Unknown W. Brackets
58e29062a5
Improve error checking in sceFontGetNumFontList().
2014-03-01 01:54:15 -08:00
Unknown W. Brackets
160d5e3279
Fix sceFontGetFontList() error codes.
2014-03-01 01:47:35 -08:00
Unknown W. Brackets
140982223a
Correct sceFontGetFontInfoByIndexNumber().
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It just gets font style info, pretty simple.
2014-03-01 01:30:43 -08:00
Unknown W. Brackets
0e39b6fe36
Fix results of sceFontGetFontInfo() for user fonts.
2014-03-01 01:30:25 -08:00
Unknown W. Brackets
131cbc073c
Implement sceFontGetShadowInfo().
2014-03-01 00:18:19 -08:00
Unknown W. Brackets
29d2e81676
Cleanup errors in sceFontGet*ImageRect().
2014-02-28 23:04:34 -08:00
Unknown W. Brackets
96a93d9bae
Fix error handling in sceFontPointToPixelH()/etc.
2014-02-28 22:05:37 -08:00
Unknown W. Brackets
57e64547b3
Fix sceFontSetResolution() error codes.
2014-02-28 21:52:34 -08:00
Unknown W. Brackets
67fcdc0f4a
Reflect font altCharCode in psp mem for tests.
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Makes it easier to be sure it's working right. Not completely impossible
a game will check it... but hopefully not.
2014-02-28 21:31:02 -08:00
Unknown W. Brackets
bc3e123b61
Oops, fix negative clip regions.
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Since they're summed, need to clamp the left/top side. And the
bottom/right side is offset by x/y.
2014-02-28 21:25:45 -08:00
Unknown W. Brackets
692cffffd1
Use the correct default for font altCharCode.
2014-02-28 21:20:06 -08:00
Unknown W. Brackets
46370e2860
Implement sceFontGetShadowGlyphImage().
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Not sure if any games actually use it, though...
2014-02-28 20:57:18 -08:00
Unknown W. Brackets
5dec831abc
Reset initing if boot fails with threading off.
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Fixes #5580 .
2014-02-28 09:58:10 -08:00
Henrik Rydgård
909fc3d3f9
Merge pull request #5576 from thedax/decryptedEbootDump
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Add a basic decrypted EBOOT.BIN dump feature.
2014-02-27 18:46:18 +07:00
Henrik Rydgård
4c2014be00
Merge pull request #5577 from unknownbrackets/font
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Correct clipping in sceFontGetCharGlyphImage_Clip()
2014-02-27 18:44:39 +07:00
Unknown W. Brackets
4a1c9645e8
Get rid of Memory::GetStruct(), use PSPPointer.
2014-02-27 00:28:57 -08:00
Unknown W. Brackets
ab6b998710
Correct clipping in sceFontGetCharGlyphImage_Clip.
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It was not clipping completely, and didn't handle negative clip w/h.
Also, reduce to debug log (seems to work fine now and has been working
fine in most games.)
2014-02-27 00:19:40 -08:00
The Dax
3fbf715d78
Fix wrong dump length.
2014-02-27 01:54:00 -05:00
The Dax
8c31e1ca21
Add a basic decrypted EBOOT.BIN dump function.
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It won't dump already decrypted EBOOTs.
2014-02-27 01:35:17 -05:00
Henrik Rydgård
056968129c
Merge pull request #5571 from unknownbrackets/font
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Correct sceFindFont*() behavior
2014-02-25 23:28:37 +07:00
Unknown W. Brackets
e0258bf347
Match sceFindFont*() behavior much more accurately.
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Per tests. Fixes bad font selection in Fieldrunners.
2014-02-25 08:16:10 -08:00
Henrik Rydgård
db59559a92
Reduce the "Ret: Stack Empty" log level to DEBUG.
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Still reporting. Avoids logspam in buggy games.
2014-02-25 21:23:21 +07:00
Henrik Rydgård
680283908c
Merge pull request #5570 from thedax/warningFix
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Fix GCC compiler warning.
2014-02-25 21:02:16 +07:00
The Dax
5bca8f1119
Fix GCC compiler warning.
2014-02-25 07:39:01 -05:00
Unknown W. Brackets
db4e4c1c32
Improve sceFontFindFont() errors.
2014-02-25 00:43:24 -08:00
Henrik Rydgård
10a9d4967a
Merge pull request #5565 from thedax/ps1EbootCheck
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Add additional check to prevent PS1 EBOOTs from loading.
