Henrik Rydgård
9a7241708c
Win32 file dialog: Prefill the filename when saving
2026-03-07 09:49:57 +01:00
oltolm
72f305c779
fix warnings and cmake windows build
2026-02-04 21:28:01 +01:00
Henrik Rydgård
99a1ddb657
Assorted code cleanup
2026-02-01 15:03:23 +01:00
Henrik Rydgård
4007e973f3
Driveby cleanup: Remove use of legacy <tchar.h>
2026-02-01 14:43:40 +01:00
Henrik Rydgård
d6ebfed432
Fix some bugs and warnings from a pass of static analysis
2026-01-29 17:41:54 +01:00
Henrik Rydgård
7853881210
GPU header cleanup: Avoid including GPUCommon.h in some places
2025-11-23 20:37:37 +01:00
jonkadelic
202260de0d
GEDebugger: fixed Verts tab displaying Invalid
...
Resolves an issue where the Verts tab on the GE Debugger consistently
displays "Invalid" for all vertex values. This was due to rowCount_ in
TabVertices being left uninitialized.
2025-09-05 08:30:23 +02:00
Henrik Rydgård
42b46e2098
If RetroAchievements' "Hardcore mode" is enabled, prevent debugger use
...
Fixes an easy way you could access the debugger windows.
2025-07-09 16:25:24 +02:00
Henrik Rydgård
09e067c6e1
Revert "Get rid of remains of support for non-square screen DPIs"
...
This reverts commit f206ed95eb .
2025-05-21 21:41:50 +02:00
Henrik Rydgård
ef97eb668a
ImDebugger: Add a Time window to check various counters
2025-04-23 17:10:31 +02:00
oltolm
02e767866a
fix compiler warnings
2025-02-22 14:15:15 +01:00
Henrik Rydgård
f206ed95eb
Get rid of remains of support for non-square screen DPIs
2025-02-20 11:14:26 -06:00
Henrik Rydgård
ee297e974d
Move more code into SoftwareTransformCommon, cleanup
2024-12-18 13:57:26 +01:00
Henrik Rydgård
e74101a2fb
applySkinInDecode belongs in the VertexTypeID, not in the options.
2024-12-17 18:24:18 +01:00
Henrik Rydgård
db13c09c41
Add break-on-count (with rudimentary UI), break on block transfer
2024-12-17 11:24:07 +01:00
Henrik Rydgård
dda3ddf6b0
Simplifications
2024-12-15 16:09:42 +01:00
Henrik Rydgård
54d18bb343
Lift some more debugging functionality into GPUCommon
2024-12-15 14:03:05 +01:00
Henrik Rydgård
4223bcfae1
Move the ownership of GPU breakpoints to GPUCommon
2024-12-15 12:51:37 +01:00
Henrik Rydgård
638607d29a
Refactor: Make GPUCommon own the framedump "recorder".
2024-12-15 12:07:44 +01:00
Henrik Rydgård
9e019ae246
Remove the notion of the GPU debugger being "Active". Now it's automatic.
2024-12-15 11:12:53 +01:00
Henrik Rydgård
5aeef924d2
Implement vertex preview in the new Ge debugger
2024-12-12 23:36:29 +01:00
Henrik Rydgård
8d1fbe9522
Move more utility functions from the Win32 GE debugger to the common code
2024-12-12 19:36:55 +01:00
Henrik Rydgård
4020fd8ec5
Move the last of the vertex preview code to State.cpp
2024-12-12 19:26:33 +01:00
Henrik Rydgård
4b36664dd6
Move more things to State.cpp/h, break out some stuff into a function
2024-12-12 19:26:33 +01:00
Henrik Rydgård
d3789367a4
ImGeDebugger: Implement the new state viewer
2024-12-10 17:21:30 +01:00
Henrik Rydgård
e1148485f1
Refactor the GE state viewers
2024-12-10 16:01:53 +01:00
Henrik Rydgård
2c8e78408b
Add basic vertex data viewer (with the same flaws as the old one)
2024-12-06 09:29:12 +01:00
Henrik Rydgård
51ae6ce898
Small simplification
2024-12-05 10:55:19 +01:00
Henrik Rydgård
95b7db99ed
Extract the vertex formatting code from the Windows GE Debugger
2024-12-05 10:47:49 +01:00
Henrik Rydgård
6d33408da6
Move the state tab definitions to GPU/Debugger
2024-12-05 10:13:25 +01:00
Henrik Rydgård
21997784bf
Extract FormatStateRow() from the Win32 GE debugger to GPU/Debugger/Registers
2024-12-05 10:07:29 +01:00
Henrik Rydgård
474e7acf54
Hook up the new (bare-bones) ImGui debug window to GPU stepping, fix stepping.
