iota97
5ebf683589
Allow to append some configs
2023-01-12 15:39:51 +01:00
Henrik Rydgård
5b7239acf5
Merge pull request #16799 from hrydgard/ffmpeg-single-threaded
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ffmpeg: Don't ask for multi-threaded decoding
2023-01-12 12:53:06 +01:00
Henrik Rydgård
449d0a1314
Merge pull request #16800 from hrydgard/android-update-measurements
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Android: update measurements on UI thread
2023-01-12 12:52:44 +01:00
Henrik Rydgård
f38dd95368
Why not just schedule directly...
2023-01-12 12:24:45 +01:00
Henrik Rydgård
241d867ed7
Android: Take the key change from PR #16583 , updating display measurements form the right thread
2023-01-12 12:20:17 +01:00
Henrik Rydgård
b173e0f4a4
ffmpeg: Don't ask for multi-threaded decoding
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For whatever reason, our version of ffmpeg has problems with it,
and I don't care enough to dig deep.
See PR #13806
2023-01-12 12:13:10 +01:00
Henrik Rydgård
3d6647e0cf
Merge pull request #16797 from hrydgard/better-map-error
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Android: Don't assert on failed Find4GBBase
2023-01-12 11:43:03 +01:00
Henrik Rydgård
b118ffadea
Add workaround for hung music notes in Rockman Dash 2
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Fixes #11442 . Or at least should, I haven't tested this, just followed the
discussion in the issue.
According to this issue, this is a game bug that happens on real hardware
too, due to a lousy job porting the game to the PSP, most likely, which has
different ADSR (note envelope) behavior.
2023-01-12 11:33:59 +01:00
Henrik Rydgård
d71c6a0e95
Add some quick memory safety to the functions from #16095
2023-01-12 11:21:38 +01:00
Henrik Rydgård
8a66498359
Merge pull request #16095 from sum2012/sysclib_minor
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Add some Sysclib 's nids
2023-01-12 11:14:53 +01:00
Henrik Rydgård
609e7f13c9
Handle a couple of valid but rare return values from vkAcquireNextImageKHR.
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See #16601
2023-01-12 08:59:09 +01:00
Henrik Rydgård
0604e51272
Merge pull request #16734 from hrydgard/remove-nonindexed-optimization-vk
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Vulkan: Don't use non-indexed draws for pure tristrips and fans (only PowerVR for now)
2023-01-12 08:09:21 +01:00
Henrik Rydgård
781374190c
Merge pull request #16794 from hrydgard/remove-android-resolution-selector
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Remove the Android display resolution selector
2023-01-12 08:09:03 +01:00
Henrik Rydgård
456a25e427
Merge pull request #16795 from hrydgard/vertical-improvements
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Improve the use of space on the main screen in vertical mode.
2023-01-12 08:08:45 +01:00
Henrik Rydgård
6dc930feb7
Merge pull request #16796 from unknownbrackets/icache-typo
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jit: Fix reporting of icache invalidate near PC
2023-01-12 07:30:24 +01:00
Unknown W. Brackets
8341b09087
jit: Fix reporting of icache invalidate near PC.
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Reversed the check, that's what I get for not testing it.
2023-01-11 20:22:09 -08:00
Henrik Rydgård
0bc7854062
Android: Don't assert on failed Find4GBBase
2023-01-12 01:18:52 +01:00
Henrik Rydgård
b4a91dbce5
Disable dark mode in disasm window, and the scrollbar hack
2023-01-12 01:05:06 +01:00
Henrik Rydgård
3c0a5e4c4c
Fix the white line
2023-01-12 01:01:03 +01:00
Henrik Rydgård
8037eaa456
Further dark magic, no pun intended. Now for the menu bar.
2023-01-12 00:41:25 +01:00
Henrik Rydgård
62e5a5dfc3
Rudimentary support for Windows Dark Mode. Still undocumented for Win32 apps, so ugly.
2023-01-12 00:41:25 +01:00
Henrik Rydgård
86f34c52a4
Revert bad shader optimization
2023-01-12 00:30:41 +01:00
Henrik Rydgård
adcb3e54f4
Improve the use of space on the main screen in vertical mode.
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Arranges the main buttons horizontally.
2023-01-11 23:23:24 +01:00
Henrik Rydgård
1cfc7b11b8
Only force indexed draws on PowerVR / Vulkan.
2023-01-11 22:59:30 +01:00
Henrik Rydgård
beed3c06d2
Vulkan: Don't use non-indexed draws for pure tristrips and fans, creates extra pipelines.
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Bump shader cache version
2023-01-11 22:57:23 +01:00
Henrik Rydgård
ea0eaa31e6
Remove the Android display resolution selector
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I think its benefit is absolutely tiny if any, and causes a lot more
problems than it's worth. Bye.
