Commit Graph
45601 Commits
Author SHA1 Message Date
Unknown W. Brackets 161f2d712e sceKernelRotateThreadReadyQueue(0) means current. 2013-02-09 16:04:35 -08:00
Unknown W. Brackets ddc93df61e Keep running threads at the top of the list.
There we go, this seems more right.  Switched to a std::list too.
2013-02-09 16:04:35 -08:00
Unknown W. Brackets ea112fd9a6 Start the root thread as running, properly. 2013-02-09 16:04:34 -08:00
Unknown W. Brackets b8ca8a44aa Fix completely wrong thread status switching.
Wow, kinda surprised this even worked...
But now things that use sceKernelRotateThreadReadyQueue are broken again.
2013-02-09 16:04:34 -08:00
Unknown W. Brackets 411c711dac Initial sceKernelRotateThreadReadyQueue().
Might not be right but it's closer.
Makes games that call this func much faster.
2013-02-09 16:04:34 -08:00
Henrik Rydgard db3f01044d Turn down texturecache logging a bit. Fix unfinished optimization. 2013-02-09 21:32:02 +01:00
Henrik Rydgard 5a43f3e0ff ZWRITEDISABLE should flush drawbuffer. Fixes road glitches in Ridge Racer and MotoGP. 2013-02-09 21:25:15 +01:00
Henrik Rydgard aef2376b34 Merge branch 'master' into framebuffer-texture
Conflicts:
	GPU/GLES/TextureCache.cpp
2013-02-09 21:18:46 +01:00
Henrik Rydgard ca347da99c Depth range should not be applied in through mode. Fixes sky in Wipeout Pure. 2013-02-09 20:53:32 +01:00
Henrik Rydgard 4868b5041c Fall back to glGenerateMipmap on OpenGL ES 2.0 for now, explanation in comments.
Enable 4x aniso by default, just because. This might be turned into an option later.
2013-02-09 20:21:10 +01:00
Henrik Rydgard 2fcea2a7e6 Fix mipmap-related slowdown caused by excessive texture decoding 2013-02-09 19:25:36 +01:00
Henrik Rydgard 021736c533 Initial FPU regcache 2013-02-09 18:18:32 +01:00
Henrik Rydgård 7ac0f52820 Merge pull request #629 from unknownbrackets/tests-faster
Turn jit back off, build server can't handle it
2013-02-09 06:39:58 -08:00
Henrik Rydgård e6902f3ef5 Merge pull request #616 from mikusp/qt
Allow translation of Qt interface and add initial Polish translation
2013-02-09 06:39:12 -08:00
Marcin Mikołajczyk 635822cf47 Fix unnecessary translation in GamePadDialog 2013-02-09 12:39:45 +01:00
Unknown W. Brackets 0ff30cf239 Turn jit back off, build server can't handle it. 2013-02-09 01:58:03 -08:00
Henrik Rydgård e477c273de Merge pull request #627 from unknownbrackets/tests-faster
Make tests faster
2013-02-09 01:30:09 -08:00
Unknown W. Brackets 83caa7d31e Update tests. 2013-02-09 01:19:02 -08:00
Unknown W. Brackets 779171e8d5 Run tests using jit by default. 2013-02-09 01:14:39 -08:00
Unknown W. Brackets 5afc53e42b Consider timed out tests to have failed. 2013-02-09 01:07:45 -08:00
Unknown W. Brackets dc15c004e9 Don't sleep for vsync in headless.
Makes the tests run faster, timeout less.
2013-02-09 00:49:23 -08:00
Henrik Rydgård 3caced8524 Merge pull request #45 from unknownbrackets/master
Delete FBOs in fbo_destroy().
