Unknown W. Brackets
|
5871ab0538
|
UI: Stop caching the draw context in coreParam.
This is possibly getting outdated in some paths of graphics reinit, and
then causing crashes. Let's just always get it from the graphicsContext.
|
2019-09-28 21:58:15 -07:00 |
|
Unknown W. Brackets
|
7d2b332b2d
|
Audio: Improve error messages for sample counts.
|
2019-06-30 16:39:14 -07:00 |
|
Henrik Rydgård
|
fe77b836c7
|
Spacing fix
|
2019-05-11 06:41:55 +02:00 |
|
Henrik Rydgård
|
2f26297062
|
Clean up some more ifdefs
|
2019-05-10 23:25:57 +02:00 |
|
Henrik Rydgard
|
56bc7b1d52
|
Remove outdated TrueColor setting.
|
2018-12-14 16:13:44 +01:00 |
|
Unknown W. Brackets
|
703181607e
|
GPU: Apply color test after doubling.
|
2018-09-09 20:09:48 -07:00 |
|
Henrik Rydgård
|
4cfc6ee272
|
Merge pull request #11187 from unknownbrackets/alt-speed
Add second alternate speed and buttons for alt speed
|
2018-06-24 13:41:12 +02:00 |
|
Unknown W. Brackets
|
e2c217ab29
|
Core: More consistently use config enums.
|
2018-06-23 10:59:18 -07:00 |
|
Unknown W. Brackets
|
b4496f1975
|
Core: Move config enums to separate file.
These are a bit strewn about and there are constants that aren't
consistently used, which just adds confusion.
|
2018-06-23 10:59:18 -07:00 |
|
Unknown W. Brackets
|
0d4bd341e9
|
Windows: Separate Pause and Break actions.
It was confusing that "Pause" made PPSSPP appear to hang.
This has the side effect of making "Break on Load" work outside Windows.
|
2018-06-23 10:14:36 -07:00 |
|
Unknown W. Brackets
|
03edd6129a
|
GLES: Cut down on use of USING_GLES2.
|
2018-06-17 20:51:34 -07:00 |
|
Unknown W. Brackets
|
16e0a7cc8e
|
Headless: Default memory stick inserted.
Tests expect this, oops.
|
2018-06-06 05:54:39 -07:00 |
|
Henrik Rydgård
|
36fd2711d6
|
Revert "Remove further remains of hardware skinning."
This reverts commit 40db61a680.
|
2018-04-10 12:22:41 +02:00 |
|
Henrik Rydgård
|
40db61a680
|
Remove further remains of hardware skinning. Fixes #10661
|
2018-03-05 00:03:47 +01:00 |
|
Unknown W. Brackets
|
496b2bff35
|
Vulkan: Fix fragment depth rounding.
Was slightly off in the accurate depth path.
|
2017-12-26 16:19:11 -08:00 |
|
Henrik Rydgård
|
023c3736c6
|
Disable anisotropic filtering in headless, screws up mipmap test
|
2017-11-15 18:14:04 +01:00 |
|
Henrik Rydgård
|
830645e7c5
|
Fix headless to work better in vulkan mode
|
2017-11-15 15:35:15 +01:00 |
|
Unknown W. Brackets
|
9080f41642
|
Headless: Prevent segfaults with Vulkan.
|
2017-11-14 22:34:18 -08:00 |
|
Henrik Rydgård
|
d618b3673b
|
Count readbacks in a frame and show in GPU debug stats.
|
2017-11-08 11:57:53 +01:00 |
|
Unknown W. Brackets
|
5a3d229d04
|
Headless: Add support for SDL.
|
2017-09-20 07:24:58 -07:00 |
|
Henrik Rydgård
|
1b05a54800
|
Remove the Mipmap setting. One step forward for #8171
|
2017-05-26 10:21:20 +02:00 |
|
Unknown W. Brackets
|
3b4103cb3b
|
System: Use a separate API for bool props.
This simplifies defaulting, instead of -1 being "true".
|
2017-04-29 17:35:12 -07:00 |
|
Unknown W. Brackets
|
90f3ae14e0
|
Windows: Simplify host shutdown.
The whole nativeHost/oldHost thing is unnecessary.
This also fixes gl lost holder mismatches.
|
2017-04-29 12:04:54 -07:00 |
|
Unknown W. Brackets
|
b2711c2ebf
|
Headless: Enable mipmaps.
|
2017-04-22 18:17:48 -07:00 |
|
Unknown W. Brackets
|
19a3e166ec
|
Headless: Fix DirectX11 support on Windows.
|
2017-04-22 18:17:03 -07:00 |
|
Unknown W. Brackets
|
930d6c0558
|
Headless: Fix graphics tests.
