012-11-18 23:00:13 +01:00
Henrik Rydgård cd9c8e6f89 Merge pull request #60 from tmaul/master
UMD callback attempt + some fixes
2012-11-18 13:57:59 -08:00
kev :) bcb0cbe7ea make sceUtilitySavedataInitStart return 0
Makes a few other games get further
2012-11-18 21:45:14 +00:00
kev :) d04fb7cb50 A bit more clean up on umd callbacks
Just error checking based on some tests
2012-11-18 21:28:26 +00:00
kev :) 7c30646605 Don't append / when there is already one
Was causing marvel allience 2 to crash
2012-11-18 21:07:40 +00:00
kev :) 03bc871f56 sceDisplayWaitVblankStartMultiCB()
This is wrong but better than having nothing in the method. The one game
I have found that uses this seems to be ok with this implementation.
2012-11-18 20:13:27 +00:00
kev :) 9257b28c15 Limit thread name
Seems this needs to be limited
2012-11-18 19:34:53 +00:00