Henrik Rydgård
07c043a4ee
Move the "Ignore insets when centering" setting to the display layout screen.
2022-12-17 16:18:35 +01:00
Henrik Rydgård
ba8e52d228
Merge pull request #16604 from Arashvscode/master
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New translation
2022-12-17 10:16:19 +01:00
Henrik Rydgård
5415bea32b
Merge pull request #16606 from Saramagrean/patch-3
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Update th_TH.ini
2022-12-17 08:16:04 +01:00
Henrik Rydgård
265a3c1c1f
Merge pull request #16605 from TotalCaesar659/patch-1
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Update Russian translation
2022-12-17 08:15:35 +01:00
Benjamin Benda Gates
c5268b8c30
Update th_TH.ini
2022-12-17 08:44:15 +07:00
TotalCaesar659
b514746476
Update Russian translation
2022-12-17 01:45:16 +03:00
Mr a
f48a3c04e3
Add files via upload
2022-12-17 02:12:36 +03:30
Henrik Rydgård
6e339d5726
Merge pull request #16603 from ppmeis/patch-2
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Added all remaining strings translated
2022-12-16 22:28:21 +01:00
PpmeiS
ecadfde1cc
Added all remaining strings translated
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Also minor typos.
2022-12-16 22:09:13 +01:00
Henrik Rydgård
61cc6cd0e0
Fix bug swapping O/X visually on PSPOskDialog
2022-12-16 21:51:20 +01:00
Henrik Rydgård
6bb0115e73
Quickfix for texture uploads after #16599
2022-12-16 14:57:52 +01:00
Henrik Rydgård
bd26250d89
Merge pull request #16599 from hrydgard/revert-to-single-descriptor-set
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Vulkan: Remove the new 0th descriptor set, move everything else back to desc set 0
2022-12-16 13:35:24 +01:00
Henrik Rydgård
f0dab0e5d8
Merge pull request #16598 from leoxxx/master
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Update zh_CN.ini
2022-12-16 13:06:56 +01:00
Henrik Rydgård
26884150d7
Remove the 0th descriptor set, move everything else back to 0
2022-12-16 13:05:40 +01:00
leoxxx
185fa08739
Update zh_CN.ini
2022-12-16 19:49:30 +08:00
Henrik Rydgård
5406c4f97a
Merge pull request #16595 from hrydgard/transparent-background-option
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Transparent background option
2022-12-16 09:59:12 +01:00
Henrik Rydgård
41f679a3b2
Add new translation string
2022-12-16 09:15:12 +01:00
Henrik Rydgård
b26b2c7f78
Add translation string
2022-12-16 09:15:12 +01:00
Henrik Rydgård
3053f763f6
Add setting for transparent UI background
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Fixes #16593
2022-12-16 09:15:08 +01:00
Henrik Rydgård
8ed87d48e3
Merge pull request #16589 from sum2012/patch
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Update README.MD
2022-12-16 08:39:18 +01:00
Henrik Rydgård
789f6408a2
Merge pull request #16592 from leoxxx/master
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Update zh_CN.ini
2022-12-16 08:38:56 +01:00
Henrik Rydgård
0e9bb037ba
Merge pull request #16594 from Kaitul/patch-7
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Update zh_TW.ini
2022-12-16 08:37:41 +01:00
人工知能
db800f1478
Update zh_TW.ini
2022-12-16 15:36:40 +08:00
leoxxx
668b052bef
Update zh_CN.ini
2022-12-16 10:14:56 +08:00
leoxxx
e8d29922e1
Update zh_CN.ini
2022-12-16 09:49:14 +08:00
sum2012
a85ed2fb67
Update README.MD
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The pr is reverted in https://github.com/hrydgard/ppsspp/commit/5200208a846e1f8360ebb7fc7f3ec34ea3846b38
2022-12-16 02:29:24 +08:00
Henrik Rydgård
23ca9f6294
Merge pull request #16587 from jbeich/xr-null
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Common/VR: blind fix NULL type
2022-12-15 16:51:50 +01:00
Jan Beich
6a9334e6f0
OpenXR - Correct NULL type for XrSession
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Common/VR/VRBase.cpp:220:30: error: assigning to 'XrSession' (aka 'unsigned long long') from incompatible type 'nullptr_t'
engine->appState.Session = NULL;
^~~~
/usr/include/sys/_null.h:37:14: note: expanded from macro 'NULL'
#define NULL nullptr
^~~~~~~
2022-12-15 15:31:09 +00:00
Henrik Rydgård
aad5d7542e
Update version number in AndroidManifest.xml
v1.14
2022-12-15 14:01:38 +01:00
Henrik Rydgård
e51cbde662
Merge pull request #16586 from Arashvscode/master
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fix fa_ir
2022-12-15 13:36:38 +01:00
sum2012
d11418d94e
Fix tab bug
2022-12-15 20:11:47 +08:00
sum2012
1386aad04a
Merge branch 'master' into Font-ltn12-hack
2022-12-15 20:06:33 +08:00
Henrik Rydgård
e6b7817cc6
Disable pre-rotation for 270 degree transform (inverse landscape).
