Unknown W. Brackets
ac1209204c
Add some reporting for CPU related stuff.
2013-03-04 00:01:41 -08:00
Unknown W. Brackets
d9608bd608
Report the format string as a separate param.
...
This way it can have a "class" of messages more easily.
2013-03-04 00:01:41 -08:00
Unknown W. Brackets
cb4c7f0eb6
Add some basic reporting hooks.
2013-03-04 00:01:40 -08:00
Unknown W. Brackets
78d320d576
Enable on non-Windows, works on Linux anyway.
2013-03-04 00:01:40 -08:00
Unknown W. Brackets
cbbbd2d595
Send server reports on a separate thread.
...
Well, maybe could be more efficient, but mostly worried about latency
not thread creation.
2013-03-04 00:01:39 -08:00
Unknown W. Brackets
a0851fb25e
Add a simple spam protection limit to reporting.
...
And some small refactor.
2013-03-04 00:01:38 -08:00
Unknown W. Brackets
5e81b662d5
Cleanup, add notes for server reporting.
2013-03-04 00:01:38 -08:00
Unknown W. Brackets
2589a02934
Add basic server reporting interface, needs work.
2013-03-04 00:01:37 -08:00
Unknown W. Brackets
8d38596cc9
Add config setting for api reporting.
...
For now, will be disabled in some cases, but I want people to be able
to set to "" so that it will always be disabled.
2013-03-04 00:01:37 -08:00
Henrik Rydgård
d29a4b697d
Merge pull request #857 from unknownbrackets/io-fix
...
Correct the startSector populated by sceIoDread().
2013-03-03 23:57:10 -08:00
Henrik Rydgård
13c16f8197
Merge pull request #856 from xsacha/armv6_litpool
...
Implement literal pools for ARMv6
2013-03-03 23:55:19 -08:00
xsacha
d3e2446c43
Merge pull request #858 from unknownbrackets/version
...
Fix Qt build on Windows hosts
2013-03-03 23:31:42 -08:00
Unknown W. Brackets
c30dbc3884
Fix Qt build on Windows hosts.
2013-03-03 22:53:34 -08:00
Unknown W. Brackets
f4a0709286
Correct the startSector read by sceIoDread().
2013-03-03 22:05:23 -08:00
Sacha
0fc6b60874
Fix Lit Pools for cases where offset goes out of range. For example: Zero no Kiseki has a block that is 7K large.
2013-03-04 14:36:23 +10:00
Sacha
9633239f18
Update for lit pools. Works in some games now thanks to [Unknown].
2013-03-04 14:29:17 +10:00
Unknown W. Brackets
f2bdea74be
Don't align size to grain for PMB.
2013-03-03 20:26:57 -08:00
Sacha
bdfe24a86b
ARMv6 literal pool method.
2013-03-04 14:26:45 +10:00
Unknown W. Brackets
20bb472b66
Simplify reverse_iterator usage in block alloc.
2013-03-03 16:17:05 -08:00
Unknown W. Brackets
255cbec57c
Fix alignment in block allocator.
2013-03-03 16:17:05 -08:00
Unknown W. Brackets
e6375fe84d
Fix initialization problems in sceIo.
...
These were making savestates unstable.
2013-03-03 16:05:05 -08:00
Unknown W. Brackets
2d5f647579
And savestate the rest of fonts.
2013-03-03 15:59:00 -08:00
Unknown W. Brackets
affcdfabd5
Reference fontlibs indirectly for savestates.
...
Well, not pretty, but much easier to savestate.
2013-03-03 15:58:59 -08:00
Henrik Rydgard
165cfe53a3
Quick ins bugfix
2013-03-04 00:06:33 +01:00
Henrik Rydgard
fcfea6343a
Add some lowp annotations to the vertex shader
2013-03-03 23:57:29 +01:00
Henrik Rydgard
7dc75d87b5
armjit: Re-enable ext/ins, safer implementation. arm7 path disabled for now.
2013-03-03 23:17:21 +01:00
Henrik Rydgard
1cddc86e05
armjit: Temporarily disable ext/ins as they appear to have broken Persona 3 somehow.
2013-03-03 22:26:20 +01:00
Henrik Rydgard
1e3a00ee9d
armjit: implement vzero, vone. Use vmla for dot product.
2013-03-03 20:56:22 +01:00
Henrik Rydgard
650c02c3a5
Some more armjit work (ext, ins) and VFPU prefix clamps (not enabled)
2013-03-03 17:36:22 +01:00
sum2012
bfe8752a18
Add Ini for use Media Engine
...
Better to solve blackscreen and flash issue.
2013-03-03 23:04:36 +08:00
Henrik Rydgard
3c640a0f1e
armjit: seb and seh instructions
2013-03-03 15:29:13 +01:00
Henrik Rydgard
f72f471370
Hack around font problem that caused Dissidia to crash with fastmem (calling the supplied alloc fails).
2013-03-03 14:29:03 +01:00
Henrik Rydgard
1b1252b9ed
Fix crashes in android when setting buffered rendering before starting the game.
2013-03-03 13:30:54 +01:00
Henrik Rydgard
4474adee1d
Fix frameskip + unbuffered
2013-03-03 13:21:06 +01:00
Henrik Rydgard
bc15617392
Make un-buffered rendering much smarter, removing flicker.
...
This turns it into a very viable option for many games. You do lose some FX
but it can as a result even be used as a workaround for the massive glow
in Wipeout...
2013-03-03 13:00:21 +01:00
Henrik Rydgård
fa11e4971b
Merge pull request #850 from Darth1701/master
...
Stub out sceDisplayIsForeground
2013-03-03 03:43:34 -08:00
Darth1701
06bd58454b
Stub out sceDisplayIsForeground
2013-03-03 12:39:37 +01:00
Henrik Rydgård
3310d78b0b
Merge pull request #848 from unknownbrackets/version
...
Fix git-version-gen without git on path
2013-03-03 02:25:35 -08:00
Unknown W. Brackets
214a460eb9
Fix GIT env having quotes in it.
2013-03-03 02:21:34 -08:00
Unknown W. Brackets
fe16a70ea7
Add some instructions if it still doesn't work.
2013-03-03 02:18:24 -08:00
Unknown W. Brackets
66e4c4d824
Fix git-version-gen without git on path.
2013-03-03 02:17:32 -08:00
Henrik Rydgård
c0af08eddc
Merge pull request #847 from unknownbrackets/armjit-minor
...
Add CONDITIONAL_DISABLE to the armjit
2013-03-03 02:02:19 -08:00
Henrik Rydgård
4a09636742
Merge pull request #846 from oioitff/master
...
some fixes for fonts and games...
2013-03-03 02:00:46 -08:00
Henrik Rydgard
020e505e74
Make the gitversion script work automatically with msysgit without setting global PATH.
2013-03-03 10:57:00 +01:00
Unknown W. Brackets
ee00f231a3
ARM buildfix with cmake.
2013-03-03 01:56:12 -08:00
Henrik Rydgard
b781c8deb5
Delete unused ARM emitter function.
2013-03-03 10:55:49 +01:00
Unknown W. Brackets
ab05149dbf
Add a few more CONDITIONAL_DISABLEs.
2013-03-03 01:44:33 -08:00
Unknown W. Brackets
d647816d10
Add CONDITIONAL_DISABLE to all armjit funcs.
2013-03-03 01:40:55 -08:00
oioitff
9d49a24924
use vector instead of Memory read/write
...
, becasue Memory read/write works incorrectly here...
2013-03-03 17:22:50 +08:00
oioitff
7d08dfac70
break after find optimum font
2013-03-03 17:14:12 +08:00