Commit Graph

18 Commits

Author SHA1 Message Date
Henrik Rydgård 152098e3f0 Windows: Add basic native support for Switch Pro controllers 2025-07-19 11:39:23 +02:00
Henrik Rydgård 9137eedb7b Windows/Vulkan: Correctly handle minimizing and restoring the window
We can't create a swapchain in this case but we still want emulation to
keep running. So we ditch the last renderpass in VulkanQueueRunner but
run all the rest (if PauseWhenMinimized isn't set).

Now works without any validation errors or hangs.
2025-07-18 20:01:48 +02:00
Henrik Rydgård ff6e118fff Get rid of a lot of ifdefs around presentation mode. Instead, set things dynamically. 2023-08-14 11:02:29 +02:00
Henrik Rydgård 1ea11c233c Remove "SwapBuffers" from the GraphicsContext interface.
Buildfixes

More buildfix

headless buildfix

One more buildfix
2023-08-11 01:57:02 +02:00
Unknown W. Brackets 6247e4d0ee Windows: Add some missing override specifiers. 2021-02-14 10:30:10 -08:00
Henrik Rydgård 0e3a84b4a8 Move most GPU things to Common.
It works after the move, on Windows and Android at least.

Deletes the D3DX9 shader compiler loader, which was not used.
2020-10-04 23:39:02 +02:00
Henrik Rydgård 21f99259f3 Eliminate an unnecessary global g_Vulkan. 2020-07-18 22:50:26 +02:00
Henrik Rydgård cd1d73436d Vulkan: Recreate the swapchain if we get too many "out of date" frames.
Should help an issue on my Linux laptop with Intel GPU.
2020-06-22 00:45:05 +02:00
Henrik Rydgard f339a0c15b VK: Minor cleanup, turn off unfinished and probably wrong use of dedicated allocation feature 2019-01-31 14:09:21 +01:00
Henrik Rydgård 2250ef799c Avoid including platform-specific headers in VulkanContext.h 2017-12-18 12:54:25 +01:00
Henrik Rydgård 55e9807a53 Separate VulkanContext::CreateDevice into ChooseDevice and CreateDevice to give an opportunity to enable extensions. 2017-08-28 14:12:56 +02:00
Henrik Rydgard ad29974a56 Change when drawcontexts are allocated. Hook up backbuffer events to fix d3d9 resizing. 2017-02-06 11:40:16 +01:00
Henrik Rydgard 20d9e60a67 Just some renaming. Start moving away from the "thin3d" name 2017-01-30 14:38:31 +01:00
Henrik Rydgård f86b9f7900 Guess what? More renaming 2016-12-27 11:59:06 +01:00
Henrik Rydgård 10393f5d4e Move Thin3D into the Draw namespace. 2016-12-27 11:58:03 +01:00
Henrik Rydgard 4063f7e0db Fill out GPU_Vulkan.cpp with what's mostly a copy of GLES_GPU.cpp 2016-03-20 19:30:11 +01:00
Henrik Rydgard 2a449f78bb More vulkan fixing 2016-03-20 19:25:30 +01:00
Henrik Rydgard c64064024d Initial vulkan code.
This was squashed from nine commits but using old versions of Vulkan.
2016-03-20 19:18:35 +01:00