Commit Graph
2987 Commits
Author SHA1 Message Date
Henrik Rydgard 9c275730c5 Move pD3DDevice into dx_state.h. 2017-02-05 20:46:26 +01:00
Henrik Rydgard 4dd96d6993 Remove dx_fbo dependency on global.h 2017-02-05 20:19:43 +01:00
Henrik Rydgard 5b49c2f840 DX9 cleanup: Remove more stuff from global.cpp 2017-02-05 20:13:48 +01:00
Henrik Rydgard 0b3ebbddf4 Minor DX9 code cleanup 2017-02-05 19:38:52 +01:00
zminhquanz 99ce8d343b Typo fix 2017-02-05 20:19:30 +07:00
zminhquanz beaa03c0ad Add Github choose in help
Make more convenient if you contact github quickly
2017-02-05 20:16:22 +07:00
Henrik Rydgard 20d9e60a67 Just some renaming. Start moving away from the "thin3d" name 2017-01-30 14:38:31 +01:00
Henrik Rydgard 03b607f389 Better way of updating menus on UMD switching calls 2017-01-29 11:41:31 +01:00
sum2012 860661dc14 Build fix for non-windows
First step to fix UnitTest
2017-01-29 03:56:49 +08:00
sum2012 bd6764b65e Fix "Akaya Akashiya Ayakashi" umd switch
Also,make "switch umd" menu enable faster,
2017-01-28 11:51:20 +08:00
Henrik Rydgard 83b4be6848 Update the .sln version 2017-01-24 18:11:48 +01:00
Henrik Rydgard d9acd27126 Rename GLES files to match the convention the other backends use. 2017-01-23 17:08:58 +01:00
Henrik Rydgård 0be02f6de0 Improve smallwindow detection, code cleanup. 2017-01-17 17:21:00 +07:00
Henrik Rydgård 8b5048be72 Fix high-DPI rendering/input on Windows 2017-01-16 20:53:41 +07:00
Henrik Rydgård 8bcb5f01eb Remove accidental hard dependency on d3d11. when it works, we'll load it dynamically. Fixes #9204 2017-01-03 23:39:57 +08:00
Henrik Rydgård 674937a520 Extend some enums with potentially useful values 2016-12-27 11:59:12 +01:00
Henrik Rydgård 1ed7f0d7fd More modern way to specify vertex data format (inputlayout) 2016-12-27 11:59:10 +01:00
Henrik Rydgård f86b9f7900 Guess what? More renaming 2016-12-27 11:59:06 +01:00
Henrik Rydgård 10393f5d4e Move Thin3D into the Draw namespace. 2016-12-27 11:58:03 +01:00
Henrik Rydgård 9658c8dd5c Basic D3D11 context setup code 2016-12-25 11:37:26 +01:00
Henrik Rydgård 1c0c755b03 Extract RasterState from thin3d, for easier d3d11 porting 2016-12-25 11:31:33 +01:00
Henrik Rydgård 4a3938958c Thin3D: Unified DataFormat enum 2016-12-25 11:31:33 +01:00
Henrik Rydgard 1dbeca0618 Only support decoding UV to float in vertex formats. Supporting u8 and 16 was more complexity than it's worth. 2016-12-20 13:42:54 +01:00
Florent Castelli 6852c602b9 glew: Move to ext 2016-12-18 21:13:45 +01:00
Henrik Rydgard a2b49fd0e0 Update Vulkan headers. Hack around another validation check (which I beleive to be bugged). 2016-12-15 18:12:53 +01:00
Henrik Rydgard f4b1152b00 Pick some safe changes from the android gradle branch (including windows CMake fixes) 2016-12-05 16:52:03 +01:00
Florent Castelli f02e2b59b0 qt: Build Qt frontend with CMake. Requires Qt5. 2016-10-17 23:45:21 +02:00
Florent Castelli e0ff68b3f6 c++11: Remove compat header base/functional.h
We want a proper C++11, not tr1. We don't target those compilers anyway.
2016-10-12 11:32:45 +02:00
Unknown W. Brackets 1c3e048070 Vulkan: Consistently init the graphicsContext.
This was only happening properly on Windows before.
2016-10-01 11:22:53 -07:00
Henrik RydgårdandGitHub dfda67e815 Merge pull request #9016 from unknownbrackets/screenshot
Use the display vfb for reporting/save state/TAS screenshots
2016-09-29 11:16:59 +02:00
Unknown W. Brackets 5ae511a1ae Disable Language... while playing a game.
It only really works in the UI.
2016-09-28 22:37:01 -07:00
Unknown W. Brackets 36406eae16 Put "More Settings" below other settings.
Just seems to make more sense...
2016-09-28 22:36:02 -07:00
Unknown W. Brackets fa0e88f1b7 Add a flag to use the display vfb for screenshots.
This fixes proportions of reporting, savestate screenshots, and TAS
recording for PS1 ports, mainly.
2016-09-25 16:32:18 -07:00
Unknown W. Brackets e32a5ad4cd Use spaces for rc files just to be consistent. 2016-09-05 19:26:51 -07:00
Chris Burgener 1e7eab9d26 Rename Movie menu to Record and move to File 2016-09-04 12:12:28 -04:00
Chris Burgener 7d089a0f76 Clean up various files 2016-09-03 19:23:17 -04:00
Chris Burgener 645cb4d69e Add Audio Dumping to File 2016-09-03 14:05:38 -04:00
Chris Burgener 3d8a49c846 Add Movie Menu to Win32 2016-09-02 12:53:31 -04:00
Unknown W. Brackets 2e2674be21 Properly allow triggering a core context.
This will be useful on Mac.
2016-08-08 17:56:09 -07:00
Unknown W. Brackets 34358fb907 Use an explicit Unicode reference.
This should be less likely of triggering weird issues with Visual Studio.
2016-08-07 18:02:10 -07:00
Unknown W. Brackets f0a8e931ff Remove UTF-8 BOMs from a few files.
And note the only ones that do need them in editorconfig.
2016-08-07 17:59:35 -07:00
Unknown W. Brackets 747a6ec524 Debugger: Add custom log expressions.
Similar to Visual Studio, just use {a1} to log the value of register a1.
Supports anything the expression parser supports.
2016-08-04 13:29:22 -07:00
Unknown W. Brackets e4ca124b0e Debugger: Add custom breakpoint log message. 2016-08-04 13:07:56 -07:00
Unknown W. Brackets 9972e5b10a Debugger: Allow logging on CPU breakpoints. 2016-08-04 12:39:29 -07:00
Unknown W. Brackets a9ad0cd471 Debugger: Make breakpoint actions more generic. 2016-08-04 12:02:44 -07:00
Henrik Rydgard 210cd4b52d New vulkan validation issues... 2016-07-24 15:55:05 +02:00
Henrik Rydgard b560038b3d Work around a new false positive from the latest Vulkan validation layers 2016-06-30 16:11:50 +02:00
Unknown W. Brackets 9d6684a776 Consistently resolve PBP paths, use /s in recent.
Drag and drop was using \s causing duplicate recent entries and confusing
some of the PBP parsing.  Let's make it all a bit safer.
2016-06-26 20:33:25 -07:00
Unknown W. Brackets 785908e552 Write out correct bytes in extract file.
Oops, this was always aligning to 4KB.
2016-06-04 18:16:42 -07:00
Henrik Rydgård 3147f1ac95 Merge pull request #8775 from unknownbrackets/http
Clean up HTTP server implementation
2016-05-28 12:34:55 +02:00