Henrik Rydgård
0bfab4cd81
Merge pull request #16288 from iota97/fix-ub
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Fix UB
2022-10-27 15:47:37 +02:00
iota97
3454ea9c1d
Fix UB
2022-10-27 14:57:19 +02:00
Henrik Rydgård
1f1a3433f2
Merge pull request #16273 from hrydgard/multiview-ground-work
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Vulkan multiview rendering
2022-10-27 11:46:22 +02:00
Henrik Rydgård
85e7933e7a
Format string fix
2022-10-27 11:06:00 +02:00
Henrik Rydgård
e058f8aee6
Shadergen fix for OpenGL
2022-10-27 11:05:59 +02:00
Henrik Rydgård
1da6d29a0f
Crashfix in settings menu (Android only, for whatever reason)
2022-10-27 11:05:59 +02:00
Henrik Rydgård
6d9008dab5
Fix validation issue with clears, remove redundant code
2022-10-27 11:05:59 +02:00
Henrik Rydgård
e0bbebc65e
Clean up GPU_Vulkan::BuildReportingInfo a bit
2022-10-27 11:05:59 +02:00
Henrik Rydgård
763afd4a8e
Improve compatibility checks for stereo rendering.
2022-10-27 11:05:59 +02:00
Henrik Rydgård
931c869ca9
Fix for stereo with textureProj (emulated projection).
2022-10-27 11:05:59 +02:00
Henrik Rydgård
7d5bb79257
Fix depal texture binding bug
2022-10-27 11:05:59 +02:00
Henrik Rydgård
31fd928a5c
Name more image views. Very useful with a little patch to the Vulkan debug layers.
2022-10-27 11:05:59 +02:00
Henrik Rydgård
cd203291ba
Fix rendering in non-stereo mode
2022-10-27 11:05:59 +02:00
Henrik Rydgård
15d4495f76
Pass shadergen tests
2022-10-27 11:05:59 +02:00
Henrik Rydgård
2a1526c352
Address feedback
2022-10-27 11:05:59 +02:00
Henrik Rydgård
390a136cb5
Stereo now works through shader depal too
2022-10-27 11:05:59 +02:00
Henrik Rydgård
8413473fa4
Fix more cases, GTA works now.
2022-10-27 11:05:59 +02:00
Henrik Rydgård
524e92374f
Use arrays more consistently.
2022-10-27 11:05:59 +02:00
Henrik Rydgård
91259aaad7
Always use array textures for framebuffers in Vulkan for simplicity.
2022-10-27 11:05:58 +02:00
Henrik Rydgård
2bea495981
wip
2022-10-27 11:05:58 +02:00
Henrik Rydgård
f1b515caaf
Minor shaderwriter refactor
2022-10-27 11:05:58 +02:00
Henrik Rydgård
6af4644ab2
Stereo on mobile fixes
2022-10-27 11:05:58 +02:00
Henrik Rydgård
0de12f5ca9
Some refactoring of framebuffer views, layer issues, more work.
2022-10-27 11:05:58 +02:00
Henrik Rydgård
2e87f0bc0b
More work. Things are starting to work now.
2022-10-27 11:05:58 +02:00
Henrik Rydgård
c668736924
Add a couple of stereo display shaders, add infrastructure, compile stereo pipelines
2022-10-27 11:05:58 +02:00
Henrik Rydgård
3ce8133656
Non-stereo bugfix
2022-10-27 11:05:58 +02:00
Henrik Rydgård
12d1f94d47
Start stereo postshader work
2022-10-27 11:05:58 +02:00
Henrik Rydgård
fb250c4b29
More multiview work
2022-10-27 11:05:58 +02:00
Henrik Rydgård
d3804ec2e5
Misc multiview hackery
2022-10-27 11:05:58 +02:00
Henrik Rydgård
7a620962aa
thin3d: Replace hint at future MRT support with basic multi layer support
2022-10-27 11:05:58 +02:00
人工知能
d011c02fee
Update zh_TW.ini
2022-10-27 15:26:11 +08:00
Henrik Rydgård
e41465f0b4
Merge pull request #16287 from lvonasek/compat_openxr_lego_starwars
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OpenXR - Stereo for Lego Star Wars games
2022-10-26 23:14:26 +02:00
Henrik Rydgård
70ef6f420c
Merge pull request #16286 from unknownbrackets/actions
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Build: Update deprecated actions & fix ccache
2022-10-26 23:13:49 +02:00
Lubos
b632b48724
OpenXR - Lego Star Wars III stereo support added
2022-10-26 21:42:58 +02:00
Lubos
5ad27d0769
OpenXR - 6DoF and stereo in Lego Star Wars II fixed
2022-10-26 21:23:40 +02:00
Unknown W. Brackets
d3e99fa308
Build: Fix Android/macOS ccache.
2022-10-26 08:48:43 -07:00
Henrik Rydgård
bbb55e9b1d
Merge pull request #16284 from unknownbrackets/gedebugger
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GE Debugger: Correct UV display with prescale
2022-10-26 09:32:57 +02:00
Unknown W. Brackets
e7eddab2a1
Build: Update deprecated actions.
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There are some deprecations coming and some actions might stop working.
It seems softprops/action-gh-release@v1 is not being actively maintained,
and isn't updated here.
2022-10-26 00:18:14 -07:00
Unknown W. Brackets
deba3d40bc
headless: Update tests.
2022-10-25 22:15:47 -07:00
Unknown W. Brackets
1e1c75d552
GE Debugger: Correct UV display with prescale.
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Sometimes these weren't flushed yet, and it made the texture preview and
vertices confusing and wrong (using old factors, not just no factors.)
2022-10-25 22:14:16 -07:00
Unknown W. Brackets
91886be119
Merge pull request #16283 from hrydgard/more-shaderwriter-refactor
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Minor ShaderWriter refactor, prep for later changes
2022-10-24 10:03:31 -07:00
Henrik Rydgård
80e1db07a7
Minor ShaderWriter refactor, prep for later changes
2022-10-24 17:45:18 +02:00
Henrik Rydgård
41f3443988
Merge pull request #16280 from unknownbrackets/d3d11-debugger
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GE Debugger: Allow reading tex on D3D11
2022-10-24 08:17:03 +02:00
Unknown W. Brackets
7533b64940
GE Debugger: Allow reading tex on D3D11.
2022-10-23 22:01:50 -07:00
Unknown W. Brackets
32c717c94f
Merge pull request #16279 from hrydgard/vulkan-feature-checks
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Vulkan: Use v2 feature checks, and add check for multiview features.
2022-10-23 15:52:31 -07:00
Henrik Rydgård
1d8ab38ce5
Vulkan: Use v2 feature checks, and add check for multiview features.
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Extracted from the multiview PR, and renamed some stuff.
2022-10-24 00:21:28 +02:00
Henrik Rydgård
e77ff0281f
Testfix
2022-10-24 00:20:45 +02:00
Unknown W. Brackets
8836bf7022
Merge pull request #16278 from hrydgard/shaderwriter-refactor
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Minor refactor of ShaderWriter flags.
2022-10-23 13:42:22 -07:00
Henrik Rydgård
ecf2797173
Minor refactor of ShaderWriter flags. Extracted from the stereo PR
2022-10-23 21:57:01 +02:00
Henrik Rydgård
a13ab3f76b
Merge pull request #16274 from unknownbrackets/gpu-boundingbox
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Correct accuracy of bounding box test
2022-10-23 12:53:18 +02:00