Henrik Rydgard
c374c6abda
Prefer modes with 24-bit or 20-bit depth to 16-bit.
2013-10-31 01:27:47 +01:00
Henrik Rydgard
65baad70ac
Quick hack to avoid unthrottled getting stuck when alt-tabbing.
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Assumes the default keymap of course but shouldn't really have any adverse
effects if you have remapped your controls.
2013-10-31 00:35:02 +01:00
Henrik Rydgard
b9c908ba3f
Update post-processing shaders to work again after removing u_viewproj.
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Initialize some uninitialized variables.
2013-10-31 00:07:55 +01:00
Henrik Rydgård
70e4214e2e
Add comment with a link to an important github thread
2013-10-30 23:08:03 +01:00
Henrik Rydgård
bd27042e88
Update native
2013-10-30 23:00:45 +01:00
Henrik Rydgård
6c11355920
Merge pull request #163 from m45t3r/linux_launcher
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Add Launch{Browser,Market,Email} support on Linux
2013-10-30 14:53:44 -07:00
Thiago Kenji Okada
a8fbcb6165
Add Launch{Browser,Market,Email} support on Linux
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Modern Linux desktop should implement a xdg-open program, that should open an
URL on the default desktop program.
The documentation of xdg-open says that we should supply xdg-open script on
our installation script for fallback purposes, but I don't think this is
really necessary: anyone using a reasonable recently DE on Linux should have
xdg-utils installed.
2013-10-30 19:48:12 -02:00
Henrik Rydgård
07a868910e
Add a temporary hack option that may help debugging the wipeout glow.
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It reduces the glow problem by a lot but is obviously incorrect.
2013-10-30 22:47:36 +01:00
Henrik Rydgård
357b133ff6
No need to dirty the PROJ_THROUGH when only the proj matrix is being
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changed.
2013-10-30 22:47:36 +01:00
Henrik Rydgård
7e27bd9dc9
Framebuffer draws: Get rid of the u_viewproj uniform matrix.
2013-10-30 22:47:36 +01:00
Henrik Rydgård
e420d9d7ea
Merge pull request #4375 from bollu/dPadVisibilityFix
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fixed dPad visibility bug in layout screen
2013-10-30 11:53:44 -07:00
Henrik Rydgård
7678107a4a
Merge pull request #4380 from Bigpet/disasm_additions
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added disasm debugger features to remove and add functions
2013-10-30 11:45:59 -07:00
Siddharth
186f0a33ba
fixed some more indentation
2013-10-30 23:24:41 +05:30
Siddharth
b5d8601f98
cleanup
2013-10-30 23:22:46 +05:30
Siddharth
b87342a433
now auto loads most recent save state
2013-10-30 23:21:25 +05:30
Siddharth
10ca6cac90
style changes
2013-10-30 22:48:14 +05:30
Siddharth
6cd5b748eb
created auto load feature
2013-10-30 22:46:27 +05:30
Igor Calabria
2d22ccadca
Fixes crash when server is not available
2013-10-30 16:19:35 +00:00
Igor Calabria
13718aed6e
Changes psp ram structs to use correct int types
2013-10-30 16:10:59 +00:00
Unknown W. Brackets
1d14915d87
Fix a string pointer comparison.
2013-10-30 08:14:43 -07:00
Peter Tissen
d8b4ec6680
added disasm debugger features to remove and add functions
2013-10-30 16:13:18 +01:00
Igor Calabria
24d2ac7c1b
Uses native mutex
2013-10-30 14:56:08 +00:00
Unknown W. Brackets
8d3ba58936
Cap the buffer size in sceAtracSetDataAndGetID().
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Not sure if this should be done in the others or not...
2013-10-30 07:55:47 -07:00
Unknown W. Brackets
696aa0f974
Initialize atrac context values per PSP tests.
2013-10-30 07:48:50 -07:00
Unknown W. Brackets
14cff41a9a
Fix state value in atrac context with no buffer.
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Unlikely games use this, but they could.