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Causes bizarre issues, see #15773
2022-12-15 11:29:11 +01:00
Mr a
728f4bf184
Merge branch 'hrydgard:master' into master
2022-12-15 09:58:30 +03:30
Mr a
91539b3c3e
Update fa_IR.ini
2022-12-15 09:58:02 +03:30
Henrik Rydgård
bed94689f9
Merge pull request #16585 from xujibbs/patch-46
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Update zh_CN.ini
2022-12-15 00:56:52 +01:00
xujibbs
b75d6a1eab
Update zh_CN.ini
2022-12-15 07:54:26 +08:00
Henrik Rydgård
c2fe9d59ab
Merge pull request #16579 from hrydgard/multisample-cache-fix
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Multisampling level: Don't read directly from g_Config
2022-12-14 18:33:13 +01:00
Henrik Rydgård
a44af59f3a
Use vendor instead of lazy memory to detect tiling GPUs.
2022-12-14 16:59:20 +01:00
Henrik Rydgård
b70a9993d8
SoftGPU fix
2022-12-14 16:43:37 +01:00
Henrik Rydgård
11366a2ded
Don't refer directly to g_Config.iMultiSampleLevel, it can contain unsupported modes.
2022-12-14 16:43:37 +01:00
Henrik Rydgård
41e5b1e95a
Plumb through multiSampleLevel so PipelineManager doesn't read config.
2022-12-14 16:43:37 +01:00
Henrik Rydgård
17a4830414
Merge pull request #16580 from hrydgard/fix-android-2.3
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Add stub symbol for 'utimensat', making it work on Android 2.3 again
2022-12-14 16:40:11 +01:00
Henrik Rydgård
d8cf7ce30c
Add stub symbol for 'utimensat', making it work on Android 2.3 again
2022-12-14 16:10:21 +01:00
Henrik Rydgård
8986f92db8
Merge pull request #16573 from hrydgard/geometry-shader-default-off
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Disable geometry shader culling by default
2022-12-14 10:49:19 +01:00
Henrik Rydgård
bef5d2b51f
Merge pull request #16575 from unknownbrackets/logging
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Cleanup some logspam
2022-12-14 08:00:49 +01:00
Unknown W. Brackets
8c1a247b7b
Vulkan: Cleanup some logspam.
2022-12-13 18:29:23 -08:00
Unknown W. Brackets
2168188cb8
Config: Remove unused values.
2022-12-13 18:24:59 -08:00
Unknown W. Brackets
6a6ec80f62
Merge pull request #16572 from hrydgard/pipeline-cache-fix
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Vulkan pipeline cache: Make it more lenient to useFlags changes
2022-12-13 18:08:15 -08:00
Henrik Rydgård
69819852d4
Disable geometry shader culling by default
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Geometry shaders allow us to fix some clipping and culling issues in a
neat way on Mali and other platforms that don't support cull/clip
planes, plus allow us to take care of some esoteric edge cases
(triangle inversion), but unfortunately, at least on my Galaxy S20 with
32.1 drivers, they're just incredibly slow to compile. Around 100ms per
shader, which leads to multi-second stutters on first run in Wipeout for
example.
Until we can either reduce the number of shaders drastically, or we find
a driver version that's faster at compiling that we can cut this off at,
let's not default to them on. They are still available for use, and I'll
put something on the website to explain the issue...
2022-12-13 23:10:32 +01:00