Henrik Rydgård
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1460d94849
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And 2017 again...
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2020-02-29 18:52:10 +01:00 |
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Henrik Rydgård
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d35fd5040d
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Delete unused support for ETC1 texture compression
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2020-02-29 17:50:35 +01:00 |
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Henrik Rydgård
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9a6e9aff11
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And fix it on 2019...
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2020-02-29 17:13:27 +01:00 |
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Henrik Rydgård
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e4cf97557a
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Recreate the VS projects in 2017
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2020-02-29 16:56:28 +01:00 |
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Henrik Rydgård
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d80ec881c1
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Code cleanup
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2020-02-29 15:24:22 +01:00 |
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Henrik Rydgård
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1a1a5a87bd
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More VS2017 compat
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2020-02-29 15:21:41 +01:00 |
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Henrik Rydgård
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daa55ac074
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Reformat the atlastool/zimtool source, fix warnings.
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2020-02-29 14:57:37 +01:00 |
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Henrik Rydgård
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a5af7e9b70
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Atlastool/zimtool: Try not to require VS 2019.
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2020-02-29 14:48:21 +01:00 |
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Henrik Rydgård
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2bf92c5d97
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Atlastool/zimtool: Make it easy to build these on Windows (prebuilt submodule)
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2020-02-29 12:19:08 +01:00 |
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Unknown W. Brackets
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5009698cc0
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Core: Use a shared_ptr for i18n categories.
This does not make them thread safe, but it reduces the chances of a crash
a bit (see #12594.)
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2020-02-09 07:35:16 -08:00 |
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Henrik Rydgård
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a4ba5d4859
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HttpClient/Buffer: Just some tweaks/sanity checks
After a mysterious crash report by Azuka on Discord.
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2020-02-07 00:09:42 +01:00 |
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李通洲
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55bb58e13e
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NativeApp: add System_GetPropertyFloat all the places
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2020-02-04 09:20:34 +08:00 |
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李通洲
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0a2aa2c3af
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Qt/macOS: enable HiDPI ( retina display ) support
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2020-02-04 09:20:34 +08:00 |
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Florin9doi
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2b57d2365f
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Android satellites info
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2020-01-26 09:22:24 +02:00 |
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Florin9doi
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5fbf2d7713
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Add camera/location support for iOS
Add front camera support for Android
Allow to change the active camera in-game
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2020-01-25 16:54:45 +02:00 |
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Henrik Rydgård
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81b42df7c2
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D3D11: Fix mistake in UI vertex shader for non-textured geometry. Fixes #12587.
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2020-01-20 22:54:28 +01:00 |
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Unknown W. Brackets
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61e4818419
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Windows: Allow long path for sys directory.
Unlikely, though.
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2020-01-04 11:04:33 -08:00 |
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Henrik Rydgård
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26ab81c102
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vulkan: The GPU profiler could end up writing massive amounts of text, fix some bugs around that.
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2019-11-30 23:03:30 +01:00 |
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Henrik Rydgård
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fc34a93ac2
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vulkan: ApplyRenderPassMerge; Add copy / blit destinations to touched buffers.
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2019-11-30 23:02:08 +01:00 |
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Henrik Rydgård
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6c8186d046
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Remove unused textureswizzle support (we use shaders instead). Universally support presenting 5551 format directly.
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2019-10-27 20:55:32 +01:00 |
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Henrik Rydgård
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4f7c23fe79
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DarkStalkers: Fix display on OpenGL ES.
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2019-10-27 20:54:36 +01:00 |
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Henrik Rydgård
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796539ad7f
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DarkStalkers: Fix display in the D3D backends. Still broken in OpenGL.
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2019-10-27 20:54:36 +01:00 |
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Henrik Rydgård
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58568632e8
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Software renderer: Use hardware color conversion on Vulkan in 5551 16-bit mode
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2019-10-27 20:54:36 +01:00 |
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Henrik Rydgård
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4d6a4beae1
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Text drawing fixes
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2019-10-24 23:07:57 +02:00 |
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Henrik Rydgård
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46447c9e90
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Correct the wrong GL DataFormat enums
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2019-10-24 23:01:45 +02:00 |
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Henrik Rydgård
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9e607fdeb1
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GL: remove another unused format
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2019-10-24 22:49:36 +02:00 |
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Henrik Rydgård
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fcfeda653d
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Reduce GL texture format support to the ES minimum. We have to handle these anyway so let's only have one path.
