Commit Graph
6058 Commits
Author SHA1 Message Date
Henrik Rydgård d6552a7673 Implement an "OverlayScreen" concept. OSD can now render on top of other screens than EmuScreen. 2023-06-20 10:44:47 +02:00
Henrik Rydgård 48fab112b9 Collapse the "Custom 1", "Custom 2" etc translation strings 2023-06-20 10:42:56 +02:00
Henrik Rydgård 73836e7bcb Custom buttons: Store them in an array, remove as many count restrictions as possible. 2023-06-20 10:42:53 +02:00
Henrik Rydgård 2bf2f745e2 IconCache: Add pending state to avoid duplicate downloads in some cases 2023-06-18 14:54:11 +02:00
Henrik Rydgård cb5926761b Add a way to monitor the icon cache from the system info screen. 2023-06-18 14:18:45 +02:00
Henrik Rydgård 8a27627a9f Use the new icon cache for the icons in the homebrew store. 2023-06-18 14:11:12 +02:00
Henrik Rydgård 90085522ef System information screen: Re-use the TabbedDialogScreen logic
Want to do this before adding any more tabs here.
2023-06-18 12:22:36 +02:00
Henrik RydgårdandGitHub 93fbb5cdda Merge pull request #17591 from lvonasek/feature_openxr_passthrough
OpenXR - Add passthrough option (Quest only)
2023-06-17 22:12:53 +02:00
Lubos cef7c5a1a1 OpenXR - Forgotten changes added 2023-06-17 21:55:47 +02:00
Henrik Rydgård fffaa41091 Extract the class TabbedUIDialogScreen from GameSettingsScreen. 2023-06-16 13:56:26 +02:00
Unknown W. BracketsandGitHub f5f3afbeef Android: Correct pad name tracking.
This is split up in two messages, a bit ugly...
2023-06-11 15:43:21 -07:00
Henrik Rydgård 3715b1ffa1 Split the functions up, so you don't have to care about the Unsync ones at all in most cases while still getting synced behavior. 2023-05-26 18:41:13 +02:00
Henrik RydgårdandGitHub 2675d6ea43 Input event and device enums (#17514)
* Switch deviceID from int to enum InputDeviceID, globally

* Switch axisId to enum InputAxis

* Change int keycodes to InputKeyCode where it makes sense.

* SDL input buildfix

* SDL keycode buildfix

* Switch on enum warning fixes

* Qt keycode buildfix

* iOS keycode buildfix

* UWP keycode buildfix

* More iOS buildfix

* More iOS buildfix

* Update DinputDevice.cpp
2023-05-26 18:40:13 +02:00
Henrik Rydgård ca75e20155 Fix minor config backwards compatibility issue, see #17502, iota97's comment 2023-05-26 15:47:58 +02:00
Nicolas Adenis-Lamarre f32b0dc9c3 previous slot shortcut
Signed-off-by: Nicolas Adenis-Lamarre <nicolas.adenis.lamarre@gmail.com>
2023-05-25 11:32:49 +00:00
Henrik Rydgård dfb446f89d Allow other backends than Vulkan to have GPU memory stats. Implement for GL. 2023-05-24 14:33:01 +02:00
Henrik Rydgård a4baed4c0c Minor GLPushBuffer cleanup (now same API as the VK one) 2023-05-23 08:41:09 +02:00
Henrik RydgårdandGitHub 736ba3dd90 Merge pull request #17357 from unknownbrackets/game-search
Add half of game list search
2023-05-23 08:31:04 +02:00
Henrik RydgårdandGitHub 67a35d3476 Merge pull request #17356 from unknownbrackets/minor-cleanup
Cleanup some more string formats, mostly in debugger
2023-05-23 08:29:23 +02:00
Henrik Rydgård 2ceb9942f3 Tilt: Add back inverse deadzone (low end radius). Allow choosing circular or per-axis. 2023-05-22 10:13:57 +02:00
Henrik RydgårdandGitHub 5d7a0516cc Merge pull request #17475 from hrydgard/opengl-basic-profiler
Add a trivial profiling tool to the OpenGL backend
2023-05-17 15:01:16 +02:00
Henrik Rydgård 05b6bbdc56 Add a trivial profiling tool to the OpenGL backend - meaasure the time it takes to run a frame of commands.
Accessed from the in-game dev menu just like the Vulkan frame profiler.

