Henrik Rydgård
933c909c03
Merge pull request #16717 from unknownbrackets/shader-errors
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GPU: Avoid uint by int shifts in reinterpret
2023-01-04 08:22:05 +01:00
Unknown W. Brackets
d45142ebaa
GPU: Avoid uint by int shifts in reinterpret.
2023-01-03 23:00:17 -08:00
Henrik Rydgård
cd535263c1
Update version number
v1.14.4
2023-01-03 11:14:31 +01:00
Henrik Rydgård
7fbb0c4d41
Another null check in NativeShutdown
2023-01-03 11:14:31 +01:00
Henrik Rydgård
f00367da20
Update README.md for 1.14.4
2023-01-03 10:44:19 +01:00
Henrik Rydgård
b657bf36ef
Eliminate readbacks in the DTM Race Driver series.
2023-01-03 00:29:09 +01:00
Henrik Rydgård
233c37a589
Merge pull request #16710 from unknownbrackets/shader-errors
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GLES: Use uint for uint shift amounts
2023-01-03 00:18:03 +01:00
Unknown W. Brackets
0b6635c2dc
GLES: Avoid switch-case on older glsl.
2023-01-02 14:57:06 -08:00
Unknown W. Brackets
86d748fa0c
GLES: Use uint for uint shift amounts.
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This seems to cause trouble for some Adreno drivers as well.
2023-01-02 14:37:38 -08:00
Henrik Rydgård
fd7cc76d95
Remove unnecessary savedata version reporting
2023-01-02 23:22:54 +01:00
Unknown W. Brackets
26dc773b2a
Merge pull request #16709 from unknownbrackets/shader-errors
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Correct some shader errors in reporting
2023-01-02 13:51:23 -08:00
Unknown W. Brackets
d3f08925a9
Merge pull request #16708 from hrydgard/additional-fixes
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Additional fixes from both our reports and Play reports
2023-01-02 13:49:49 -08:00
Henrik Rydgård
ae99b797d7
Remove some bad float suffixes
2023-01-02 22:30:01 +01:00
Unknown W. Brackets
c8728a12d0
GLES: Use mod() not fmod() in depal shaders.
2023-01-02 13:25:40 -08:00
Henrik Rydgård
6b95ed2e2e
Prevent name clash from redefining packUnorm4x8 if the driver "lies" about having it
2023-01-02 22:24:00 +01:00
Henrik Rydgård
a5747d53b3
Fix some report spam
2023-01-02 22:23:50 +01:00
Unknown W. Brackets
5180486ded
GLES: Force frag test cache on for Intel.
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Seeing drivers report errors trying to shift the alpha value in the test.
Only seeing these errors in fragment shaders, though.
2023-01-02 13:21:47 -08:00
Unknown W. Brackets
2b4a182b46
GLES: Use hex for uint constants.
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Apparently some Adreno drivers have issues (fixed in 2014):
https://developer.qualcomm.com/forum/qdn-forums/maximize-hardware/mobile-gaming-graphics-adreno/27945
2023-01-02 13:13:48 -08:00
Henrik Rydgård
0e3cf9862e
ComputePathTo: Handle case where from == to.
2023-01-02 22:10:00 +01:00
Henrik Rydgård
d8136adbed
GPUCommon::FastRunLoop: Try not to crash
2023-01-02 22:01:20 +01:00
Unknown W. Brackets
761fdd353f
GPU: Avoid large constant in depal shader.
2023-01-02 12:59:19 -08:00
Unknown W. Brackets
6d9d517700
Reporting: Send game ELF crc with reports.
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Getting a lot of spam from homebrew with different IDs that appear to be
the same actual homebrew, in part from ID generation.
2023-01-02 12:23:05 -08:00
Henrik Rydgård
b4571648d2
Merge pull request #16706 from unknownbrackets/softgpu-lighting
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softgpu: Fix lighting with 0 exp
2023-01-02 21:01:58 +01:00
Unknown W. Brackets
f1b5cbf993
softgpu: Fix lighting with 0 exp.
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Broken in #15317 . Fixes Kratos scene demo.
2023-01-02 11:42:52 -08:00
Henrik Rydgård
76a4e2cc71
Merge pull request #16705 from unknownbrackets/ffmpeg-up
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Build: Update ffmpeg submodule for Android
2023-01-02 20:27:39 +01:00
Unknown W. Brackets
d940381043
Build: Update ffmpeg submodule for Android.
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Build script update to fix build with latest NDK.
