Commit Graph

234 Commits

Author SHA1 Message Date
driver1998 0aa33d53c0 Disable features not available on Windows ARM32/ARM64
ARM32: OpenGL & DirectInput
ARM64: OpenGL
2019-05-04 22:45:16 +08:00
Unknown W. Brackets c821ad1d51 Windows: Link to https://. 2019-03-03 21:35:05 -08:00
Unknown W. Brackets 7428216063 Windows: Clear help menu correctly. 2019-03-03 21:34:32 -08:00
Henrik Rydgård d91f706206 Log why the config is being saved (we seem to do it a bit much at times) 2019-02-23 11:55:44 +01:00
Unknown W. Brackets 6bc596d3a7 Windows: Hide accelerators when they are disabled.
Currently, mapping something to load state / save state / etc. causes the
default accelerators to become disabled.  In this case, it can be
confusing when the menu still shows them.

Fixes #11395.
2019-02-17 12:17:41 -08:00
Henrik Rydgård 23dd47ab77 Make "Show FPS Counter" in the Windows menu actually show fps, not just speed 2019-02-09 11:23:14 +01:00
Henrik Rydgård d15e71915a Add missing break statement fixing bizarre language menu issue from #7929 2019-02-06 19:57:44 +01:00
Unknown W. Brackets 02d2aa4069 Windows: Hide Vulkan/D3D11 if not available.
We only were doing this in the settings screen before.  Fixes #11657.
2018-12-10 23:05:15 -08:00
Unknown W. Brackets db7cdce27c Windows: Define menu item text in menu only.
Except Run/Stop which changes, let's not use this parameter.
2018-11-28 22:06:47 -08:00
Unknown W. Brackets 46063961a8 Windows: Translate all items by id, not position.
Fixes #11571.
2018-11-28 21:46:55 -08:00
root 42c50a0ab0 Fixes for Unknown 2018-11-04 01:59:37 +00:00
root c19d3fe06a MRFIXIT2001: This patch adds a second frameskip setting, one for setting the # of frames to skip, one for setting the % of frames to skip based off fps 2018-11-03 01:33:41 +00:00
Henrik Rydgård 0ad166d204 Make sure to save the config while changing backends using the menu bar. Should help #11465 2018-10-10 21:55:10 +02:00
Henrik Rydgård 5d64107b0f Add some links to Discord where appropriate. 2018-09-16 20:04:10 +02:00
Henrik Rydgård 4cfc6ee272 Merge pull request #11187 from unknownbrackets/alt-speed
Add second alternate speed and buttons for alt speed
2018-06-24 13:41:12 +02:00
Unknown W. Brackets 95f270778e Core: Allow toggle between 2 custom speeds.
In addition to virtual keys for each speed separately.
2018-06-23 10:59:18 -07:00
Unknown W. Brackets e2c217ab29 Core: More consistently use config enums. 2018-06-23 10:59:18 -07:00
Unknown W. Brackets b4496f1975 Core: Move config enums to separate file.
These are a bit strewn about and there are constants that aren't
consistently used, which just adds confusion.
2018-06-23 10:59:18 -07:00
Unknown W. Brackets 0d4bd341e9 Windows: Separate Pause and Break actions.
It was confusing that "Pause" made PPSSPP appear to hang.

This has the side effect of making "Break on Load" work outside Windows.
2018-06-23 10:14:36 -07:00
Unknown W. Brackets a5efb85ab7 SaveState: Show warning on old / long use state.
Using save states instead of in game saves causes bugs in games, and
preserves bugs from bad settings and old PPSSPP versions.

