Unknown W. Brackets
d2fa26d4db
Merge pull request #15294 from ccawley2011/keyboard-layout
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Use System_GetPropertyInt to report the keyboard layout
2022-01-09 16:54:40 -08:00
Unknown W. Brackets
9595cc3c8c
Merge pull request #15293 from ccawley2011/sdl-credits
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UI: Mention SDL in the credits when it's being used alongside Qt
2022-01-09 16:35:20 -08:00
Cameron Cawley
26203552b4
Use System_GetPropertyInt to report the keyboard layout
2022-01-10 00:11:08 +00:00
Cameron Cawley
5adf188ea1
UI: Mention SDL in the credits when it's being used alongside Qt
2022-01-09 23:36:20 +00:00
Felipe
c7886db1df
Update pt_BR.ini
2022-01-09 19:12:46 -03:00
Henrik Rydgård
37c2dd8dd4
Merge pull request #15291 from unknownbrackets/samplerjit-565
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samplerjit: Fix alpha for 565 in linear lookup
2022-01-09 22:15:16 +01:00
Unknown W. Brackets
b915a82c41
softgpu: Correct decal doubling without alpha.
2022-01-09 12:23:55 -08:00
Unknown W. Brackets
72aa4be879
samplerjit: Skip processing alpha if unused.
2022-01-09 12:23:55 -08:00
Felipe
bfc61d831d
Add files via upload
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Updated the translation
2022-01-09 16:54:10 -03:00
Unknown W. Brackets
fe0b3dbd01
samplerjit: Fix alpha for 565 in linear lookup.
2022-01-09 11:08:46 -08:00
Henrik Rydgård
2d7a7fd34e
Merge pull request #15288 from unknownbrackets/softgpu-self
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softgpu: Draw top left of rectangles first
2022-01-09 08:33:28 +01:00
Henrik Rydgård
fe37d8e66a
Merge pull request #15286 from unknownbrackets/headless
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Fix GE frame dump compare with height less than 272
2022-01-09 08:32:47 +01:00
Henrik Rydgård
c4aa1699b8
Merge pull request #15287 from unknownbrackets/sse4
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GPU: Allow gcc/clang/icc runtime SSE4 usage
2022-01-09 08:31:07 +01:00
Unknown W. Brackets
88ef2d1ac1
softgpu: Skip threading when rendering to self.
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This will probably always be a problem to thread.
2022-01-08 21:05:08 -08:00
Unknown W. Brackets
6367d5dc8f
softgpu: Draw top left of rectangles first.
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This helps when things do self-rendering, since this way we won't read
from things we've just written to when scaling down. See #11623 .
2022-01-08 20:53:01 -08:00
Unknown W. Brackets
8a00c2d233
GPU: Allow gcc/clang/icc runtime SSE4 usage.
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All our builds before were only using SSE4 in jit...
2022-01-08 17:09:09 -08:00
Unknown W. Brackets
d7e71543f7
UI: Use comparison screenshot as frame dump icon.
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This makes it easier to tell a big list apart.
2022-01-08 16:12:48 -08:00
Unknown W. Brackets
a45eeb56ed
Headless: Fix compare of smaller buffers.
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When the buffer is smaller, we need to flip properly to compare the
correct pixels.
2022-01-08 16:06:17 -08:00
Henrik Rydgård
eee62849fe
Merge pull request #15284 from unknownbrackets/softgpu-opt
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Improve softgpu lighting accuracy and speed
2022-01-08 22:05:06 +01:00
Henrik Rydgård
d11357caca
Merge pull request #15285 from unknownbrackets/softgpu-xrange
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Skip part of row easily outside triangles in softgpu
2022-01-08 22:03:55 +01:00
Unknown W. Brackets
c7fc448869
softgpu: Use some SSE4 in triangle interpolation.
2022-01-08 11:38:07 -08:00
Unknown W. Brackets
3b1cc0d3b8
softgpu: Limit minX/maxX per line.
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Only helps when single-threaded, though.
2022-01-08 10:04:52 -08:00
Unknown W. Brackets
9458610d96
softgpu: Avoid rsqrt path for normals.
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In LittleBigPlanet, it's noticeable that the lighting is very off due to
the slight loss of accuracy - possibly due to cutoff or similar.
2022-01-07 23:22:57 -08:00
Unknown W. Brackets
43f71884ee
softgpu: Clarify internal matrix multiply usage.