Note that this isn't the rendering resolution selector, that will of
course still be there, but it's the "hardware scaler" resolution.
2023-01-11 22:53:42 +01:00
Henrik Rydgård
30586be75f
Merge pull request #16791 from hrydgard/lighting-code-cleanup
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Lighting code cleanup and optimization
2023-01-11 22:07:27 +01:00
Henrik Rydgård
ca63bb1e5b
Even more optimization/cleanup. Don't need to check ldot that we already know is >= 0.0.
2023-01-11 19:34:58 +01:00
Henrik Rydgård
965007d65b
Tighten up the lighting shader code a bit, hopefully eliminating a branch or two.
2023-01-11 19:29:02 +01:00
Henrik Rydgård
1c8e456c97
Also apply this to OpenGL and D3D9
2023-01-11 19:29:02 +01:00
Henrik Rydgård
4c2a41cc83
Break out the attenuation term, too
2023-01-11 19:29:02 +01:00
Henrik Rydgård
a508f7e345
Shave a few instructions from lighting shaders by prenormalizing the light dir used for spotlights
2023-01-11 19:29:02 +01:00
Henrik Rydgård
8d3a3285da
Merge pull request #16787 from hrydgard/lighting-loop
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Vertex shaders: On platforms with uniform buffers, use indexing and loop over the lights.
2023-01-11 19:28:53 +01:00
Henrik Rydgård
7b62b4626f
Comment fixes
2023-01-11 15:29:52 +01:00
Henrik Rydgård
3b46409350
Vertex shaders: On platforms with uniform buffers, use indexing and loop for real over the lights.
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Strangely, greatly speeds up pipeline creation on PowerVR.
2023-01-11 15:24:56 +01:00
Henrik Rydgård
350cb55c63
Merge pull request #16778 from hrydgard/remove-tex-flag
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Remove the rather redundant DoTexture flag from vshaders.
2023-01-11 15:01:24 +01:00
Henrik Rydgård
d894906a7e
Fix formatting of lights uniform buffer (tabs->spaces)
2023-01-11 14:18:14 +01:00
Henrik Rydgård
c4d8ebcad5
D3D11 fix
2023-01-11 14:16:46 +01:00
Henrik Rydgård
3d376b0ab7
Remove the rather redundant DoTexture flag from vshaders.
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Slightly reduces the number of unique vertex shaders but doesn't do much
for the pipeline count, as the fragment shader has a tex flag. Still
worth doing for the simplification.
2023-01-11 14:16:46 +01:00
Henrik Rydgård
1b4018d19a
Fix shader cache clearing in D3D11 - need to clear the input layout maps too
2023-01-11 14:16:12 +01:00
Henrik Rydgård
eeca797aac
Merge pull request #16785 from hrydgard/scrollview-dragbar
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UI: Make vertical scrollbars directly draggable
2023-01-11 12:49:07 +01:00
Henrik Rydgård
69ff11fb40
UI: Make vertical scrollbars directly draggable.
2023-01-11 11:58:51 +01:00
Henrik Rydgård
725f9ad78f
Merge pull request #16784 from hrydgard/ui-refactoring
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Break out ScrollView from ViewGroup.h, and PopupScreens from UIScreen.h
2023-01-11 11:13:50 +01:00
Henrik Rydgård
c27689910e
Break out ScrollView from ViewGroup.h, and PopupScreens from UIScreen.h
2023-01-11 10:56:31 +01:00
Henrik Rydgård
5c79b930e9
Merge pull request #16783 from unknownbrackets/gl-cleanup
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GLES: Remove some unused depth related code
2023-01-11 09:50:39 +01:00
Unknown W. Brackets
4e67194147
GLES: Remove some unused depth related code.
2023-01-11 00:20:11 -08:00
Henrik Rydgård
289206fee0
Merge pull request #16782 from unknownbrackets/gl-shader-del
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GLES: Delete LinkedShaders after the program
2023-01-11 09:07:30 +01:00
Unknown W. Brackets
6a23d5b991
Merge pull request #16769 from hrydgard/more-uniform-bits
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Uniform dirty-bits: Make room for four more uniforms.
2023-01-10 22:33:59 -08:00
Unknown W. Brackets
5102ef8a31
GLES: Delete LinkedShaders after the program.
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The program references the shader, so we have to delete in this order.
Caused problems on useFlag change as well as probably DeviceLost.
2023-01-10 22:13:40 -08:00
Henrik Rydgård
56261af697
Uniform dirty-bits: Make room for four more uniforms. Then we're out and need to merge.
2023-01-11 00:16:17 +01:00