Commit Graph
45601 Commits
Author SHA1 Message Date
Unknown W. Brackets 3010cd56d1 softgpu: Correct simple rectangles with mipmaps.
Might be used for fonts, we could potentially check for bias/slope, but
mipmaps are uncommon in direct through draws anyway.
2022-01-23 12:26:58 -08:00
Unknown W. Brackets d8c5c35b1a samplerjit: Optimize texenv blending a bit.
This reduces to a single multiply, which is much faster.
2022-01-23 11:43:34 -08:00
Unknown W. Brackets 648b71616e softgpu: Correct UV rotation for transformed rects. 2022-01-23 08:15:15 -08:00
Unknown W. Brackets d74001f4fa softgpu: Reuse transform state. 2022-01-23 08:08:41 -08:00
Unknown W. Brackets 9ea5367a8c softgpu: Add dirty flags for rasterization state. 2022-01-23 08:08:41 -08:00
Unknown W. Brackets a27da25cd6 softgpu: Use dirty flags for render overlap checks. 2022-01-23 08:08:40 -08:00
Unknown W. Brackets 77db9c818f softgpu: Fix state race on screen offset.
Caused glitches in Motorstorm.
2022-01-23 08:08:40 -08:00
Unknown W. Brackets 76f9103e97 softgpu: Add a table and initial dirty flags.
Not actually using the dirty flags to skip state, but have moved to
Execute_* functions and everything else like other graphics backends.
2022-01-23 08:08:40 -08:00
Henrik Rydgård 5a6bf8b435 Merge pull request #15338 from unknownbrackets/ge-debugger
Alow flushing at will via the GE debugger
2022-01-23 00:30:52 +01:00
Unknown W. Brackets eb95b99523 GE Debugger: Add option to auto flush.
This makes it easier to see what's happening in each draw.
2022-01-22 13:12:59 -08:00
Henrik Rydgård 130b7d71a9 Merge pull request #15337 from unknownbrackets/softgpu-fixes
samplerjit: Fix Linux x64 stack corruption
2022-01-22 21:01:13 +01:00
Unknown W. Brackets b840eec290 GE Debugger: Cut down on primary buttons.
Most of these are not commonly used, and it makes the interface feel a bit
cluttered.
2022-01-22 12:01:10 -08:00
Unknown W. Brackets a4a72ed7c1 GE Debugger: Add a menu to the GE debugger window.
This will allow adding more features without making the UI a mess.
2022-01-22 12:01:07 -08:00
Unknown W. Brackets 4262e657b4 samplerjit: Oops, forgot about 64 unpack.
Just a minor codegen tweak.  Always forget there are more of these than
pack instructions.
2022-01-22 10:49:36 -08:00
Unknown W. Brackets 0425b8d630 samplerjit: Fix Linux stack corruption.
Oops, nearest was not using the red zone correctly.
2022-01-22 10:47:32 -08:00
Unknown W. Brackets 36217e813c Build: Fix some minor warnings.
Just to get more warning clean.
2022-01-22 10:46:21 -08:00
Henrik Rydgård b5e8c21042 Merge pull request #15334 from unknownbrackets/headless
Update pspautotests, require passing in GitHub Actions
2022-01-22 09:36:30 +01:00
Unknown W. Brackets 1cbbd197b2 Headless: Return an exit code on test failure. 2022-01-22 00:14:16 -08:00
Unknown W. Brackets 6c013cec96 Common: Print assert failures to stderr. 2022-01-22 00:14:15 -08:00
Unknown W. Brackets ce0e872d37 softgpu: Define constexpr var for older C++. 2022-01-22 00:14:15 -08:00
Unknown W. Brackets 8573c34f85 x86jit: Check CALL dist for safe memory funcs. 2022-01-22 00:14:15 -08:00
Unknown W. Brackets 212e730e98 samplerjit: Fix some Linux register issues. 2022-01-22 00:14:15 -08:00
Unknown W. Brackets 85d868a369 Headless: Fix font tests on Linux. 2022-01-22 00:14:15 -08:00
Unknown W. Brackets 5c5fdb48b6 Build: Speed up macOS actions build a bit. 2022-01-22 00:14:15 -08:00
Unknown W. Brackets 47a8e5e612 Headless: Update passing tests.
Also make GitHub Actions run only passing.