2022-01-07 17:53:24 -08:00
Henrik Rydgård
49e7d72f41
Remove QWEmct from credits as requested
2022-01-07 11:11:17 +01:00
Henrik Rydgård
2e1ef5dfe8
Merge pull request #15283 from unknownbrackets/warnings
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UI: Fix some sign/size comparison warnings
2022-01-07 09:36:24 +01:00
Unknown W. Brackets
ce8a49b1c1
softgpu: Retain floats in diffuse/specular.
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This seems to be a bit more accurate. Color blending seems correct now,
but the factors and especially pow results are off.
Also, normalize normal to 0, 0, 1, which seems to match results better.
2022-01-06 21:52:31 -08:00
Unknown W. Brackets
bd354164bc
softgpu: Cleanup -NAN and diffuse factor.
2022-01-06 21:52:27 -08:00
Unknown W. Brackets
537e357741
softgpu: Correct NAN spotlight exponent/direction.
2022-01-06 21:19:48 -08:00
Unknown W. Brackets
b86bdc9456
softgpu: Correct handling of NAN attenuation.
2022-01-06 21:19:47 -08:00
Unknown W. Brackets
fa80c448ee
softgpu: More closely match PSP light rounding.
2022-01-06 21:19:47 -08:00
Unknown W. Brackets
e7d66f2029
softgpu: Reuse SSE/NEON matrix code.
2022-01-06 21:19:47 -08:00
Unknown W. Brackets
079b67e7ed
softgpu: Use common SIMD matrix multiplies.
2022-01-06 21:19:47 -08:00
Unknown W. Brackets
cba2374abd
softgpu: Separate calculation of S/T.
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We could probably reuse, but we're not right now and it complicates the
logic.
2022-01-06 21:19:47 -08:00
Unknown W. Brackets
a397bf811b
UI: Fix some sign/size comparison warnings.
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Mostly size_t vs int.
2022-01-06 20:40:29 -08:00
Henrik Rydgård
683289402c
Merge pull request #15279 from unknownbrackets/samplerjit-fastpath
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softgpu: Correct mirroring in fastpath+nearest
2022-01-05 09:43:20 +01:00
Henrik Rydgård
f82f24a9bb
Merge pull request #15280 from unknownbrackets/samplerjit-dxt
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Correct some recent regressions in samplerjit
2022-01-05 09:42:30 +01:00
Unknown W. Brackets
0993771104
samplerjit: Fix standard bufw check.
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Oops, bufw could be intentionally higher while w is 16 bytes.
2022-01-05 00:11:34 -08:00
Unknown W. Brackets
741a9b0a4d
samplerjit: Fix DXT compilation.
2022-01-05 00:00:03 -08:00
Unknown W. Brackets
19998976c7
samplerjit: Correct linear compile failure.
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It was resetting to nullptr, because `nearest` was nullptr.
2022-01-04 23:58:07 -08:00
Unknown W. Brackets
e2f8cf8bf2
softgpu: Correct mirroring in fastpath+nearest.
2022-01-04 23:42:31 -08:00
Henrik Rydgård
40093634a6
Merge pull request #15277 from unknownbrackets/softjit-opt
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Small optimizations to raster and sampler, lighting optimization
2022-01-03 23:29:52 +01:00
Unknown W. Brackets
d98e5bfc97
softgpu: Improve usage of SSE for lighting.
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Gives about a 2% improvement in many places.
2022-01-03 06:45:10 -08:00
Unknown W. Brackets
2aa57679fa
softjit: Keep mip S/T calc in SIMD.
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This is only a tiny bit faster, though.
2022-01-03 06:45:10 -08:00
Unknown W. Brackets
a309ed791b
softjit: Use RIP access in color/depth off.
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Seems to help, though it's small.
2022-01-03 06:45:10 -08:00
Unknown W. Brackets
612cc0ab5c
softjit: Optimize depth range checks.
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This was higher than I expected on the profile. Not a huge improvement,
but a bit faster.
2022-01-03 06:45:10 -08:00
Unknown W. Brackets
961cfcd75c
softjit: Add describes here too.
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Helpful to aggregate when there are multiple rasterizers.
2022-01-03 06:45:10 -08:00
Henrik Rydgård
b2bb0be05d
Merge pull request #15275 from unknownbrackets/samplerjit-avx2
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Use AVX2 gather for samplerjit
2022-01-03 09:27:44 +01:00
Unknown W. Brackets
26e7768a67
samplerjit: Remove old linear nearest paths.
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We only use it for DXT now, so let's not keep the dead code around.
2022-01-02 17:28:52 -08:00
Unknown W. Brackets
5e3bef7e14
samplerjit: Avoid gather if overread could crash.
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This should be rare, but a game could easily shove a CLUT4 texture at the
end of VRAM, and then accessing the last index would segfault.
2022-01-02 17:28:52 -08:00