Commit Graph
1649 Commits
Author SHA1 Message Date
Henrik Rydgård 1460d94849 And 2017 again... 2020-02-29 18:52:10 +01:00
Henrik Rydgård d35fd5040d Delete unused support for ETC1 texture compression 2020-02-29 17:50:35 +01:00
Henrik Rydgård 9a6e9aff11 And fix it on 2019... 2020-02-29 17:13:27 +01:00
Henrik Rydgård e4cf97557a Recreate the VS projects in 2017 2020-02-29 16:56:28 +01:00
Henrik Rydgård d80ec881c1 Code cleanup 2020-02-29 15:24:22 +01:00
Henrik Rydgård 1a1a5a87bd More VS2017 compat 2020-02-29 15:21:41 +01:00
Henrik Rydgård daa55ac074 Reformat the atlastool/zimtool source, fix warnings. 2020-02-29 14:57:37 +01:00
Henrik Rydgård a5af7e9b70 Atlastool/zimtool: Try not to require VS 2019. 2020-02-29 14:48:21 +01:00
Henrik Rydgård 2bf92c5d97 Atlastool/zimtool: Make it easy to build these on Windows (prebuilt submodule) 2020-02-29 12:19:08 +01:00
Unknown W. Brackets 5009698cc0 Core: Use a shared_ptr for i18n categories.
This does not make them thread safe, but it reduces the chances of a crash
a bit (see #12594.)
2020-02-09 07:35:16 -08:00
Henrik Rydgård a4ba5d4859 HttpClient/Buffer: Just some tweaks/sanity checks
After a mysterious crash report by Azuka on Discord.
2020-02-07 00:09:42 +01:00
李通洲 55bb58e13e NativeApp: add System_GetPropertyFloat all the places 2020-02-04 09:20:34 +08:00
李通洲 0a2aa2c3af Qt/macOS: enable HiDPI ( retina display ) support 2020-02-04 09:20:34 +08:00
Florin9doi 2b57d2365f Android satellites info 2020-01-26 09:22:24 +02:00
Florin9doi 5fbf2d7713 Add camera/location support for iOS
Add front camera support for Android
Allow to change the active camera in-game
2020-01-25 16:54:45 +02:00
Henrik Rydgård 81b42df7c2 D3D11: Fix mistake in UI vertex shader for non-textured geometry. Fixes #12587. 2020-01-20 22:54:28 +01:00
Unknown W. Brackets 61e4818419 Windows: Allow long path for sys directory.
Unlikely, though.
2020-01-04 11:04:33 -08:00
Henrik Rydgård 26ab81c102 vulkan: The GPU profiler could end up writing massive amounts of text, fix some bugs around that. 2019-11-30 23:03:30 +01:00
Henrik Rydgård fc34a93ac2 vulkan: ApplyRenderPassMerge; Add copy / blit destinations to touched buffers. 2019-11-30 23:02:08 +01:00
Henrik Rydgård 6c8186d046 Remove unused textureswizzle support (we use shaders instead). Universally support presenting 5551 format directly. 2019-10-27 20:55:32 +01:00
Henrik Rydgård 4f7c23fe79 DarkStalkers: Fix display on OpenGL ES. 2019-10-27 20:54:36 +01:00
Henrik Rydgård 796539ad7f DarkStalkers: Fix display in the D3D backends. Still broken in OpenGL. 2019-10-27 20:54:36 +01:00
Henrik Rydgård 58568632e8 Software renderer: Use hardware color conversion on Vulkan in 5551 16-bit mode 2019-10-27 20:54:36 +01:00
Henrik Rydgård 4d6a4beae1 Text drawing fixes 2019-10-24 23:07:57 +02:00
Henrik Rydgård 46447c9e90 Correct the wrong GL DataFormat enums 2019-10-24 23:01:45 +02:00
Henrik Rydgård 9e607fdeb1 GL: remove another unused format 2019-10-24 22:49:36 +02:00
Henrik Rydgård fcfeda653d Reduce GL texture format support to the ES minimum. We have to handle these anyway so let's only have one path. 2019-10-24 22:47:22 +02:00
Henrik Rydgård 8c2e318416 OpenGL dataformat cleanup - pass Draw::DataFormat to the GLRenderManager.