2013-02-09 00:36:46 -08:00
Unknown W. Brackets 70a56b4887 Delete FBOs in fbo_destroy(). 2013-02-09 00:33:41 -08:00
Henrik Rydgård dd61552364 Merge pull request #623 from unknownbrackets/savestates
Fix some file-related savestate issues
2013-02-09 00:18:01 -08:00
Henrik Rydgård b40aca67fd Merge pull request #625 from unknownbrackets/buildfix
Use RemoveFile instead of DeleteFile in fs
2013-02-09 00:16:59 -08:00
Henrik Rydgård 5b8158318f Merge pull request #626 from unknownbrackets/memleaks
Fix a few memory leaks
2013-02-09 00:16:15 -08:00
Unknown W. Brackets db18eba388 Fix a crash in CSO reading (probably a bad rip.)
This could happen if sce_lbn is used out of bounds, maybe?
2013-02-08 23:52:22 -08:00
Unknown W. Brackets 2ea113369b Fix memory leak in CSO reading. 2013-02-08 19:27:42 -08:00
Unknown W. Brackets b82feed816 Fix leaking VFS DirectoryAssetReaders. 2013-02-08 19:27:42 -08:00
Unknown W. Brackets 1e2065a280 Fix a confusing comment for screenshots. 2013-02-08 11:03:45 -08:00
Unknown W. Brackets 1759bb8051 Use RemoveFile instead of DeleteFile in fs.
Windows defines DeleteFile to DeleteFileA/W, causing confusion.
2013-02-08 10:26:33 -08:00
Unknown W. Brackets 3ad565b4df Keep filehandles open properly when loading state. 2013-02-08 08:16:54 -08:00
Unknown W. Brackets 7806f9835a Correct a missing field from savestates in files. 2013-02-08 07:58:10 -08:00
Henrik Rydgård 0a1b3c296b Merge pull request #621 from unknownbrackets/screenshot
Headless screenshot support
2013-02-08 00:40:52 -08:00
Unknown W. Brackets 6a72b0d325 Separate out the actual screenshot comparison.
Fixes #109.
2013-02-08 00:25:29 -08:00
Unknown W. Brackets b24d41b156 Bitmaps are stored BGR, so let's read it that way. 2013-02-07 22:46:53 -08:00
Unknown W. Brackets eb6258d4d8 Simple Windows-only headless screenshot compare. 2013-02-07 22:44:54 -08:00
Unknown W. Brackets f875e3699f Handle the emit screenshot headless command.
But, it doesn't work.  Shouldn't the vram have the graphics?
2013-02-07 22:44:54 -08:00
Marcin Mikołajczyk 74348b08de Improve Polish translation 2013-02-08 00:26:33 +01:00
Marcin Mikołajczyk ff9b38f03d Make GamePadDialog class translatable 2013-02-08 00:18:29 +01:00
Henrik Rydgard bf7e5a4115 Mipmapping! Fixes issue #614 2013-02-08 00:04:34 +01:00
Henrik Rydgard 356f5788e1 Fix more UV issues 2013-02-08 00:04:01 +01:00
Henrik Rydgard 119d6955bd Forgot to update the manifest in the master branch last releases.. 2013-02-07 20:54:02 +01:00
Henrik Rydgard c1338259bc Merge latest arm emitters from Sonic1's work. 2013-02-07 20:54:01 +01:00
Henrik Rydgård de309f6a8b Merge pull request #617 from xsacha/master
Buildfix for Blackberry, Meego. Optimisations for Qt
2013-02-07 02:05:58 -08:00
Sacha a1eb67d414 Update readme 2013-02-07 18:57:06 +10:00
Sacha e79c8e032a Buildfix for Blackberry, Meego. Optimisations to Qt build. 2013-02-07 14:41:02 +10:00
Marcin Mikołajczyk 1578ca83ed Translations mostly working, initial Polish translation 2013-02-07 00:04:49 +01:00
Henrik Rydgard 6d3c851d03 armjit: Fix and enable sltiu, correct this time I think... 2013-02-06 23:35:24 +01:00
Henrik Rydgard 6b3ddae554 Fix UV error introduced in previous commit 2013-02-06 21:38:19 +01:00