Commit Graph

50 Commits

Author SHA1 Message Date
Henrik Rydgård 026ea6e197 imgui debugger: Make the repeat button capable of returning values > 1
(for very fast repeats, but the caller must support it)

Also just increase the repeat rates in the ge debugger
2026-01-22 13:47:14 +01:00
Henrik Rydgård 18a67b82d2 Do the same with KeyInputFlags. Fix minor UI misalignments 2025-12-19 13:41:58 +01:00
Henrik Rydgård 481d0fd18c Switch TouchInputFlags to enum class, fix some minor UI issues
Scroll views now only wheel-scroll if the mouse is hovering over them.
2025-12-19 11:38:56 +01:00
Henrik Rydgård 5f8ee93006 Use a TTF font for fixed-width text in the debugger
Fixes #20635
2025-07-16 20:20:33 +02:00
Henrik Rydgård eadd32e00a Keycodes: Restore the old PrintScreen keymapping, fixing mistake from #19656
Fixes #20588
2025-07-08 14:03:04 +02:00
Henrik Rydgård 6df9e513c1 Logging, comments and debugger fixes, plus simple dumping of the first block of streaming Atrac3 2025-06-25 01:08:47 +02:00
Henrik Rydgård 09e067c6e1 Revert "Get rid of remains of support for non-square screen DPIs"
This reverts commit f206ed95eb.
2025-05-21 21:41:50 +02:00
Henrik Rydgård dc22638918 ImDebugger UI update 2025-04-14 23:36:45 +02:00
Henrik Rydgård a97ea04827 ImGui: Add "repeatshift" buttons that auto-repeat if you hold shift. 2025-04-09 11:58:31 +02:00
Henrik Rydgård 717ea3ec8e ImDebugger: Show imports/exports in Module window 2025-04-02 10:09:19 +02:00
Henrik Rydgård 2d69d78e71 Console wip 2025-03-27 08:59:38 +01:00
Henrik Rydgård 9049139845 imgui: Simulate the left mouse button through touch 2025-03-05 23:26:30 +01:00
Henrik Rydgård f206ed95eb Get rid of remains of support for non-square screen DPIs 2025-02-20 11:14:26 -06:00
Henrik Rydgård 1f7461bb70 When ImDebugger is active, shrink the display area to match the central node. 2025-02-19 11:00:20 -06:00
Henrik Rydgård 86b3eadc16 Warning fixes, maybe test fix 2025-01-19 16:33:40 +01:00
Henrik Rydgård 58adb379ea GE debugger improvements 2024-12-20 20:31:58 +01:00
Henrik Rydgård ae3e50da30 Fix the imgui font in release mode builds, oops 2024-12-16 18:47:06 +01:00
Henrik Rydgård 111d0c872d Global rename of FBChannel to Aspect, also make it a class enum 2024-12-15 22:24:05 +01:00
Henrik Rydgård 6c355836da ImGeDebugger: Implement draw stepping 2024-12-15 00:40:33 +01:00
Henrik Rydgård 8cc77c0997 ImGui: Implement cursor support on Windows 2024-12-13 22:06:59 +01:00
Henrik Rydgård fa3321ca0c ImDebugger: Switch "Dear Imgui" to the Docking branch, enable the feature 2024-12-12 22:50:51 +01:00
Henrik Rydgård c85266359f More memory view work 2024-12-12 17:47:37 +01:00
Henrik Rydgård 27122a9e64 Work on previews 2024-12-10 22:09:51 +01:00
Henrik Rydgård e4adc112ff ImDebugger: Add a basic texture browser 2024-11-29 19:30:38 +01:00
Henrik Rydgård 1df3b9b905 Add config save/load for imdebugger, move the imgui.ini to PSP/SYSTEM 2024-11-27 09:15:03 +01:00
Henrik Rydgård 6763c13f88 ImGui: Finish implementing pipeline switching for all backends 2024-11-27 01:19:05 +01:00
Henrik Rydgård 09779e0f44 ImGui drawing: Allow varying the pipeline when binding textures 2024-11-26 19:59:09 +01:00
Henrik Rydgård eaff38f161 Implement ImGui clipped batch texturing support in the other backends too 2024-11-26 09:38:30 +01:00
Henrik Rydgård e82b7f788e Implement texture binding in draw batches. Framebuffer viewer now works in Vulkan. 2024-11-26 09:22:35 +01:00
Henrik Rydgård 57845b02c5 ImGui thin3d backend: Add texture binding support 2024-11-26 09:05:29 +01:00
Henrik Rydgård 8372105d66 Fix printscreen keyboard mapping (although kinda useless) 2024-11-25 23:40:51 +01:00
Henrik Rydgård e31636caec Still use a fixed-width font for the disassembly (might change this) 2024-11-25 00:03:06 +01:00
Henrik Rydgård 2a1cda05b0 ImGui: Fix DPI scale, disable unneeded logging 2024-11-24 23:41:27 +01:00
Henrik Rydgård 6dfc5ea9ef ImGui: Add TTF font support
We use the Roboto font that we're already shipping for now, although, we could
also support other fonts or have a setting.
2024-11-24 21:29:34 +01:00
Henrik Rydgård 0bf53e38f4 Remove duplicated imgui keycode logging (already logs in the conversion function) 2024-11-12 11:08:47 +01:00
Henrik Rydgård e9bc28f629 Fix bug where the 'o' char input got eaten because the char matches the keycode for Esc.. 2024-11-07 19:56:32 +01:00
Henrik Rydgård 9c92978fcc ImGui debugger: assorted work 2024-11-07 11:10:16 +01:00
Henrik Rydgård cf6d06c56a Start work on imdbg 2024-11-07 11:10:12 +01:00
Henrik Rydgård dff7f5704a Implement mousewheel vertical scroll and hover in ImGui integration 2024-11-06 22:00:11 +01:00
Henrik Rydgård c68c5353b0 SDL mouse input fixes 2024-11-06 12:04:24 +01:00
Henrik Rydgård 8dba3a50f7 imgui: Code cleanup, fix clean shutdown 2024-11-05 11:27:16 +01:00
Henrik Rydgård ae1756c8c0 Plumb deltatime into imgui 2024-11-05 10:57:24 +01:00
Henrik Rydgård 19f4b22a56 Cleanup, add right-click support to UI framework 2024-11-05 01:03:21 +01:00
Henrik Rydgård 472103d460 Back out the 32-bit index buffer support. Not actually needed for ImGui. 2024-11-04 23:14:39 +01:00
Henrik Rydgård 184a3ecf2a Code fixes. Correct the UWP fix 2024-11-04 23:14:39 +01:00
Henrik Rydgård 8da1ccc3de Hook up basic keyboard and mouse input 2024-11-04 23:14:39 +01:00
Henrik Rydgård 17a7c80cb1 Get it rendering on Vulkan and D3D11 (OpenGL is bugged though) 2024-11-04 23:14:39 +01:00
Henrik Rydgård 4b66a80d2b More work, starting to integrate into the EmuScreen 2024-11-04 23:14:39 +01:00
Henrik Rydgård 6f5339156c Imgui build system 2024-11-04 23:14:39 +01:00
Henrik Rydgård 150d4c4e65 Add the base IMGUI code, including a Vulkan backend that we'll convert to thin3d 2024-11-04 23:14:37 +01:00