2014-02-25 15:16:27 +07:00
Henrik Rydgård
71f0f9d722
Merge pull request #5566 from chinhodado/patch-5
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remove a check that is always false
2014-02-25 15:15:48 +07:00
Henrik Rydgård
272982bdc2
Merge pull request #5568 from thedax/touchStartBtn
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Let the touchscreen pause/menu button be available for everybody.
2014-02-25 15:15:36 +07:00
Unknown W. Brackets
0e1dd5cb33
Improve error codes in sceFontFindOptimumFont().
2014-02-24 23:42:22 -08:00
The Dax
ffcae56209
Actually force the pause button on Symbian, iOS, and Meego Harmattan.
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Instead of leaving a loophole open which could allow an ini edit, just force it on for these.
2014-02-25 01:57:32 -05:00
The Dax
57ed2149ef
Let the touchscreen pause/menu button be available for everybody.
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It's still forced ON on iOS, Symbian, and Meego Harmattan.
2014-02-25 01:39:10 -05:00
chinhodado
4f7a7d9434
remove a check that is always false
2014-02-25 00:22:52 -05:00
The Dax
7f89863319
Add additional check to prevent PS1 EBOOTs from loading.
2014-02-24 23:16:26 -05:00
Henrik Rydgård
ac4a70a5e0
Update native
2014-02-24 23:14:24 +07:00
Henrik Rydgård
2aab910192
Merge pull request #201 from unknownbrackets/fbo-minor
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Avoid leaking depth/stencil renderbuffers
2014-02-24 22:18:05 +07:00
Henrik Rydgård
99283b0098
Merge pull request #5558 from Bigpet/master
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Try to fix Stylus input for Windows Vista/7/8
2014-02-24 21:56:39 +07:00
Peter Tissen
60036c42e3
actually handle pen/touch disambiguation, now let's hope no driver misreports this
2014-02-24 13:28:20 +01:00
Peter Tissen
bc54fab98a
Try to fix Stylus input, this needs testing to see if it interferes with Touch
2014-02-24 12:11:40 +01:00
Henrik Rydgård
afdaaf3170
Merge pull request #5554 from hilesaz/master
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Implemented sceKernelICacheInvalidateRange
2014-02-24 17:58:53 +07:00
Henrik Rydgård
40d867f74a
Merge pull request #5551 from unknownbrackets/sas-minor
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Revert resampling changes
2014-02-24 17:56:59 +07:00
Henrik Rydgård
1dbb925393
Merge pull request #5552 from unknownbrackets/font
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Improve error codes in sceFont
2014-02-24 14:19:07 +07:00
Bovine
139c7ff5bb
Implemented sceKernelICacheInvalidateRange
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Fixes crash in mhp3 hot springs after some missions
2014-02-23 19:25:18 -07:00
Unknown W. Brackets
989a4cbf3c
Avoid leaking depth/stencil renderbuffers.
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Only matters on devices without packed depth/stencil support, not sure how many such devices exist?
2014-02-23 17:03:24 -08:00
Unknown W. Brackets
eb386603fa
Oops, still had an unaligned stack in some thunks.
2014-02-23 16:56:27 -08:00
Unknown W. Brackets
7298133c9a
Allow open fonts in a few more calls.
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It turns out if you open the same internal font twice, they both work
until you close both of them (it's reference counted, but the font handles
are different.)
Anyway, these funcs seem to crash on a PSP when used with a non-open font
so there's not a ton of risk here.
2014-02-23 11:48:31 -08:00
Unknown W. Brackets
be79670efb
Revert "Smooth SAS resampling when pitch != 0x1000."
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This reverts commit 1efcebb121 .
2014-02-23 08:48:49 -08:00
Unknown W. Brackets
c806ae0982
Revert "Optimize mixing samples at common pitches."
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This reverts commit dd434cd7c5 .
Conflicts:
Core/HW/SasAudio.cpp
2014-02-23 08:48:30 -08:00
Unknown W. Brackets
97e8f36a9b
Revert "Actually use the resample buffer."
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This reverts commit dc5d17971c .
2014-02-23 08:46:33 -08:00
Unknown W. Brackets
d6f203db99
Revert "Reset resample hist on keyon, round up read."
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This reverts commit 3edebbfba9 .
2014-02-23 08:45:46 -08:00
Henrik Rydgård
b7651b61c7
Merge pull request #5546 from chinhodado/fixes
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some minor fixes and changes
2014-02-23 19:12:42 +07:00