Avoids triple GLenum all over the place, and also clearly shows that the
mapping is wrong.
2019-10-24 22:41:41 +02:00
Henrik Rydgård 767b1e45b2 Fix the build - there's a Vec3 name collision, fixed it using a namespace. 2019-10-22 22:58:10 +02:00
Henrik Rydgård c7b3a08cf3 Vulkan: Add checks so we don't try to write NULL objects to a descriptor set.
(Shouldn't happen, but bad rendering is better than a crash in descriptor writing)
2019-10-20 17:05:42 +02:00
Henrik Rydgård 70c0a12b2b Fix name collision on iOS build 2019-10-13 21:25:16 +02:00
Henrik Rydgård 5adb61a5f2 Move the viewport clamping back to rendermanager to avoid a struct copy in the common case. 2019-10-13 21:25:16 +02:00
Henrik Rydgård 7c0470e061 Fix misplaced break 2019-10-13 21:25:16 +02:00
Henrik Rydgård 87c1ce6fa2 Vulkan: Move viewport/scissor rotation to the QueueRunner instead of RenderManager. Add some checks. 2019-10-13 21:25:16 +02:00
Henrik Rydgård 1e3711ee66 Vulkan blend factor: Bugfix and minor optimization 2019-10-13 21:17:29 +02:00
Henrik Rydgård 1f742fd07a UI: Better way of showing game/savedata images. Fixes #12408 2019-10-11 17:34:38 +02:00
Unknown W. Brackets c30bc4ee7d SDL: Add UI to reset audio device at runtime. 2019-10-07 20:16:19 -07:00
Henrik RydgårdandGitHub 83c349a92b Merge pull request #12334 from hrydgard/vulkan-gpu-profile-cpu
Vulkan GPU profiler: Measure the CPU time spent on the render thread recording command buffers.
2019-10-07 21:43:48 +02:00
Henrik RydgårdandGitHub 13f87301cf Merge pull request #12371 from unknownbrackets/thread-detach
Avoid thread.detach(), join when needed instead
2019-10-07 20:27:42 +02:00
Henrik RydgårdandGitHub 8e44230d70 Merge pull request #12394 from unknownbrackets/remote-iso
Allow pinning URLs to game browser
2019-10-07 20:04:40 +02:00
Henrik RydgårdandGitHub cb8c57f8e3 Merge pull request #12370 from unknownbrackets/switch
Pull some base parts of the Switch PR
2019-10-07 20:01:36 +02:00
Unknown W. Brackets d00eff7137 UI: Allow pinning remote ISO paths. 2019-10-06 12:40:00 -07:00
Unknown W. Brackets e5eb849e8b UI: Handle remote browsing asynchronously. 2019-10-06 12:06:57 -07:00
Unknown W. Brackets 2d7ce0afa3 UI: Allow remote paths to be pinned.
Currently, the listing request is synchronous, but it works fine
otherwise.
2019-10-06 09:31:06 -07:00
Henrik Rydgård 0698944752 Fixes 2019-10-06 00:20:49 +02:00
Unknown W. Brackets 987448577f UI: Join downloads on destruct. 2019-09-28 11:40:10 -07:00
M4xwandUnknown W. Brackets 15a9a0ac8f Switch: Cleanup some includes.
Disable dlopen and tty checks too.
2019-09-28 09:22:38 -07:00
M4xwandUnknown W. Brackets a8213e80f7 Switch: Disable IPv6. 2019-09-28 09:08:32 -07:00
Henrik Rydgård 9e7625c74b Workaround for a crash found in #12358 on older devices 2019-09-28 01:11:06 +02:00
Henrik Rydgård 9d65ff8873 Silence a few warnings. 2019-09-24 23:10:18 +02:00