This tells users when they might be affected.
2018-06-14 18:29:55 -07:00
Henrik Rydgård 4a3692161b Show chosen postshader display name properly, plus some additional bugfixes. Fixes #10790 2018-03-25 14:42:48 +02:00
Henrik Rydgård f9555da05b When listing post-shaders, use the "name" specified in the ini as default, when looking up translations. 2018-03-25 11:53:11 +02:00
Akira Miyakoda 8eeee7e1ab Windows: Fix loading files with a long path.
Better handling of a path which exceeds MAX_PATH when converted into UTF-8.
2018-01-19 18:22:06 +09:00
Henrik Rydgård 2af796009c Merge pull request #10533 from AkiraMiyakoda/window_size_10x
Allow up to 10x window size on Windows.
2018-01-16 22:39:47 +01:00
Akira Miyakoda 5716fce283 Allow up to 10x window size on Windows.
4x can be too small for today's high resolution monitors.
2018-01-15 21:18:08 +09:00
Unknown W. Brackets 10c67b99c8 Windows: Fix extracting UMD block data.
Sometimes it's useful to extract a filename the game uses, etc., that's
actually an LBN.
2018-01-14 15:52:20 -08:00
Unknown W. Brackets d6da758ed3 GPU: Remove duplicate BACKEND constants. 2017-12-26 15:55:24 -08:00
Unknown W. Brackets ebce6da223 UI: Remove auto-download options.
See previous commit removing actual functionality.
2017-12-25 11:20:26 -08:00
LunaMoo 3b98b37800 Clear postprocess confusion in d3d9 backend by hiding the option:] 2017-12-01 10:02:31 +01:00
Henrik Rydgård 6f80a164b4 Allow loading graphics dumps (*.ppdmp) through the regular UI. 2017-11-22 10:53:22 +01:00
Ade Novan f514b25c79 Windows CTRL + C Hotkey 2017-07-02 01:28:38 +08:00
Henrik Rydgard a1e3be445a Don't use partial-restart unless debugger is present.
Works around #9666 for most practical purposes.
2017-05-21 17:25:00 +02:00
Unknown W. Brackets 3b4103cb3b System: Use a separate API for bool props.
This simplifies defaulting, instead of -1 being "true".
2017-04-29 17:35:12 -07:00
Unknown W. Brackets 661b2a3aa8 UI: Make GPU events more consistent. 2017-04-27 20:03:50 -07:00
LunaMoo 27b41fed1d Fix postprocess shader submenu. 2017-04-24 12:40:16 +02:00
Unknown W. Brackets e8e65881b8 Windows: Avoid restarting completely on GPU change.
This retains the logger, avoids an annoying window open/close, and most
importantly for me: keeps the debugger attached.
2017-04-15 16:33:30 -07:00
Henrik Rydgard cf365bb257 Minor cleanup with GOLD define - only use it in System_GetPropertyInt 2017-04-05 16:21:08 +02:00
Unknown W. Brackets c3a4f53755 Windows: Fix check state after menu translate.
The caching in SetIngameMenuItemStates was pointless, and buggy on
language change.
2017-04-04 21:01:05 -07:00
Unknown W. Brackets 47284905a4 Windows: Move menu early-exits into update func.
This way we'll more easily remember to change them if we add flags.
2017-04-04 20:54:09 -07:00
Unknown W. Brackets 6642bf3170 Windows: Make UI update significantly cheaper.
Setting menu strings, reloading shaders, and redrawing the menu were all
a bit slow.  This skips those things unless they've changed.
2017-04-04 20:33:22 -07:00
Henrik Rydgard 0a0aa02aae Win32: Enable/disable menu items when a menu is popped down. Allows us to avoid calling UpdateUI from sceUmd. Should fix #9546 2017-04-04 10:11:03 +02:00
Unknown W. Brackets e59ebf8ad9 Windows: Add option to browse for bg image.
And also to clear the image.
2017-04-02 10:50:09 -07:00
Unknown W. Brackets 0f08e90bc6 Windows: Remove an unused function. 2017-03-18 13:47:26 -07:00
Henrik Rydgard 57e6ad027e Fix silly mixup 2017-03-17 19:29:01 +01:00
Henrik Rydgård 1424713f62 Minor resource reorg 2017-03-17 12:35:27 +01:00
Unknown W. Brackets bd0d3ba6d3 Disable Take Screenshot while not in game.
Since #9284, we don't support it anymore, and 37646d6 added an error log
for the operation.  Let's also disable the menu item.
2017-03-12 22:56:26 -07:00
Henrik Rydgard 9bb81a24c0 Fix bug where we'd reload the post shader information every frame. Fixes #9410 2017-03-11 12:25:43 +01:00
Henrik Rydgard 731026c199 D3D11: Can now switch post shader at runtime, and won't crash if they fail to translate correctly. 2017-02-23 12:42:28 +01:00
Henrik Rydgard f868a0c4a1 D3D11: Fix crash with texture scaling enabled 2017-02-18 12:00:15 +01:00
Henrik Rydgard f8305e8e47 Windows: Add main menu item for Direct3D11 2017-02-17 16:04:00 +01:00