2023-01-02 11:11:57 -08:00
Unknown W. Brackets
78eece8a1e
Merge pull request #16703 from hrydgard/misc-stuff
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Minor fixes based on the latest Google Play report
2023-01-02 09:07:08 -08:00
Henrik Rydgård
397846c0fc
Just add a sanity check in NativeInitGraphics.
2023-01-02 17:38:38 +01:00
Henrik Rydgård
a3252078e6
Reorder the information in assert lines by importance, to avoid the juicy stuff getting cut out
2023-01-02 16:43:01 +01:00
Henrik Rydgård
bd6cdeb4ce
Remove "toast" message on failure in displayInit, not allowed from that thread.
2023-01-02 16:31:30 +01:00
Unknown W. Brackets
a420fc23a5
Merge pull request #16702 from unknownbrackets/readme
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README: Fix some linkification
2023-01-02 07:23:39 -08:00
Unknown W. Brackets
10412d561b
README: Fix some linkification.
2023-01-02 06:43:51 -08:00
Henrik Rydgård
0f4f9997fd
Update version number
v1.14.3
2023-01-02 10:19:53 +01:00
Unknown W. Brackets
7c099dc764
Debugger: Allow copy of byte range from memview.
2023-01-01 23:02:12 -08:00
Unknown W. Brackets
bba748d627
Debugger: Handle memview select right click better.
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Shouldn't reset if you click inside. Also should basically ignore
modifiers, that's how it normally behaves.
2023-01-01 22:49:04 -08:00
Unknown W. Brackets
a7101b128f
Debugger: Allow memview select with keyboard.
2023-01-01 22:37:53 -08:00
Unknown W. Brackets
f66818ba80
Debugger: Allow selecting a range in memory view.
2023-01-01 22:28:29 -08:00
Unknown W. Brackets
f8064c6763
Debugger: Cleanup memview members.
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Was fairly inconsistent. This code has not changed a lot in a long time,
so let's just do a single cleanup pass before some changes.
2023-01-01 21:47:39 -08:00
Henrik Rydgård
392e3b310d
Update README.md for 1.14.3
2023-01-01 23:48:15 +01:00
Unknown W. Brackets
8714461f9b
Merge pull request #16698 from hrydgard/dialog-fixes
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Screen background fixes
2023-01-01 14:15:05 -08:00
Henrik Rydgård
30c591e813
Fix smooth touchpad scrolling on Windows
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Forgot that I had half-implemented it but not finished it up..
2023-01-01 22:23:14 +01:00
Henrik Rydgård
474999c462
Minor code cleanup / warning fix
2023-01-01 22:00:53 +01:00
Henrik Rydgård
360de9a372
RemoteISO screens: Make them dialogs so ESC works to exit them on PC.
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Also fix the background on the main one, and in savedata manager.
See #16605
2023-01-01 21:55:02 +01:00
Unknown W. Brackets
9f85323b8a
Merge pull request #16697 from hrydgard/safer-bone-matrix-fast-load
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Check for valid memory range when doing fast bone matrix loads
2023-01-01 12:02:45 -08:00
Henrik Rydgård
700a018ef0
IRInterpreter: Use alignment as access size in exceptions
2023-01-01 20:48:16 +01:00
Henrik Rydgård
91b7bf986e
Can do an unchecked GetPointer here
2023-01-01 20:48:03 +01:00
Henrik Rydgård
2951a6494f
Check for valid memory range when doing fast bone matrix loads
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In reality, this is probably very rarely a real concern but we do get a
measurable amount of crash reports here. Though if that first access
crashes, which it seems to, we'd probably likely crash soon after this
anyway...
2023-01-01 20:45:02 +01:00
Henrik Rydgård
ee997d1353
Account for the GPU cycle cost of loading bone matrices.
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This could change timing slightly in games that use many of these, like
maybe God of War for example. We should probably get it in for 1.15 and
just handle any fallout.
2023-01-01 20:35:04 +01:00
Henrik Rydgård
aa80659530
Memory exception: Add facility to track size
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Might theoretically help in tracking some things down.
Not fully utilized yet, the fault handler needs to extract the
information from the faulting instruction. But we can use it for
GetPointerRange etc.
2023-01-01 20:30:29 +01:00
Unknown W. Brackets
728dde8eb3
Cheats: Cleanup sizes of invalidates and checks.
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And ensure we're always invalidating full words to be safe.
2023-01-01 10:30:47 -08:00