Commit Graph

125 Commits

Author SHA1 Message Date
crashGG daa05111cf Update tex_mmpx_adv.csh 2026-03-18 19:05:00 +03:00
Henrik Rydgård b4646a49d5 Blacklist the "MMPX Advanced" texture upscaler on mobile GPUs. 2026-03-13 09:04:27 +01:00
Henrik Rydgård 3934c3facb Split MMPX texture upscaling shader into regular and advanced
The newer one, improved by CrashGG, will not load on many older devices
due to complexity.
2026-03-12 18:27:07 +01:00
crashGG 86162195ea Update tex_mmpx.csh
feat: mmpx-enhace
2026-03-12 12:47:37 +03:00
Henrik Rydgård f73e2246fc Hide the MMPX shader on Apple platforms, see #21261 2026-02-16 10:14:11 +01:00
crashGG 0d1a65ee1a Update tex_mmpx.csh
Minor bug fixes and logic optimizations
2025-11-17 22:13:57 +03:00
crashGG 75af86cbcb Enhance tex_mmpx.csh
bug fixes and logic optimizations
2025-11-16 22:05:11 +03:00
crashGG b82e21bdca enhance MMPX algorithm bug fixes and logic optimizations
enhance MMPX algorithm bug fixes and logic optimizations
2025-11-05 16:04:12 +03:00
Henrik Rydgård d311b3832c Merge pull request #20745 from Benjamin-Wegener/master
Add FSR (FidelityFX Super Resolution) shaders for upscaling and sharpening
2025-09-04 19:32:35 +02:00
Benjamin Wegener 0d785dddd6 Update fsr_rcas.fsh 2025-08-30 09:41:53 +02:00
Benjamin Wegener f304232c13 Update fsr_easu.fsh 2025-08-29 21:45:32 +02:00
crashGG cbfbaa23b9 enhance MMPX algorithm add 1
1.Use a new luma tiebreaker mechanism that divides alpha levels into 6 levels to avoid luma tiebreaker confusion between similar alpha pixels.

2.Added new gradient edge shape capture

3.Optimize the blending mechanism at the edge of the texture  to prevent single pixel distortion
2025-08-27 17:39:09 +08:00
Benjamin Wegener 0ff1f6483c Create fsr_rcas.fsh
Add AMD FSR1
2025-08-25 15:14:32 +02:00
Benjamin Wegener 2e07d5d3f6 Delete assets/shaders/frs_rcas.fsh
typo
2025-08-25 15:13:24 +02:00
Benjamin Wegener 6fea51e8a9 Create frs_rcas.fsh
Add AMD FSR1
2025-08-25 13:24:57 +02:00
Benjamin Wegener 4f85bb8310 Create fsr_easu.fsh
Add AMD FSR1
2025-08-25 13:24:04 +02:00
Benjamin Wegener a641204363 Update defaultshaders.ini
Add AMD FSR1
2025-08-25 13:18:56 +02:00
Henrik Rydgård 0a804725aa Merge pull request #20705 from NABN00B/shader-strings
Fix shader translation strings
2025-08-13 15:19:38 +02:00
Nab 586bb99108 Fix shader translation strings 2025-08-08 12:21:08 +00:00
Nab 9e7687d075 Delete assets/shaders/checkers.fsh 2025-08-08 09:26:12 +00:00
crashGG 2188b4748c Update tex_mmpx.csh
fix sth
2025-07-15 11:23:11 +03:00
crashGG 5f0cc26c96 enhance MMPX algorithm part 3
A lot of changes:
1. Use approximate pixels to capture more details
2. Use mixed to generate intermediate color pixels to create more texture transition details
3. Improved shape judgment, basically eliminating the bubble defects of the original version
2025-07-13 19:56:31 +03:00
Lubos 1c7922f511 OpenXR - Make FakeReflections shader compatible with nonVR screens 2025-06-19 15:57:24 +02:00
crashGG e60e0b4876 enhance MMPX algorithm part 2
Fix luma function to ensureluma increases linearly with alpha value
Use conditional weak blending instead of pixel copying to eliminate artifacts on straight lines Reduce algorithm overhead.
Improve the judgment logic 
Improved the distance judgment between two pixes by changing the Euclidean formula to dot sets to reduce hardware overhead.
Improved some comments to make them easier to read.
2025-06-18 09:44:45 +03:00
crashGG a6026c35b6 Fixed luma calculation in MMPX 2025-06-11 20:34:09 +03:00
crashGG 791dcd4051 enhance tex_mmpx.csh
Enhance mmpx, Fixed some defects in the original algorithm by morphological analysis
2025-06-09 21:02:35 +03:00
Henrik Rydgård c198a8aebb Translation update #1 2025-02-18 12:55:18 -06:00
Henrik Rydgård 7fa668fc35 Add Sharp Bilinear Upscale post shader, thanks Silent 2024-10-15 15:58:45 +02:00
Henrik Rydgård 9a8919810b Translation cleanups 2023-08-01 13:04:52 +02:00
Henrik Rydgård 8cfc4fe60d Merge pull request #17647 from lvonasek/postshader_fake_reflections
Postshader - Fake reflections
2023-07-22 12:24:40 +02:00
Lubos 6a1b36ce3f Typo removed 2023-07-05 19:27:33 +02:00
Lubos 0729aa5d46 Postshader - New version of bloom 2023-07-05 19:20:17 +02:00
Lubos 2a7d6fe9f8 Postshader - Fake reflections added 2023-06-30 14:38:35 +02:00
fp64 1b534a4272 Remove old upscalers, rename parameters 2023-04-18 20:36:28 -04:00
fp64 9044c0b54c Add unified bicubic upscaler 2023-04-17 05:24:58 -04:00
Henrik Rydgård 98c782ca42 Correct the "Rewind snapshot interval" translation key. (yes, many of the translations are still wrong, but it's not that bad) 2023-04-11 22:56:27 +02:00
iota97 241277e08d rename 2022-12-09 16:35:14 +01:00
iota97 0d1f167495 Motion blur 2022-12-09 16:35:14 +01:00
Henrik Rydgård 2a9d4b53cb Add parameters to the Vignette shader 2022-12-08 13:16:44 +01:00
Henrik Rydgård 79d303f35c Delete the InverseColors shader too 2022-12-07 22:47:28 +01:00
Henrik Rydgård 70ce76a8d5 Delete the builtin Grayscale shader. Also make unknown shaders go away from list. 2022-12-07 22:28:55 +01:00
Henrik Rydgård 981a8778a4 Lang: Remove old stuff, add missing lines 2022-11-27 19:32:41 +01:00
Henrik Rydgård 0de12f5ca9 Some refactoring of framebuffer views, layer issues, more work. 2022-10-27 11:05:58 +02:00
Henrik Rydgård 2e87f0bc0b More work. Things are starting to work now. 2022-10-27 11:05:58 +02:00
Henrik Rydgård c668736924 Add a couple of stereo display shaders, add infrastructure, compile stereo pipelines 2022-10-27 11:05:58 +02:00
Stuart Kenny 1d5fc2feaa Remove alpha ignore in xbrz texture shaders. 2022-09-27 20:22:58 +01:00
iota97 7d72c1e35a More translation key 2022-06-21 08:46:57 +02:00
fp64 8b74a7cc78 Update defaultshaders.ini 2022-06-03 18:00:56 -04:00
fp64 022bca3b06 Add files via upload 2022-06-03 17:59:28 -04:00
fp64 c9d658b261 Update upscale_spline36.fsh 2022-06-03 17:56:55 -04:00