crashGG
daa05111cf
Update tex_mmpx_adv.csh
2026-03-18 19:05:00 +03:00
Henrik Rydgård
b4646a49d5
Blacklist the "MMPX Advanced" texture upscaler on mobile GPUs.
2026-03-13 09:04:27 +01:00
Henrik Rydgård
3934c3facb
Split MMPX texture upscaling shader into regular and advanced
...
The newer one, improved by CrashGG, will not load on many older devices
due to complexity.
2026-03-12 18:27:07 +01:00
crashGG
86162195ea
Update tex_mmpx.csh
...
feat: mmpx-enhace
2026-03-12 12:47:37 +03:00
Henrik Rydgård
f73e2246fc
Hide the MMPX shader on Apple platforms, see #21261
2026-02-16 10:14:11 +01:00
crashGG
0d1a65ee1a
Update tex_mmpx.csh
...
Minor bug fixes and logic optimizations
2025-11-17 22:13:57 +03:00
crashGG
75af86cbcb
Enhance tex_mmpx.csh
...
bug fixes and logic optimizations
2025-11-16 22:05:11 +03:00
crashGG
b82e21bdca
enhance MMPX algorithm bug fixes and logic optimizations
...
enhance MMPX algorithm bug fixes and logic optimizations
2025-11-05 16:04:12 +03:00
Henrik Rydgård
d311b3832c
Merge pull request #20745 from Benjamin-Wegener/master
...
Add FSR (FidelityFX Super Resolution) shaders for upscaling and sharpening
2025-09-04 19:32:35 +02:00
Benjamin Wegener
0d785dddd6
Update fsr_rcas.fsh
2025-08-30 09:41:53 +02:00
Benjamin Wegener
f304232c13
Update fsr_easu.fsh
2025-08-29 21:45:32 +02:00
crashGG
cbfbaa23b9
enhance MMPX algorithm add 1
...
1.Use a new luma tiebreaker mechanism that divides alpha levels into 6 levels to avoid luma tiebreaker confusion between similar alpha pixels.
2.Added new gradient edge shape capture
3.Optimize the blending mechanism at the edge of the texture to prevent single pixel distortion
2025-08-27 17:39:09 +08:00
Benjamin Wegener
0ff1f6483c
Create fsr_rcas.fsh
...
Add AMD FSR1
2025-08-25 15:14:32 +02:00
Benjamin Wegener
2e07d5d3f6
Delete assets/shaders/frs_rcas.fsh
...
typo
2025-08-25 15:13:24 +02:00
Benjamin Wegener
6fea51e8a9
Create frs_rcas.fsh
...
Add AMD FSR1
2025-08-25 13:24:57 +02:00
Benjamin Wegener
4f85bb8310
Create fsr_easu.fsh
...
Add AMD FSR1
2025-08-25 13:24:04 +02:00
Benjamin Wegener
a641204363
Update defaultshaders.ini
...
Add AMD FSR1
2025-08-25 13:18:56 +02:00
Henrik Rydgård
0a804725aa
Merge pull request #20705 from NABN00B/shader-strings
...
Fix shader translation strings
2025-08-13 15:19:38 +02:00
Nab
586bb99108
Fix shader translation strings
2025-08-08 12:21:08 +00:00
Nab
9e7687d075
Delete assets/shaders/checkers.fsh
2025-08-08 09:26:12 +00:00
crashGG
2188b4748c
Update tex_mmpx.csh
...
fix sth
2025-07-15 11:23:11 +03:00
crashGG
5f0cc26c96
enhance MMPX algorithm part 3
...
A lot of changes:
1. Use approximate pixels to capture more details
2. Use mixed to generate intermediate color pixels to create more texture transition details
3. Improved shape judgment, basically eliminating the bubble defects of the original version
2025-07-13 19:56:31 +03:00
Lubos
1c7922f511
OpenXR - Make FakeReflections shader compatible with nonVR screens
2025-06-19 15:57:24 +02:00
crashGG
e60e0b4876
enhance MMPX algorithm part 2
...