The draw context wasn't being passed through, so it was segfaulting.
|
2017-04-20 21:10:59 -07:00 |
|
Henrik Rydgard
|
cf365bb257
|
Minor cleanup with GOLD define - only use it in System_GetPropertyInt
|
2017-04-05 16:21:08 +02:00 |
|
Henrik Rydgard
|
8d1ece05ca
|
Finally move flash0 into assets, fixing #9468 and #9520
CMake fix
Fix the innosetup and zip scripts for the new assets location
|
2017-04-01 00:20:53 +02:00 |
|
Henrik Rydgard
|
4f707a1022
|
Simplify logging code some more. Cleaner log output on Android.
|
2017-03-18 10:47:36 +01:00 |
|
Henrik Rydgard
|
1ccca2ef33
|
We don't really support different listeners per log type, so let's get rid of that fiction.
|
2017-03-17 17:57:32 +01:00 |
|
Unknown W. Brackets
|
9e390510df
|
Remove legacy InputState.
|
2017-03-14 22:07:07 -07:00 |
|
Henrik Rydgard
|
b9b3a022fb
|
Switch another enum to enum class
|
2017-03-02 12:36:54 +01:00 |
|
Florent Castelli
|
70593d1004
|
android: Change preprocessor define to standard __ANDROID__
ANDROID is only standard to the old Makefile buildsystem, not the platform.
|
2016-10-12 11:14:09 +02:00 |
|
Florent Castelli
|
4145b60a0e
|
symbian: Remove!
|
2016-10-11 18:49:08 +02:00 |
|
Florent Castelli
|
373db56a16
|
blackberry: Remove!
|
2016-10-11 17:40:32 +02:00 |
|
Unknown W. Brackets
|
afdd01571c
|
Uncouple savestates from NativeApp some.
Still have osm.
|
2016-05-27 20:41:37 -07:00 |
|
Unknown W. Brackets
|
2353cf6e85
|
Delete no longer needed linkage hacks.
|
2016-05-27 20:25:10 -07:00 |
|
Unknown W. Brackets
|
95d912c378
|
Get rid of the input_state global linkage.
|
2016-05-27 20:24:01 -07:00 |
|
Unknown W. Brackets
|
a5560c657e
|
Headless: Use --ir instead of -ir.
Other multi-letter options are prefixed too, let's be consistent.
|
2016-05-14 19:23:52 -07:00 |
|
Henrik Rydgard
|
ce8aae5ed1
|
Make the IRJit core selectable in developer tools
|
2016-05-08 01:43:27 +02:00 |
|
Henrik Rydgard
|
e611915a52
|
Rename some GPU classes and enums to fix some consistency issues between the backends.
|
2016-04-10 10:21:48 +02:00 |
|
Unknown W. Brackets
|
d909b0395b
|
Make tests use high quality splines.
|
2016-04-09 21:10:41 -07:00 |
|
Unknown W. Brackets
|
add506a0d3
|
Cleanup differences in aniso handling.
Some places were not handling it as a power of two.
|
2016-03-20 19:31:02 +01:00 |
|
Unknown W. Brackets
|
c770349475
|
Switch headless to using graphics contexts.
Vulkan doesn't work yet, needs some thin3d for the command buffer?
|
2016-03-20 19:31:02 +01:00 |
|
Henrik Rydgard
|
c64064024d
|
Initial vulkan code.
This was squashed from nine commits but using old versions of Vulkan.
|
2016-03-20 19:18:35 +01:00 |
|
Unknown W. Brackets
|
6c38b22467
|
Fix crashes when running games, tests, etc.
Need the graphicsContext value to stick around.
|
2016-01-03 11:05:36 -08:00 |
|
Henrik Rydgard
|
3398288bd0
|
Some cleanup around input_state
|
2016-01-01 14:40:18 +01:00 |
|
Henrik Rydgard
|
15de6e6b98
|
GraphicsContext: Abstract away things like swapbuffers etc before adding even more backends.
Needed to prevent clutter all over the codebase.
Does not go all the way yet, goal would be a common render loop between platforms but not there yet.
|
2016-01-01 14:40:16 +01:00 |
|
Henrik Rydgard
|
732b1239e7
|
Add some permission infrastructure, add an ugly button that asks you to grant STORAGE permission if necessary.
|
2015-12-17 22:41:50 +01:00 |
|
Henrik Rydgard
|
44be9f2a50
|
Move Windows GPU init code into Windows/GPU
|
2015-11-03 23:22:09 +01:00 |
|