2022-01-22 00:14:15 -08:00
Henrik Rydgård 54d63cc1da Merge pull request #15335 from iota97/clean
Clean up hardware tessellation setting
2022-01-21 17:33:12 +01:00
iota97 a0f0a0655c Clean up hardware tasseletion setting 2022-01-21 16:55:53 +01:00
Henrik Rydgård 6fd082f141 Show the software rendering option on all platforms
It's improved greatly in performance thanks to Unknown's hard work,
and is becoming a lot more usable. It's not JIT-optimized on ARM yet,
but it's fast enough for some 2D games.

See #12543
2022-01-21 09:41:36 +01:00
Henrik Rydgård 6bcc6076a9 Merge pull request #15333 from unknownbrackets/softgpu-opt
Small optimizations to software flushing
2022-01-21 08:57:05 +01:00
Unknown W. Brackets c0c3f7284a softgpu: Avoid flush texturing from stride.
This generally detects overlap more accurately using a dirty rectangles
approach.  Also detects render to self much more accurately, including
with depth.
2022-01-20 18:39:01 -08:00
Unknown W. Brackets dec0ba7b79 softgpu: Flush framebuf only on change.
Sometimes games are reasserting the same framebuf, which was causing
unnecessary flushing.
2022-01-20 17:02:23 -08:00
Unknown W. Brackets c4c54730bf softgpu: Remove bin asserts.
These are active in release and used in tight loops.
2022-01-20 16:59:38 -08:00
Unknown W. Brackets 55c11425e4 softgpu: Use persistent bin task state.
It's constant, so it's better to avoid the copying and allocation.  A
small win, but removes new from the profile.
2022-01-20 16:58:43 -08:00
Unknown W. Brackets 3e4d768e7a softgpu: Pack vertexdata a bit better.
This reduces the BinItem size by 15%.
2022-01-19 23:17:09 -08:00
Henrik Rydgård c9dee44cfc Merge pull request #15331 from ANR2ME/adhoc_matching
[AdhocMatching] Fix timing issue
2022-01-19 22:09:30 +01:00
ANR2ME fbb1246cfd Reducing MatchingEvents processing delays. Fixes timing issue on a few games (Super Pocket Tennis, Thrillville Off the Rails, Lord of Arcana, Gundam: Senjou No Kizuna Portable, StarWars The Force Unleashed) 2022-01-20 03:16:25 +07:00
ANR2ME bfd532561a Report sceNetAdhocMatchingInit to find out a list of games that use AdhocMatching library to be tested with. 2022-01-20 03:00:23 +07:00
ANR2ME 71f08a3db8 Discard HELLO Events when in the middle of Joining 2022-01-20 03:00:23 +07:00
ANR2ME 0755dc0bbd Updated notifyMatchingHandler comments 2022-01-20 03:00:23 +07:00
ANR2ME 03b6d1ed01 Updated MatchingArgs comment 2022-01-20 03:00:23 +07:00
ANR2ME a1accc87d4 Added comment related to EVENT_HELLO 2022-01-20 03:00:22 +07:00
Henrik Rydgård d081dacc23 Merge pull request #15330 from unknownbrackets/softjit-usage
Simplify constant writes, reduce prolog/epilog in softjit/samplerjit
2022-01-19 09:37:15 +01:00
Unknown W. Brackets 6ec819878a samplerjit: Reduce prolog/epilog spill.
Track reg usage so we only push/pop what we need.
2022-01-19 00:03:59 -08:00
Unknown W. Brackets 357e2e9d68 softjit: Simplify constant writes. 2022-01-19 00:03:59 -08:00
Unknown W. Brackets c2985bca31 softjit: Centralize some common funcs from sampler.
No need to duplicate this code.
2022-01-19 00:03:59 -08:00
Henrik Rydgård b1d158e3e6 Merge pull request #15327 from unknownbrackets/softjit-const
softjit: Switch to constant pool for draw pixel
2022-01-18 09:08:44 +01:00
Henrik Rydgård 1c90bdc78d Merge pull request #15326 from unknownbrackets/avx-simplify
samplerjit: Simplify AVX shift-copies
2022-01-18 09:07:45 +01:00
Unknown W. Brackets ac2b96cec0 softjit: Switch to constant pool.
This is simpler without RIP access checks, and tends to be fast.
2022-01-17 19:50:37 -08:00
Unknown W. Brackets 0ba2d05da5 samplerjit: Simplify AVX shift-copies.
These have been the most common and the fallback is safe.  Let's just add
a helper.
2022-01-17 15:15:36 -08:00
Henrik Rydgård 2b2c92d084 Merge pull request #15324 from unknownbrackets/ui-zip-error
UI: Reset ZIP install errors for new ZIPs
2022-01-17 22:03:34 +01:00