With this we can easily see that actually submitting the GL commands is often the bottleneck on old
devices like a Galaxy S3.
2023-05-17 14:38:11 +02:00
Henrik Rydgård 4f1be34f24 Revert "Remove the Android display resolution selector"
This reverts commit ea0eaa31e6.
2023-05-17 09:37:15 +02:00
Henrik Rydgård cf9a628a2e AndroidContentURI: Move code from the header to cpp. Some assorted cleanup, add a unit test for Download paths 2023-05-16 16:08:51 +02:00
Henrik Rydgård e078f61bad Rename class CustomKey to CustomButton 2023-05-08 10:13:52 +02:00
Henrik Rydgård 311a1a0fe2 Fix glitch when mapping analog inputs, caused by multiple TriggerFinish caused by stray analog axis events.
ADd some guards all over the place against the same thing.
2023-05-06 15:33:28 +02:00
Henrik Rydgård cd33b79ae7 Fix an issue where stray KEY_UP events could confuse the control mapper into setting empty events
This had some not-so-good consequences, like inability to map anything
in VR, and sometimes empty MultiMappings would result that we could end
up asserting on before the previous commit.
2023-05-05 23:00:01 +02:00
Henrik Rydgård eec1ad5a75 Add some checks to try to prevent empty MultiInputMapping from arising, assert->log 2023-05-05 22:26:44 +02:00
Henrik Rydgård 0b94ffc4c1 Buildfix attempt 2023-05-05 01:18:29 +02:00
Henrik Rydgård 1bd7da221b Fix obscure crash possibility (call stack found), some clarification 2023-05-05 00:00:11 +02:00
Bashar Astifan f86a462145 Revert creating ToShortFriendlyPath, more cleanup
Path preview can actually solved within ToVisualString without creating another function, I feel it will cause confusing as both function will be similar.
2023-05-04 12:03:14 +04:00
Henrik Rydgård 6a51b6f7bf Quick attempt to add some thread safety to GameInfo::fileLoader. 2023-05-04 09:20:05 +02:00
Henrik Rydgård a132b72ba1 Paranoia 2023-05-04 01:24:31 +02:00
Bashar Astifan b63f528a36 Code cleanup 2023-05-04 00:37:27 +04:00
Bashar AstifanandGitHub 132a00ade3 Merge branch 'master' into master 2023-05-03 23:23:29 +04:00
Henrik RydgårdandGitHub 03bf19c47e Merge pull request #17398 from lvonasek/cleanup_openxr_android12
OpenXR - Cleanup unsupported features, support Android 12
2023-05-03 20:05:16 +02:00
Lubos 0447b2b78a OpenXR - Cleanup unsupported features, support Android 12 2023-05-03 19:41:23 +02:00
Henrik Rydgård c037f6731d Better (but not great) workaround for key bindings that pop up dialogs. 2023-05-02 21:36:17 +02:00
Henrik Rydgård eee4640962 Simpler calculation of the vertex count for the Waves animation. Feels safer. 2023-05-02 13:34:22 +02:00
Bashar Astifan 9b0577351f Review's changes, more fixes and better structure 2023-05-02 00:09:22 +04:00
Henrik Rydgård 8bb2643459 Minor: Move the "UI background animation" setting to be next to the other background settings. 2023-05-01 20:55:08 +02:00
Henrik Rydgård 6468319599 Fix memory bug in memstick file copy routine 2023-05-01 13:56:35 +02:00
Henrik Rydgård 15a0474d40 NativeKey: Only update the HLEPlugins key map if any plugins are active. 2023-05-01 12:16:45 +02:00
Henrik Rydgård d4249c1d73 OpenGL: Add an assert to catch a class of crash bugs early. Also assorted paranoia. 2023-05-01 11:56:26 +02:00
Bashar Astifan 05776ee6af Major update 2023-04-30 08:54:54 +04:00
Unknown W. Brackets 19b15de2d5 UI: Add a very simplistic search to game browser.
For now, no real UI (which might include a search icon, no matches
message, banner that you're searching, etc.)  Press Ctrl-F to filter.
2023-04-29 11:45:30 -07:00
Unknown W. Brackets 46101581c0 Core: Cleanup disasm buffer usage. 2023-04-29 09:07:25 -07:00
Henrik Rydgård c81d996475 Implement the RESTART_APP system request for Mac 2023-04-29 11:38:47 +02:00
Bashar Astifan cb5d18cb03 minor fixes 2023-04-29 07:56:27 +04:00
Bashar Astifan d0b6935592 UWP Improved Support 2023-04-28 23:22:17 +04:00