Commit Graph
45601 Commits
Author SHA1 Message Date
Henrik Rydgard 3263ebcc4c Fix gl version parsing (sort of) 2013-10-08 23:13:22 +02:00
Henrik Rydgard 3608ee8233 Update native with android buildfix 2013-10-08 23:06:45 +02:00
Henrik Rydgard a9544d76dc Android buildfix 2013-10-08 23:06:30 +02:00
Henrik Rydgard 4c2c015774 Expose the experimental "bPrescaleUV" as "Texture Coord Speedhack"
It's actually quite beneficial in some games, can substantially reduce
glUniform4fv calls.

Also throw in a second shot at glDrawRangeElements.
2013-10-08 22:59:40 +02:00
Henrik Rydgard 7a0b1e40c6 Update native (making GLES3 features possible on desktop). Minor optimization. 2013-10-08 21:50:43 +02:00
Henrik Rydgard cf8ee87223 Enable GLES3 on desktop where supported now that glew has been upgraded 2013-10-08 21:49:37 +02:00
Henrik Rydgard 81bbc65216 Update glew 2013-10-08 21:15:09 +02:00
Henrik Rydgard e08ac100ce Update native with workaround for #4078 and add some comments 2013-10-08 20:11:01 +02:00
Henrik Rydgard 5bbab2794a Let's not use GLES3 features on Mali for now (see #4078). 2013-10-08 20:09:10 +02:00
Henrik Rydgård a0f10d5cdf Update lang and native (buildfix on linux desktop) 2013-10-08 19:55:56 +02:00
Henrik Rydgård e409b65e85 Don't even try to build the gl3stub on desktop platforms 2013-10-08 19:54:56 +02:00
Sacha 92cd84e54e Include KHR platform for GLES3 defines. Fixes Symbian. 2013-10-09 02:23:12 +10:00
Henrik Rydgård 0a4750909e Try to avoid unnecessary calls to glEnable/DisableVertexAttribArray 2013-10-08 17:47:47 +02:00
Sacha a7346e5d59 Buildfix for CMake / Qt 2013-10-09 01:45:37 +10:00
Henrik Rydgård 2558d3bf4b Merge pull request #4076 from bollu/SaveStateHighlight
Highlight save states in use
2013-10-08 08:36:52 -07:00
Henrik Rydgård 43445eb479 Merge pull request #4077 from shenweip/patch-1
Don't save the console position when it is minimized.
2013-10-08 08:36:00 -07:00
Henrik Rydgård 4b019bfcbb Remove '_' from attribute names as Adreno hates them in glBindAttribLocation.
Sigh.

Also remove some logging.
2013-10-08 17:26:33 +02:00
Henrik Rydgård 0ecac31abd Use glBindAttribLocation to simplify shader usage a little. 2013-10-08 17:18:59 +02:00
shenweip db44c4c478 Don't save the console position when it is minimized. 2013-10-08 22:04:07 +08:00
Siddharth bb66c442e5 less obnoxious color 2013-10-08 19:22:21 +05:30
Siddharth 4dba847ea4 Uses StickyChoice's Highlight() to highlight save slots in use 2013-10-08 19:08:50 +05:30
Henrik Rydgård 4c14e16175 Merge pull request #149 from bollu/ClickableHighlighting
highlighting UI items
2013-10-08 06:03:11 -07:00
Henrik Rydgård df29da0b13 GLES3: Use glTexStorage2D for (possibly) more efficient texture uploading 2013-10-08 15:00:48 +02:00
Siddharth 0d0177dfc1 moved Highlight into Choice. corrected code style. 2013-10-08 18:04:56 +05:30
Henrik Rydgård 2ffdb4ce30 Must update glew before I can enable MAY_HAVE_GLES3 for desktops 2013-10-08 13:14:42 +02:00
Henrik Rydgård 7059efd6b2 Update native (OpenGL ES 3.0 init support for android) 2013-10-08 12:04:36 +02:00
Henrik Rydgård ef3c947fe3 Add a few pixels of margin around the path in the game browser 2013-10-08 12:04:36 +02:00
Henrik Rydgård 2382e34a2a Initial support for loading OpenGL ES 3.0 on Android, and checking for it. 2013-10-08 12:03:02 +02:00
Henrik Rydgård ef2d188a68 Merge pull request #4035 from shenweip/patch-12
Implemented sceJpegDecodeMJpegYCbCr and sceJpegMJpegCsc.
2013-10-08 02:52:42 -07:00
Henrik Rydgård d7cfc12cda Add another constructor to LinearLayoutParams 2013-10-08 11:06:38 +02:00
Henrik Rydgård 2362640346 Merge pull request #4072 from raven02/patch-25
GLES: Add GE_CMD_ZWRITEDISABLE to ZTEST section
2013-10-08 01:53:00 -07:00
Henrik Rydgård 4b8899323d Merge pull request #4073 from unknownbrackets/debugger
Add basic break on texture UI to GE debugger
2013-10-08 01:33:08 -07:00
Henrik Rydgård 0eee21dbc7 Merge pull request #4074 from tpunix/scePauth_support
add scePauth support
2013-10-08 01:32:27 -07:00
tpu 99913b1b08 add scePauth support 2013-10-08 15:54:28 +08:00
Unknown W. Brackets f1f526f8cd Add some additional unknown cmds to reporting. 2013-10-08 00:34:17 -07:00
Unknown W. Brackets 5a90ddcb47 Add a button to break on a particular texture. 2013-10-08 00:28:57 -07:00
Unknown W. Brackets dd314c83bd Add texture and frame break buttons. 2013-10-08 00:04:11 -07:00
Unknown W. Brackets dc98ede031 Warning fixes. 2013-10-08 00:03:58 -07:00
raven02 bf64df71f9 GLES: Add GE_CMD_ZWRITEDISABLE to ZTEST section 2013-10-08 09:29:51 +08:00
Henrik Rydgard fc8aa7bd8f Crashfix dumping display lists that start at the start of VRAM (seems to hit this in GTA).
Add a couple of comments.
2013-10-07 22:58:46 +02:00
Henrik Rydgard 8f620c30ab x86 jit: Implement vs2i (similar to vh2f but simpler) 2013-10-07 21:59:33 +02:00
Henrik Rydgard cd57e8a09d Forgot that you should never walk arrays with member variables, throws off the MSVC optimizer (probably a pointer aliasing issue) 2013-10-07 21:35:22 +02:00
Henrik Rydgard e61c0b3dd4 Update gitignore, lang, native 2013-10-07 21:17:49 +02:00
Henrik Rydgard 4751dd631c Some more IndexGenerator optimization just for kicks 2013-10-07 21:13:52 +02:00
Henrik Rydgard 367a1e21b2 Revert "Merge pull request #4021 from bollu/master"
This reverts commit c84a9daa40, reversing
changes made to da5b52ce1f.
2013-10-07 20:26:10 +02:00
Henrik Rydgard f938b95925 Revert "Merge pull request #4068 from bollu/AudioArtefactFix"
This reverts commit e4c6ba9b01, reversing
changes made to 061efd35db.
2013-10-07 20:25:35 +02:00
Henrik Rydgard f645988b8f More precision annotations in shader generators, other microoptimizations 2013-10-07 20:15:00 +02:00
Henrik Rydgard af46d17b94 Optimize index generator 2013-10-07 20:15:00 +02:00
Siddharth c747582b4c removed testing code from onFocusChanged 2013-10-07 23:16:28 +05:30
Henrik Rydgård e4c6ba9b01 Merge pull request #4068 from bollu/AudioArtefactFix
Audio artefact fix
2013-10-07 10:05:59 -07:00