2024-12-05 00:51:59 +01:00
Henrik Rydgård
11819e87cf
PauseAction readbacks now work again
2024-12-05 00:36:49 +01:00
Henrik Rydgård
9ed8d8871e
Ge stepping without wait: Tex/Prim stepping works. Draw/Single have issues.
2024-12-05 00:36:48 +01:00
Henrik Rydgård
0df2a40487
Remove the "GPUInterface" base class. Not really useful, GPUCommon is pretty much the same thing.
2024-12-02 11:12:14 +01:00
Henrik Rydgård
f54d701a2e
Decentralize the assert for AllocateAlignedMemory failures
2024-10-22 21:49:50 +02:00
Henrik Rydgård
f020d1d815
Windows inputbox: Add flags field, delete dupe code, add ability to mask passwords
2024-09-26 10:48:31 +02:00
Henrik Rydgård
9699be2110
RetroAchievements: Cleanup better on login failure
2024-09-26 01:09:56 +02:00
Henrik Rydgård
e01ca5b057
Logging API change (refactor) ( #19324 )
...
* Rename LogType to Log
* Explicitly use the Log:: enum when logging. Allows for autocomplete when editing.
* Mac/ARM64 buildfix
* Do the same with the hle result log macros
* Rename the log names to mixed case while at it.
* iOS buildfix
* Qt buildfix attempt, ARM32 buildfix
2024-07-14 14:42:59 +02:00
Henrik Rydgård
770e5b4f4a
Fix shortcut translation so we don't eat Ctrl+C for RAIntegration windows
2024-04-05 22:41:08 +02:00
Henrik Rydgård
80c6dbfdfe
Minor: bugfix in texreplacer, darker alpha chessboard in texture viewer
2023-12-28 19:46:36 +01:00
Henrik Rydgård
49ff1af16a
CtrlDisplayListView: Zero the window ptr, do the delete.
...
See #18510
2023-12-28 10:44:22 +01:00
Henrik Rydgård
dd1396e2fd
Merge pull request #18581 from GermanAizek/lower-scope
...
Reduced lower scope for local objects
2023-12-20 14:53:36 +01:00
Herman Semenov
95f535dab0
[UI/Windows] Object out of scope optimization for better codegeneration (lower level scope)
2023-12-20 12:35:02 +03:00
Henrik Rydgård
02eb10649d
Improve checks
2023-12-18 09:12:44 +01:00
Henrik Rydgård
b2729507a1
Assorted debugger-related fixes
...
Also fixes issue where the rewind machinery would run even during pause.
2023-12-18 00:21:53 +01:00
Nemoumbra
a4fe83ea20
Stop some UI elements from opening when the game's not loaded
2023-12-14 01:40:46 +03:00
Herman Semenov
6360cec554
Fixed set 0xFFFFFFFF for pixel Y coordinate
2023-12-12 15:35:23 +03:00
oltolm
96a30ffb49
CtrlDisplayListView: fix ASAN eror
2023-12-10 16:32:18 +01:00
Henrik Rydgård
d2d8688e47
Add "Create frame dump" to the in-game developer menu (that can be enabled in dev settings)
...
Makes it possible to create one without connecting the websocket
debugger, even on non-Windows platforms.
2023-08-24 14:41:35 +02:00