Henrik Rydgård
6c8ba5eda6
Merge pull request #4865 from unknownbrackets/knownfuncs
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Add a base knownfuncs.ini from some guesses.
2013-12-17 00:40:29 -08:00
Henrik Rydgård
6432451334
Merge pull request #4864 from unknownbrackets/io-minor
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Implement some ioctl commands for disc0:/ files
2013-12-17 00:38:04 -08:00
Unknown W. Brackets
8c5fb2b3f3
Add a base knownfuncs.ini from some guesses.
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Not versioning the actual path since I add funcs sometimes and would
prefer a clean tree.
2013-12-17 00:33:32 -08:00
Unknown W. Brackets
fd9d4916d5
Implement ioctl 0x01030008, seems important.
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There are a number of games using this, which might be happier now.
2013-12-17 00:17:34 -08:00
Henrik Rydgard
b41956552b
Update native (forces GL_ARB_blend_func_extended off on GL < 3.0)
2013-12-17 09:10:28 +01:00
Henrik Rydgard
c21fa64c19
Force ARB_blend_func_extended off on OpenGL < 3.0.
2013-12-17 09:09:39 +01:00
Henrik Rydgard
3ed7c6d48f
SoftGPU: Display at correct aspect ratio independent of window size.
2013-12-17 09:02:54 +01:00
Unknown W. Brackets
c301eb9b53
Implement ioctl 0x01010005 based on PSP tests.
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Fixes #1210 . May fix issues, since it was being silently ignored before.
2013-12-16 23:51:04 -08:00
Unknown W. Brackets
183b4cb45c
Add a static method for creating PSPPointers.
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This is still kinda ugly, but the assignment thing was just too ugly, I
couldn't do it anymore.
2013-12-16 23:50:52 -08:00
Henrik Rydgard
38f94ea0bf
Minor typo fix
2013-12-17 00:20:40 +01:00
Henrik Rydgård
b832cf1f84
Merge pull request #4858 from sum2012/patch-1
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Add more information for "Not support this patcher"
2013-12-16 14:46:17 -08:00
Henrik Rydgard
f8312716f3
Only use dual source when actually needed.
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Does generate a few more shaders but hopefully isn't a problem, should get rid of most of the slowdown in most games.
2013-12-16 23:44:28 +01:00
Henrik Rydgard
a9a15d5196
Don't use dual source when stencil disabled
2013-12-16 23:41:42 +01:00
Henrik Rydgard
068d4f0ee5
Another typo fix
2013-12-16 23:40:30 +01:00
Henrik Rydgard
0d2ec01e83
Switch CanReplaceAlphaWithStencil response to an enum
2013-12-16 23:24:32 +01:00
Henrik Rydgard
a8a48013f6
Don't use gl_FragColor when deprecated
2013-12-16 23:18:13 +01:00
Henrik Rydgard
40a0705b50
Typo fix checking the alpha func for src factors
2013-12-16 23:13:33 +01:00
sum2012
9b7e5566d1
Add more information for "Not support this patcher"
2013-12-17 05:36:55 +08:00
Unknown W. Brackets
90b649c9fc
Clean up error handling for umd9660 ioctls.
2013-12-16 07:55:46 -08:00
Unknown W. Brackets
23ba2cec2f
Implement ioctl command 0x01020001.
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Not sure what might use this...
2013-12-16 07:55:45 -08:00
Henrik Rydgård
0cd1c3ad92
Update native
2013-12-16 16:21:10 +01:00
Henrik Rydgård
1ef531ec9c
Add some infrastructure to handle screen resizes that don't lose the device
2013-12-16 16:19:40 +01:00
Henrik Rydgård
34f2f5db98
When drawing the displayed FBO to the screen, always use bilinear.
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Might want to make this an option in the future.
2013-12-16 16:04:08 +01:00
Henrik Rydgård
7de41a3527
Merge pull request #4856 from raven02/patch-17
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Replace -ve fogcoef[1] with -10000.0f
2013-12-16 06:55:57 -08:00
raven02
71d2ce3731
Replace -ve fogcoef[1] with -10000.0f
2013-12-16 22:45:21 +08:00
Henrik Rydgård
2871633e36
Merge pull request #4750 from unknownbrackets/ui-tweaks
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Support pinning paths in the game browser
2013-12-16 06:08:05 -08:00
Henrik Rydgård
9201587961
PCMain.cpp: Allow forcing pixel resolution on the command line.
