Commit Graph

57 Commits

Author SHA1 Message Date
Henrik Rydgård 40a5331581 Delete reference to prebuilt libfreetype, pull in the source instead. 2025-09-10 13:02:47 -06:00
Henrik Rydgård baac136456 Set atlastool and zimtool to build for arm64 2025-09-10 13:02:47 -06:00
Henrik Rydgård ad00c20660 Windows: Remove ARM32 configurations from project files.
These will never be supported again (and never really were, only used
for Windows Phone testing a long time ago)
2025-06-11 08:55:13 +02:00
Henrik Rydgård 36328d0ec4 Remove the separate lua vcxproj. Somehow cursed on the buildbot :/ 2024-11-06 20:18:05 +01:00
Henrik Rydgård 74aeb1c00a Attempt to fix the build after adding lua 2024-11-06 17:48:50 +01:00
Henrik Rydgård f23ec1cf23 Initial build setup for including lua 2024-11-05 11:20:43 +01:00
Henrik Rydgård ade64171ce Proof-of-concept: libchdr works on Windows 2023-09-29 10:05:19 +02:00
Henrik Rydgård 07e6543f6b Windows for ARM configuration fixes, Android.mk fix 2023-06-26 10:01:41 +02:00
Henrik Rydgård 84e9a85e0f Things link now. Let's see if it works.. 2023-06-26 10:01:40 +02:00
Henrik Rydgård c0f0c05417 rcheevos initial build setup and basic scaffolding 2023-06-26 10:01:40 +02:00
Unknown W. Brackets 489411359e Common: Add cpu_features library. 2023-01-29 14:35:58 -08:00
Unknown W. Brackets d3e2aa6d28 Build: Add libzstd to build. 2021-04-11 09:13:10 -07:00
Unknown W. Brackets 01676bc795 Windows: Fix miniupnpc build on ARM64. 2021-01-02 17:42:43 -08:00
Unknown W. Brackets cd40dcdce0 Build: Explicitly depend on miniupnpc.
Although Core already does, so this seems like an MSVC bug?
2020-12-31 00:21:09 -08:00
Henrik Rydgård 4310e35714 Windows: Remove the native project. 2020-10-05 06:56:10 +02:00
Henrik Rydgård 65617889dd Merge ext/native/ext/... directly into ext. 2020-09-30 00:30:42 +02:00
ANR2ME 33d3ac28de Added UPnP Support
Fix i18n type
2020-07-21 23:02:58 +02:00
Henrik Rydgård 45d94c4877 Switch all images to dynamic lookup in the atlas by string ID.
SLN fix

It works, but with the wrong images and the wrong characters!

Fix another bug in atlastool's binary output

Get Android building again.

Oops, didn't mean to disable this permanently.

Error checking

Minor cleanup

Gotta tweak my git ignores...

Regenerate metadata
2020-03-01 12:06:47 +01:00
Henrik Rydgård d35fd5040d Delete unused support for ETC1 texture compression 2020-02-29 17:50:35 +01:00
Henrik Rydgård e4cf97557a Recreate the VS projects in 2017 2020-02-29 16:56:28 +01:00
Henrik Rydgård 2bf92c5d97 Atlastool/zimtool: Make it easy to build these on Windows (prebuilt submodule) 2020-02-29 12:19:08 +01:00
Henrik Rydgård f7a2fc963d Vain attempt to make the Windows buildbot happy, after LunaMoo's comment in #12052 2019-05-20 10:57:37 +02:00
driver1998 87f43d51ef Fix UnixTests and HeadlessHost on ARM 2019-05-04 23:56:55 +08:00
driver1998 763b85d723 Update Visual Studio project files for Windows ARM32/ARM64 2019-05-04 22:45:15 +08:00
Henrik Rydgård c0ba66cf3c Revert some of the sln and vcxproj changes, hoping to appease Travis 2018-08-13 23:08:46 +02:00
Henrik Rydgård 785858dbf8 Basic Discord presence integration. 2018-08-13 00:20:09 +02:00
Henrik Rydgård d55bc86d3e Split out the UWP build into a separate .sln file. 2017-03-23 10:02:29 +01:00
Henrik Rydgård e583a85798 UWP: Do some build system hackery to make it workable to make GOLD builds. Give the Gold build its own GUID 2017-03-23 10:02:29 +01:00
Henrik Rydgard 4a98bd904e D3D11: Implement basic screen rotation (90 degree is the only one fully implemented) 2017-03-23 10:02:28 +01:00
Henrik Rydgard 3c52570552 Add UWP projects and rough UWP entry point application based on the sample
Delete sample load, hook things up. It now builds but doesn't run