Fix luma function to ensureluma increases linearly with alpha value
Use conditional weak blending instead of pixel copying to eliminate artifacts on straight lines Reduce algorithm overhead.
Improve the judgment logic
Improved the distance judgment between two pixes by changing the Euclidean formula to dot sets to reduce hardware overhead.
Improved some comments to make them easier to read.
2025-06-18 09:44:45 +03:00
crashGG
a6026c35b6
Fixed luma calculation in MMPX
2025-06-11 20:34:09 +03:00
crashGG
791dcd4051
enhance tex_mmpx.csh
...
Enhance mmpx, Fixed some defects in the original algorithm by morphological analysis
2025-06-09 21:02:35 +03:00
Henrik Rydgård
c198a8aebb
Translation update #1
2025-02-18 12:55:18 -06:00
Henrik Rydgård
7fa668fc35
Add Sharp Bilinear Upscale post shader, thanks Silent
2024-10-15 15:58:45 +02:00
Henrik Rydgård
9a8919810b
Translation cleanups
2023-08-01 13:04:52 +02:00
Henrik Rydgård
8cfc4fe60d
Merge pull request #17647 from lvonasek/postshader_fake_reflections
...
Postshader - Fake reflections
2023-07-22 12:24:40 +02:00
Lubos
6a1b36ce3f
Typo removed
2023-07-05 19:27:33 +02:00
Lubos
0729aa5d46
Postshader - New version of bloom
2023-07-05 19:20:17 +02:00
Lubos
2a7d6fe9f8
Postshader - Fake reflections added
2023-06-30 14:38:35 +02:00
fp64
1b534a4272
Remove old upscalers, rename parameters
2023-04-18 20:36:28 -04:00
fp64
9044c0b54c
Add unified bicubic upscaler
2023-04-17 05:24:58 -04:00
Henrik Rydgård
98c782ca42
Correct the "Rewind snapshot interval" translation key. (yes, many of the translations are still wrong, but it's not that bad)
2023-04-11 22:56:27 +02:00
iota97
241277e08d
rename
2022-12-09 16:35:14 +01:00
iota97
0d1f167495
Motion blur
2022-12-09 16:35:14 +01:00
Henrik Rydgård
2a9d4b53cb
Add parameters to the Vignette shader
2022-12-08 13:16:44 +01:00
Henrik Rydgård
79d303f35c
Delete the InverseColors shader too
2022-12-07 22:47:28 +01:00
Henrik Rydgård
70ce76a8d5
Delete the builtin Grayscale shader. Also make unknown shaders go away from list.
2022-12-07 22:28:55 +01:00
Henrik Rydgård
981a8778a4
Lang: Remove old stuff, add missing lines
2022-11-27 19:32:41 +01:00
Henrik Rydgård
0de12f5ca9
Some refactoring of framebuffer views, layer issues, more work.
2022-10-27 11:05:58 +02:00
Henrik Rydgård
2e87f0bc0b
More work. Things are starting to work now.
2022-10-27 11:05:58 +02:00
Henrik Rydgård
c668736924
Add a couple of stereo display shaders, add infrastructure, compile stereo pipelines
2022-10-27 11:05:58 +02:00
Stuart Kenny
1d5fc2feaa
Remove alpha ignore in xbrz texture shaders.
2022-09-27 20:22:58 +01:00
iota97
7d72c1e35a
More translation key
2022-06-21 08:46:57 +02:00
fp64
8b74a7cc78
Update defaultshaders.ini
2022-06-03 18:00:56 -04:00
fp64
022bca3b06
Add files via upload
2022-06-03 17:59:28 -04:00
fp64
c9d658b261
Update upscale_spline36.fsh
2022-06-03 17:56:55 -04:00