Unknown W. Brackets
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f1afb50fd1
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Shutdown EGL properly when quitting render loop.
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2016-02-07 16:30:40 -08:00 |
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Henrik Rydgard
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4155712113
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Improve EGL logging, fallback to a really simple config if the normal one fails. May help #8469, if not may at least give us more info.
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2016-01-23 13:17:53 +01:00 |
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Henrik Rydgard
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b39206f922
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Use the app cache directory on Android for the shader cache.
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2016-01-17 22:15:23 +01:00 |
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Henrik Rydgard
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27c71aa340
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Get rid of the unused "InstallID"
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2016-01-17 15:46:15 +01:00 |
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Unknown W. Brackets
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481be1cd34
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Fix GL feature detection.
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2016-01-06 20:26:53 -08:00 |
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Henrik Rydgard
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3398288bd0
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Some cleanup around input_state
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2016-01-01 14:40:18 +01:00 |
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Henrik Rydgard
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f419281d16
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Fix Android build
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2016-01-01 14:40:17 +01:00 |
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Henrik Rydgard
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732b1239e7
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Add some permission infrastructure, add an ugly button that asks you to grant STORAGE permission if necessary.
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2015-12-17 22:41:50 +01:00 |
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Henrik Rydgard
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ebf9bd74c6
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Minor fixes
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2015-12-17 19:38:23 +01:00 |
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Henrik Rydgard
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fd2557dbd7
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EGL: Add autodetect mode that only chooses between ES2 and ES3
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2015-12-16 21:48:19 +01:00 |
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Henrik Rydgard
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db633aa377
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Lots more debug logging. Terrifying compatibility hack for devices that for some reason create 16-bit buffers.
Like Xperia Play.
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2015-12-16 21:37:39 +01:00 |
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Henrik Rydgard
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13515bf235
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Use the hardware scaler again on Android. Move all DPI handling code from java to app-android.cpp.
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2015-12-16 14:52:44 +01:00 |
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Henrik Rydgard
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04f8bffa29
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Use EGL from native code to initialize and run OpenGL on Android.
Should be more robust, allows initializing desktop GL if available, and lets us take control of the render loop.
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2015-12-16 10:57:24 +01:00 |
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Henrik Rydgard
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2083f22dce
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Refactor (android): Decouple frame commands from Renderer object.
Minor cleanup in preparation for EGL.
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2015-12-13 22:44:55 +01:00 |
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Henrik Rydgård
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ca0a6dc7f9
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Remove native audio mixer (Unused in PPSSPP) and stb_vorbis
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2015-09-19 10:43:58 +02:00 |
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Henrik Rydgard
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c757931779
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Android: Combine the two Java Eclipse projects into one.
Should make it easier to get ndk-gdb going, which I've always had crazy issues with with library projects.
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2015-09-10 18:51:48 +02:00 |
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