Commit Graph
1649 Commits
Author SHA1 Message Date
Henrik RydgårdandGitHub 373e53fa66 Merge pull request #10645 from hrydgard/vulkan-cleanups
Vulkan cleanups: Remove old texture upload method, etc.
2018-02-26 09:24:24 +01:00
Unknown W. Brackets beeb9cc3a4 GLES: Disable buffer mapping for non-NVIDIA.
Need more stats on other vendors.  I think it can help if we use it
properly.
2018-02-25 12:51:52 -08:00
Henrik Rydgård e1852321a0 Vulkan: Remove the old method of uploading images. 2018-02-25 12:15:29 +01:00
Henrik Rydgård 5f8118b82b Separate T3DCreate* into its own header to avoid including Windows.h etc in some cases. 2018-02-25 10:27:59 +01:00
Henrik Rydgård 1b9c2f26f9 Whitelist mapbuffer usage to NVIDIA only (should maybe add Qualcomm too), it's murder on Mali 2018-02-12 11:46:19 +01:00
Unknown W. Brackets be0ab58365 GLES: iOS buildfix. 2018-02-11 14:38:36 -08:00
Unknown W. Brackets 5f1cd19687 GLES: Android buildfix. 2018-02-11 13:17:08 -08:00
Unknown W. Brackets 20b532fc71 GLES: Use buffer storage and explicit flush.
This is just as fast as using glMapBufferRange on desktop.
2018-02-11 13:14:28 -08:00
Unknown W. Brackets 7179e408da GLES: Free localMemory later.
It was still in use sometimes as of MapDevice(), so this is safer.
2018-02-11 12:35:33 -08:00
Unknown W. Brackets edcd2f966a GLES: Use buffer range mapping where appropriate. 2018-02-11 12:35:33 -08:00
Unknown W. Brackets 9eb51a6a36 GLES: Use mapped device memory when possible. 2018-02-11 12:35:32 -08:00
Unknown W. Brackets fcc2b59c57 GLES: Wait for queue idle properly.
Need to wait for anything ready for run.  Not everything will have been
submitted.
2018-02-11 11:30:38 -08:00
Unknown W. Brackets 0474ff5c23 GLES: Use aligned memory for textures.
We use SSE on them, and they used to be aligned, and must be aligned in
PSP RAM, so keep them aligned.

This only really affects 32-bit, since allocs will typically be aligned on
64-bit anyway.

Fixes #10601.
2018-02-11 08:13:57 -08:00
Unknown W. Brackets 0e2a586c1b Global: Fix some type comparison/shadow warnings. 2018-02-11 07:03:23 -08:00
Unknown W. Brackets 9a40a5971b GLES: Prevent crash on screenshot without buffers.
It still fails for some reason, but that's better than a segfault.
2018-02-10 16:55:53 -08:00
Henrik Rydgård 8ad5b499a9 Improve assert messages in VulkanRenderManager (minor) 2018-02-10 08:58:33 +01:00
Henrik Rydgård 0fe4e70aef Fix another way the scissor test could accidentally get disabled 2018-02-08 16:47:04 +01:00
Henrik Rydgård b9b41f52c5 Add a simple spinner to the game load screen to not look frozen. 2018-02-08 12:03:29 +01:00
Henrik Rydgård 8c5a94ce01 gl-render-manager: Oops, fix scissor tests after clears 2018-02-08 00:50:39 +01:00
Henrik Rydgård 1eec30dac2 Avoid causing a gl error on startup on core contexts. 2018-02-08 00:44:10 +01:00
Henrik Rydgård 481134bfe9 Another go at the deleter problem. Still not feeling 100% good about how this works.. but it does seem to work fine. 2018-02-08 00:41:17 +01:00
Henrik Rydgård 8ee426ff74 Get rid of an unused codepath (gl rendering is now always threaded) 2018-02-08 00:23:48 +01:00
Henrik Rydgård ce16547854 GL render manager: Fix bug when setting texture sampler if the wrong GL texture slot is active. Will likely help #10583 2018-02-07 19:49:58 +01:00
Henrik Rydgård 7f30037e45 Android: Fix emuthread management to exit cleanly without hanging. Helps with task switching on Android. 2018-02-07 13:11:43 +01:00
Henrik Rydgård 3e56d8bbdf Noticed that the UWP build has been broken for some time, fix it.