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Small optimization in gfx_es2
2013-12-16 14:06:24 +01:00
Henrik Rydgård
5f4f1a24b3
Merge pull request #4854 from raven02/patch-16
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Ignore software skinning for anti-aliasing only
2013-12-16 04:53:25 -08:00
raven02
8306243b97
Check gstate.isSkinningEnabled() only
2013-12-16 20:44:13 +08:00
raven02
04f31c5e8e
Add gstate.isSkinningEnabled()
2013-12-16 20:42:45 +08:00
Henrik Rydgård
b6f8038a51
Fragment shader: Remove superfluous precision specifiers.
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Also make sure to strip lowp/mediump/highp on desktop even for GL3.0-3.3.
2013-12-16 11:46:59 +01:00
Henrik Rydgård
1325946369
Add "PPSSPP" definition so we can make PCMain.cpp usable for other things
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Yeah this is ugly (see the native change)
2013-12-16 11:08:39 +01:00
Unknown W. Brackets
fd734ee9e5
Update native (texture clamping fix.)
2013-12-16 01:25:37 -08:00
Henrik Rydgård
15b66eaae7
Merge pull request #4852 from unknownbrackets/gpu-minor
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Always update framebuffer tex sampling params
2013-12-16 01:04:05 -08:00
Henrik Rydgård
ee4ef1a218
Merge pull request #179 from unknownbrackets/aticlampbug
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Fix ATIClampBug being true on NVIDIA/etc. cards
2013-12-16 01:03:52 -08:00
bollu
094bc01848
fixed Qt build
2013-12-16 08:15:18 +05:30
Unknown W. Brackets
3f674f7ef6
Always update framebuffer tex sampling params.
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Otherwise they are not always correct and cause glitches.
2013-12-15 18:23:47 -08:00
Unknown W. Brackets
50bd9d74d1
Fix ATIClampBug being true on NVIDIA/etc. cards.
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I assume the logic was inversed by accident.
2013-12-15 18:20:15 -08:00
bollu
fc1da7c796
Merge branch 'master' of https://github.com/hrydgard/ppsspp into improvedTilControls
2013-12-16 07:16:05 +05:30
sum2012
34ae0e6686
Revert "Add def for Visual Studio"
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This reverts commit 38fb300d25 .
2013-12-16 08:39:39 +08:00
sum2012
38fb300d25
Add def for Visual Studio
2013-12-16 08:37:26 +08:00
sum2012
7e2af3e9aa
Fix windows build
2013-12-16 08:28:54 +08:00
Henrik Rydgård
0116aa0293
Merge pull request #4850 from unknownbrackets/softgpu
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softgpu: Keep track of frame dirty for frameskip
2013-12-15 14:37:00 -08:00
Unknown W. Brackets
b1d78020c4
softgpu: Keep track of frame dirty for frameskip.
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But only when frameskip is enabled. Let's always draw in case of pixel
poking when it's off.
2013-12-15 14:32:04 -08:00
Henrik Rydgård
f8282d1dd3
Merge pull request #4847 from unknownbrackets/gpu-minor
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Use #version 130 for OpenGL 3.0+ to support out
2013-12-15 14:17:28 -08:00
Henrik Rydgård
bcc3c17541
Merge pull request #4849 from unknownbrackets/softgpu
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Fix a bunch of things in softgpu (save dialogs, swizzle, bilinear, depth)
2013-12-15 14:13:34 -08:00
Unknown W. Brackets
9e9c6c0719
Allow auto frameskip to skip > 1 frame.
2013-12-15 13:27:16 -08:00
Unknown W. Brackets
9aa1b15569
softgpu: Fix black objects with bilinear filtering.
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Dividing by 256 gives us a range of 0-253, and incorrectly gets zero for
some components (guessing alpha, primarily?) in some games.
Dividing by 255 has a speed hit, so a slight bias to the top left seems
like a decent performance compromise (and it's a very slight bias.)
2013-12-15 11:59:25 -08:00
Unknown W. Brackets
96d6f52a13
softgpu: Retain accuracy in depth for tests.
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Fixes intro/menu issues in Phantasy Star Portable 1/2, and text in the
first, both of which now look correct.
2013-12-15 11:59:25 -08:00
Unknown W. Brackets
6ca5662b03
softgpu: Properly swizzle 16 bit textures.
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Fixes for example the graphics in Fieldrunners.
2013-12-15 11:59:24 -08:00