2013-10-30 07:48:50 -07:00
Unknown W. Brackets
31112d1fa1
Report and return errors for bad atrac data.
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The PSP returns errors for invalid data, so we should too.
2013-10-30 07:48:49 -07:00
Unknown W. Brackets
8dcc384dba
Adjust some atrac reporting/logging.
2013-10-30 07:48:49 -07:00
Unknown W. Brackets
3e0c37bb62
Return an error when no data set yet.
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Specifically this happens if you sceAtracGetAtracID, but don't set any
data yet. Games might check for it to load in data.
2013-10-30 07:48:48 -07:00
Unknown W. Brackets
b7bd107956
When using a bad atrac ID, return proper errors.
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Tested each func with invalid ids.
2013-10-30 07:48:48 -07:00
Igor Calabria
ca2b0a9b9a
Uses native functions for timing
2013-10-30 14:45:32 +00:00
Unknown W. Brackets
ee57498b16
Add a setting to skip 0xDEADBEEF reg filling.
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For debugging purposes. Can't think of a better way.
2013-10-30 07:28:52 -07:00
Igor Calabria
abdcf5dbf9
Typo in readme
2013-10-30 14:24:13 +00:00
Siddharth
81cae1e446
fixed dPad visibility
2013-10-30 19:42:16 +05:30
Henrik Rydgård
0356663bd3
Merge pull request #4372 from Kingcom/DebugFixes
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Various debug UI fixes and enhancements
2013-10-30 04:43:16 -07:00
Henrik Rydgård
54ea601a6d
Merge pull request #4367 from DanyalZia/patch-33
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Further shader Improvements and cleanup
2013-10-30 04:29:51 -07:00
Henrik Rydgård
d644ce18f5
Update native to choose a reasonable window size (SDL non-fullscreen)
2013-10-30 12:22:48 +01:00
Henrik Rydgård
398137422c
SDL: Choose a reasonable default window size for windowed mode (2x PSP)
2013-10-30 12:22:22 +01:00
Kingcom
5bb7ac8b7e
Various debug ui fixes and enhancements
2013-10-30 12:12:33 +01:00
Henrik Rydgård
d3f9853d2d
Also disable rendering resolution when render mode = non-buffered
2013-10-30 12:12:28 +01:00
Henrik Rydgård
cbe8245bad
Disable postprocessing shader choice when rendering mode = non-buffered
2013-10-30 11:28:14 +01:00
Unknown W. Brackets
9ebaf7b68b
Fill registers with 0xDEADBEEF after most syscalls.
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Some, like sceMpegRingbufferPut(), we don't, since... it's complicated.
But most we do, like a real PSP does.
2013-10-30 00:47:04 -07:00
Unknown W. Brackets
04ec987448
Initialize thread regs with 0xDEADBEEF.
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Also initialize the float regs to NaN.
2013-10-29 21:39:24 -07:00
Sacha
6640b7b7ad
SDL: Detect resolution automatically. Use --fullscreen switch to enable fullscreen.
2013-10-30 13:05:17 +10:00
Igor Calabria
2c484c9bee
Adds adhoc support notes on readme, and option to load server address from config
2013-10-30 00:18:06 +00:00
Igor Calabria
0bc7dee02c
Fixes time function
2013-10-29 21:39:45 +00:00
Igor Calabria
28ab767c88
Adds common sleep function, and implements ptp functions
2013-10-29 21:39:45 +00:00
Igor Calabria
cce8ad050d
Adds compability for packed structs on windows, and removes some redundant typedefs
2013-10-29 21:39:45 +00:00
Igor Calabria
ecb1411f0f
Fixes getPeerList, now it's using the correct pointer values in the struct
2013-10-29 21:39:45 +00:00
Igor Calabria
5959f5b486
Packs most of psp data structs and fixes sceNetAdhocctlGetParameter
2013-10-29 21:39:45 +00:00
Igor Calabria
47947fd3f7
adds some matching functions
2013-10-29 21:39:45 +00:00