Should probably set up a buildbot if we care about this...
2018-02-05 16:21:39 +01:00
Henrik Rydgård d30f1c2019 Fix another Qt memory leak 2018-02-04 14:13:47 +01:00
Henrik Rydgård 020eb9d86c Fix further memory leaks 2018-02-04 13:42:04 +01:00
Henrik Rydgård 79d1610148 Move SDLGLGraphicsContext.h to the correct location. Minor cleanup 2018-02-04 13:42:04 +01:00
Henrik Rydgård 99386da01e Minor cleanups 2018-02-04 13:42:04 +01:00
Henrik Rydgård 583c20991f Qt: Some cleanup and fixes. Still not working correctly with gl-render-manager. 2018-02-04 13:42:04 +01:00
Henrik Rydgård 8438defb24 Fix some memory leaks 2018-02-04 13:39:10 +01:00
Henrik Rydgård d6e888a39b Revert "Simpler way to deal with the GL deleter"
This reverts commit 3a988400a7.
2018-02-04 13:09:51 +01:00
Henrik Rydgård 5351c9ddb3 gl-render-manager: Support scissored clears, as used by the GL backend. Fixes GT. 2018-01-31 17:07:20 +01:00
Henrik RydgårdandGitHub 22e28e218b Merge pull request #10411 from hrydgard/gl-render-manager
GL render manager - new faster GL multithreading
2018-01-31 12:22:07 +01:00
Henrik Rydgård 3a988400a7 Simpler way to deal with the GL deleter 2018-01-30 22:32:16 +01:00
Henrik Rydgård c60c8ed68a Debug visualization for the Vulkan memory allocator. Shows some interesting behaviour. 2018-01-29 19:38:10 +01:00
Henrik Rydgård bd2c875c9a Fix readback color conversion 2018-01-28 21:28:16 +01:00
Henrik Rydgård 6c109abd9e Don't crash on missing readback formats. 2018-01-28 18:00:48 +01:00
Henrik Rydgård bd3a681fd3 Enough JNI/threading hackery to get it to run on Android! Broken readbacks make it crash alot though. 2018-01-28 17:30:33 +01:00
Unknown W. BracketsandHenrik Rydgård 062566b67c Core: Set thread names when possible.
This doesn't seem to be working for lldb, though.
2018-01-27 15:10:17 +01:00
Unknown W. BracketsandHenrik Rydgård 95bcda409d GLES: Fix segfault on GL 2.x. 2018-01-27 15:10:17 +01:00
Unknown W. BracketsandHenrik Rydgård 0399088fc7 GLES: Handle glGetString() on GL thread.
We only use a few strings, so should be fine to cache them.
2018-01-27 15:10:17 +01:00
Unknown W. BracketsandHenrik Rydgård 7f0b35cd23 GLES: Run ThreadFrame until frame complete.
This makes it easier for frontends that need to call this between other
things to handle vsync, or etc.
2018-01-27 15:10:17 +01:00
Unknown W. BracketsandHenrik Rydgård 30a60018a0 GLES: Fix race crash on shutdown.
This happens when there are pointers in step commands that get freed.
2018-01-27 15:10:17 +01:00
Unknown W. BracketsandHenrik Rydgård acc3e39b67 GLES: Reintroduce out of memory checks. 2018-01-27 15:10:17 +01:00
Unknown W. BracketsandHenrik Rydgård 38161f3c69 GLES: Use linear for high-res FBO tex copies. 2018-01-27 15:10:17 +01:00
Unknown W. BracketsandHenrik Rydgård e56ae322fd GLES: Report errors for link failures.
Let's not lose reporting on this, it's often an issue...
2018-01-27 15:10:17 +01:00
Unknown W. BracketsandHenrik Rydgård 3380ab8705 GLES: Keep the GLRShader desc around.
This way we can also log it on link errors.  It's not much data.
2018-01-27 15:10:17 +01:00
Unknown W. BracketsandHenrik Rydgård 48a07474f8 GLES: Avoid using failed depal shaders if possible.
Better to have one totally broken frame than all totally broken frames.
2018-01-27 15:10:17 +01:00
Unknown W. BracketsandHenrik Rydgård 638cbf725b GLES: Skip blend reset after stencil upload.
We dirty the flag anyway.  Avoid extra calls.
2018-01-27 15:10:17 +01:00