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2019-10-24 22:47:22 +02:00 |
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Henrik Rydgård
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8c2e318416
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OpenGL dataformat cleanup - pass Draw::DataFormat to the GLRenderManager.
Avoids triple GLenum all over the place, and also clearly shows that the
mapping is wrong.
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2019-10-24 22:41:41 +02:00 |
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Henrik Rydgård
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767b1e45b2
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Fix the build - there's a Vec3 name collision, fixed it using a namespace.
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2019-10-22 22:58:10 +02:00 |
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Henrik Rydgård
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c7b3a08cf3
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Vulkan: Add checks so we don't try to write NULL objects to a descriptor set.
(Shouldn't happen, but bad rendering is better than a crash in descriptor writing)
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2019-10-20 17:05:42 +02:00 |
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Henrik Rydgård
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70c0a12b2b
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Fix name collision on iOS build
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2019-10-13 21:25:16 +02:00 |
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Henrik Rydgård
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5adb61a5f2
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Move the viewport clamping back to rendermanager to avoid a struct copy in the common case.
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2019-10-13 21:25:16 +02:00 |
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Henrik Rydgård
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7c0470e061
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Fix misplaced break
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2019-10-13 21:25:16 +02:00 |
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Henrik Rydgård
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87c1ce6fa2
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Vulkan: Move viewport/scissor rotation to the QueueRunner instead of RenderManager. Add some checks.
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2019-10-13 21:25:16 +02:00 |
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Henrik Rydgård
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1e3711ee66
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Vulkan blend factor: Bugfix and minor optimization
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2019-10-13 21:17:29 +02:00 |
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Henrik Rydgård
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1f742fd07a
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UI: Better way of showing game/savedata images. Fixes #12408
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2019-10-11 17:34:38 +02:00 |
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Unknown W. Brackets
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c30bc4ee7d
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SDL: Add UI to reset audio device at runtime.
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2019-10-07 20:16:19 -07:00 |
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 Henrik RydgårdandGitHub
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83c349a92b
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Merge pull request #12334 from hrydgard/vulkan-gpu-profile-cpu
Vulkan GPU profiler: Measure the CPU time spent on the render thread recording command buffers.
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2019-10-07 21:43:48 +02:00 |
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 Henrik RydgårdandGitHub
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13f87301cf
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Merge pull request #12371 from unknownbrackets/thread-detach
Avoid thread.detach(), join when needed instead
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2019-10-07 20:27:42 +02:00 |
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 Henrik RydgårdandGitHub
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8e44230d70
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Merge pull request #12394 from unknownbrackets/remote-iso
Allow pinning URLs to game browser
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2019-10-07 20:04:40 +02:00 |
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 Henrik RydgårdandGitHub
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cb8c57f8e3
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Merge pull request #12370 from unknownbrackets/switch
Pull some base parts of the Switch PR
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2019-10-07 20:01:36 +02:00 |
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Unknown W. Brackets
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d00eff7137
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UI: Allow pinning remote ISO paths.
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2019-10-06 12:40:00 -07:00 |
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Unknown W. Brackets
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e5eb849e8b
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UI: Handle remote browsing asynchronously.
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2019-10-06 12:06:57 -07:00 |
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Unknown W. Brackets
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2d7ce0afa3
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UI: Allow remote paths to be pinned.
Currently, the listing request is synchronous, but it works fine
otherwise.
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2019-10-06 09:31:06 -07:00 |
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Henrik Rydgård
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0698944752
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Fixes
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2019-10-06 00:20:49 +02:00 |
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Unknown W. Brackets
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987448577f
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UI: Join downloads on destruct.
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2019-09-28 11:40:10 -07:00 |
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 M4xwandUnknown W. Brackets
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15a9a0ac8f
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Switch: Cleanup some includes.
Disable dlopen and tty checks too.
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2019-09-28 09:22:38 -07:00 |
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 M4xwandUnknown W. Brackets
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a8213e80f7
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Switch: Disable IPv6.
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2019-09-28 09:08:32 -07:00 |
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Henrik Rydgård
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9e7625c74b
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Workaround for a crash found in #12358 on older devices
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2019-09-28 01:11:06 +02:00 |
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Henrik Rydgård
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9d65ff8873
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Silence a few warnings.
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2019-09-24 23:10:18 +02:00 |
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