Commit Graph
45601 Commits
Author SHA1 Message Date
Unknown W. Brackets ac1209204c Add some reporting for CPU related stuff. 2013-03-04 00:01:41 -08:00
Unknown W. Brackets d9608bd608 Report the format string as a separate param.
This way it can have a "class" of messages more easily.
2013-03-04 00:01:41 -08:00
Unknown W. Brackets cb4c7f0eb6 Add some basic reporting hooks. 2013-03-04 00:01:40 -08:00
Unknown W. Brackets 78d320d576 Enable on non-Windows, works on Linux anyway. 2013-03-04 00:01:40 -08:00
Unknown W. Brackets cbbbd2d595 Send server reports on a separate thread.
Well, maybe could be more efficient, but mostly worried about latency
not thread creation.
2013-03-04 00:01:39 -08:00
Unknown W. Brackets a0851fb25e Add a simple spam protection limit to reporting.
And some small refactor.
2013-03-04 00:01:38 -08:00
Unknown W. Brackets 5e81b662d5 Cleanup, add notes for server reporting. 2013-03-04 00:01:38 -08:00
Unknown W. Brackets 2589a02934 Add basic server reporting interface, needs work. 2013-03-04 00:01:37 -08:00
Unknown W. Brackets 8d38596cc9 Add config setting for api reporting.
For now, will be disabled in some cases, but I want people to be able
to set to "" so that it will always be disabled.
2013-03-04 00:01:37 -08:00
Henrik Rydgård d29a4b697d Merge pull request #857 from unknownbrackets/io-fix
Correct the startSector populated by sceIoDread().
2013-03-03 23:57:10 -08:00
Henrik Rydgård 13c16f8197 Merge pull request #856 from xsacha/armv6_litpool
Implement literal pools for ARMv6
2013-03-03 23:55:19 -08:00
xsacha d3e2446c43 Merge pull request #858 from unknownbrackets/version
Fix Qt build on Windows hosts
2013-03-03 23:31:42 -08:00
Unknown W. Brackets c30dbc3884 Fix Qt build on Windows hosts. 2013-03-03 22:53:34 -08:00
Unknown W. Brackets f4a0709286 Correct the startSector read by sceIoDread(). 2013-03-03 22:05:23 -08:00
Sacha 0fc6b60874 Fix Lit Pools for cases where offset goes out of range. For example: Zero no Kiseki has a block that is 7K large. 2013-03-04 14:36:23 +10:00
Sacha 9633239f18 Update for lit pools. Works in some games now thanks to [Unknown]. 2013-03-04 14:29:17 +10:00
Unknown W. Brackets f2bdea74be Don't align size to grain for PMB. 2013-03-03 20:26:57 -08:00
Sacha bdfe24a86b ARMv6 literal pool method. 2013-03-04 14:26:45 +10:00
Unknown W. Brackets 20bb472b66 Simplify reverse_iterator usage in block alloc. 2013-03-03 16:17:05 -08:00
Unknown W. Brackets 255cbec57c Fix alignment in block allocator. 2013-03-03 16:17:05 -08:00
Unknown W. Brackets e6375fe84d Fix initialization problems in sceIo.
These were making savestates unstable.
2013-03-03 16:05:05 -08:00
Unknown W. Brackets 2d5f647579 And savestate the rest of fonts. 2013-03-03 15:59:00 -08:00
Unknown W. Brackets affcdfabd5 Reference fontlibs indirectly for savestates.
Well, not pretty, but much easier to savestate.
2013-03-03 15:58:59 -08:00
Henrik Rydgard 165cfe53a3 Quick ins bugfix 2013-03-04 00:06:33 +01:00
Henrik Rydgard fcfea6343a Add some lowp annotations to the vertex shader 2013-03-03 23:57:29 +01:00
Henrik Rydgard 7dc75d87b5 armjit: Re-enable ext/ins, safer implementation. arm7 path disabled for now. 2013-03-03 23:17:21 +01:00
Henrik Rydgard 1cddc86e05 armjit: Temporarily disable ext/ins as they appear to have broken Persona 3 somehow. 2013-03-03 22:26:20 +01:00
Henrik Rydgard 1e3a00ee9d armjit: implement vzero, vone. Use vmla for dot product. 2013-03-03 20:56:22 +01:00
Henrik Rydgard 650c02c3a5 Some more armjit work (ext, ins) and VFPU prefix clamps (not enabled) 2013-03-03 17:36:22 +01:00
sum2012 bfe8752a18 Add Ini for use Media Engine
Better to solve blackscreen and flash issue.
2013-03-03 23:04:36 +08:00
Henrik Rydgard 3c640a0f1e armjit: seb and seh instructions 2013-03-03 15:29:13 +01:00
Henrik Rydgard f72f471370 Hack around font problem that caused Dissidia to crash with fastmem (calling the supplied alloc fails). 2013-03-03 14:29:03 +01:00
Henrik Rydgard 1b1252b9ed Fix crashes in android when setting buffered rendering before starting the game. 2013-03-03 13:30:54 +01:00
Henrik Rydgard 4474adee1d Fix frameskip + unbuffered 2013-03-03 13:21:06 +01:00
Henrik Rydgard bc15617392 Make un-buffered rendering much smarter, removing flicker.
This turns it into a very viable option for many games. You do lose some FX
but it can as a result even be used as a workaround for the massive glow
in Wipeout...
2013-03-03 13:00:21 +01:00
Henrik Rydgård fa11e4971b Merge pull request #850 from Darth1701/master
Stub out sceDisplayIsForeground
2013-03-03 03:43:34 -08:00
Darth1701 06bd58454b Stub out sceDisplayIsForeground 2013-03-03 12:39:37 +01:00
Henrik Rydgård 3310d78b0b Merge pull request #848 from unknownbrackets/version
Fix git-version-gen without git on path
2013-03-03 02:25:35 -08:00
Unknown W. Brackets 214a460eb9 Fix GIT env having quotes in it. 2013-03-03 02:21:34 -08:00
Unknown W. Brackets fe16a70ea7 Add some instructions if it still doesn't work. 2013-03-03 02:18:24 -08:00
Unknown W. Brackets 66e4c4d824 Fix git-version-gen without git on path. 2013-03-03 02:17:32 -08:00
Henrik Rydgård c0af08eddc Merge pull request #847 from unknownbrackets/armjit-minor
Add CONDITIONAL_DISABLE to the armjit
2013-03-03 02:02:19 -08:00
Henrik Rydgård 4a09636742 Merge pull request #846 from oioitff/master
some fixes for fonts and games...
2013-03-03 02:00:46 -08:00
Henrik Rydgard 020e505e74 Make the gitversion script work automatically with msysgit without setting global PATH. 2013-03-03 10:57:00 +01:00
Unknown W. Brackets ee00f231a3 ARM buildfix with cmake. 2013-03-03 01:56:12 -08:00
Henrik Rydgard b781c8deb5 Delete unused ARM emitter function. 2013-03-03 10:55:49 +01:00
Unknown W. Brackets ab05149dbf Add a few more CONDITIONAL_DISABLEs. 2013-03-03 01:44:33 -08:00
Unknown W. Brackets d647816d10 Add CONDITIONAL_DISABLE to all armjit funcs. 2013-03-03 01:40:55 -08:00
oioitff 9d49a24924 use vector instead of Memory read/write
, becasue Memory read/write works incorrectly here...
2013-03-03 17:22:50 +08:00
oioitff 7d08dfac70 break after find optimum font 2013-03-03 17:14:12 +08:00