Reformat, add an event
2017-03-23 10:02:27 +01:00
Henrik Rydgard a8ee70f23d Import SPIRV-Cross. This will be used later to translate post-processing shaders to the various shader languages we use.
Eventually, this will make it possible to use post-processing with
Vulkan and D3D11. Probably not DX9, though maybe.

Not adding to Android build, there's some strangeness with STL.
2017-02-14 23:33:27 +01:00
Henrik Rydgard 83b4be6848 Update the .sln version 2017-01-24 18:11:48 +01:00
Henrik Rydgard 22f47d3787 Remove redundant configuration, remove temp hack 2016-03-20 19:31:02 +01:00
Henrik Rydgard c64064024d Initial vulkan code.
This was squashed from nine commits but using old versions of Vulkan.
2016-03-20 19:18:35 +01:00
Henrik Rydgard 8684180620 Add ppsspp-glslang as a submodule (shader compiler for future Vulkan support)
This also adds a Windows project file, for building it.
2016-02-17 21:38:35 +01:00
Unknown W. Brackets 85533dad6e Native merge part 2: update build files.
And a couple minor stragglers.
2015-09-06 13:06:57 -07:00
Henrik Rydgard 4ebdf49fb6 Update ffmpeg to master, also switching to static linking of MSVCRT. Don't forget to update your submodules! 2015-01-24 13:30:37 +01:00
Kingcom f6cedcbff5 Replace assembler with a submodule 2014-11-23 21:09:40 +01:00
Dante38490 d996b3aa06 -Update VS 2013
While the project is already in 2013, except the SLN file.
2014-02-17 15:45:29 +01:00
Henrik Rydgard c53b32d154 Show a dismissable notification if PPSSPP is behind the latest official release 2013-11-26 14:04:29 +01:00
Henrik Rydgard 0624f505b2 Oops, restore solution version. 2013-10-15 01:33:04 +02:00
Henrik Rydgard 0c2c1751f5 Windows: Let's not link with D3DX, requiring that DLL, until we actually use the D3DX shader compiler. 2013-10-15 01:16:43 +02:00
Henrik Rydgård 2659c9f0f4 Unbump the version number of the sln file. 2013-04-18 17:27:14 +02:00
Henrik Rydgard 32f344d6bd Very basic internationalization. Does not work on Android yet due to location of ini files. 2013-04-18 12:06:26 +02:00
Henrik Rydgard 0b87abe945 Revert accidentally increased .sln version number. also throw in lowp in UI shaders. 2013-03-30 17:32:00 +01:00
Henrik Rydgard 7425532e99 Move non-Android specific stuff from android/jni to /UI.
Move source_assets one level up, too.
Also, start prototyping GameInfoCache, you'll see what it's for soon...
2013-03-30 15:46:26 +01:00
Darth1701 69bec091e1 Update Windows/PPSSPP.sln
Fix for VS 2010
2013-01-23 13:08:51 +01:00
Henrik Rydgard 8ff96bbcd8 Defer vertex decoding until flush. Track draw calls so that they can be cached later. 2013-01-19 17:05:50 +01:00
Darth1701 e6a85eb7df Update Windows/PPSSPP.sln 2013-01-19 11:11:20 +01:00
Henrik Rydgard 7b13477fda Add UnitTest project (only set up win build for now, lazy me)
This is for local testing of stuff that doesn't need to be tested
in context in the emulator.
Enable building ArmEmitter under any platform, just for testing.
2013-01-19 10:07:14 +01:00