Commit Graph
6058 Commits
Author SHA1 Message Date
Henrik Rydgård 72ea4c7695 Add some missing file formats to File Open dialog (SDL). Minor unrelated cleanups. 2025-04-11 09:21:27 +02:00
Henrik Rydgård 67dfbfe97e Add developer setting to prevent loading overlays (and other 'implicit' Vulkan layers) 2025-04-10 18:56:05 +02:00
Henrik Rydgård 7712cf5331 When deleting important files like savedata or games, move to trash.
This currently only works on Windows, where it changes the Delete button
to "Move to trash".
2025-04-10 09:02:44 +02:00
Henrik Rydgård 69b2f7d9b6 Win32: Add a function to move files to trash instead of deleting them 2025-04-10 08:42:13 +02:00
Henrik Rydgård 14b43e1496 Make the development tools screen tabbed 2025-04-09 18:38:38 +02:00
Henrik Rydgård 70303ac212 Start reorganizing the Developer Tools screen code 2025-04-09 18:38:38 +02:00
Henrik Rydgård a4e6e84a0a Move achievement handling to EmuScreen and the main thread. Fixes black screen. 2025-04-09 18:07:13 +02:00
Henrik Rydgård 91bf4d5b5c Correct some log categories, add UI category, some warning fixes 2025-04-09 13:45:21 +02:00
Henrik Rydgård 60a19016ae Split out DeveloperToolsScreen from GameSettingsScreen.cpp 2025-04-09 13:13:08 +02:00
Henrik Rydgård 531842f577 Add font cache stats to "internals" screen 2025-04-09 12:40:10 +02:00
Henrik Rydgård abff8a078f Work around bad null decoding (overlong) in Jak & Daxter savedata title. 2025-04-09 11:59:17 +02:00
Henrik Rydgård f168aa3aee Some cleanup, make the DevTools LogView work slightly better. Though, it needs more work. 2025-04-09 11:58:31 +02:00
Henrik Rydgård a97ea04827 ImGui: Add "repeatshift" buttons that auto-repeat if you hold shift. 2025-04-09 11:58:31 +02:00
Henrik Rydgård ad17ec5fc8 Minor reorganization in ImDebugger 2025-04-09 11:58:31 +02:00
Henrik Rydgård 3676f4792e GE debugger: Split out the vertices window, show matrices in state window 2025-04-09 11:58:31 +02:00
Henrik Rydgård 77841801b9 Disallow running framedump tests while in-game. 2025-04-09 11:58:31 +02:00
Henrik Rydgård 1cef3aaab9 RetroAchievements: Word-wrap the rich presence message on the pause screen 2025-04-08 08:31:13 +02:00
Henrik Rydgård 9738a9511f Build and warning fixes 2025-04-07 23:17:56 +02:00
Henrik Rydgård 5f7b698012 Lots of logging and cleanup. 2025-04-07 21:40:52 +02:00
Henrik Rydgård 370a521381 Move UPnP init/shutdown to app init/shutdown instead of game init/shutdown 2025-04-07 16:46:04 +02:00
Henrik Rydgård 605daf879b Minor cleanup. Fix file handle leak when opening zip files from the main screen. 2025-04-07 15:42:51 +02:00
Henrik Rydgård 4df25788fd UI: Fix focus issue, thanks NABN00B.
Fixes #20217
2025-04-07 13:39:47 +02:00
Henrik Rydgård c1ae455ce8 Fix ImDebugger cleanup on exit 2025-04-07 13:03:33 +02:00
Henrik Rydgård 9b0eb592f3 Add warning triangle to "Always on" mode of lens flare occlusion 2025-04-06 23:34:16 +02:00
Henrik Rydgård b27a022e7c Remove two states from the CoreState enum. 2025-04-05 09:18:56 +02:00
Henrik Rydgård 24b30cc709 Mostly remove coreState management from System.cpp 2025-04-05 09:18:56 +02:00
Henrik Rydgård 6961a9fc1a Fix resetting through the keyboard shortcut 2025-04-04 23:45:43 +02:00
NabandGitHub 581a88fe31 Fix duplicate bouncing icon color 2025-04-04 13:40:28 +02:00
Henrik Rydgård afddb2c83d DisableHLE settings shouldn't be change-able ingame 2025-04-03 22:09:54 +02:00
Henrik Rydgård 5b8f3807d1 Add new sceReg log category 2025-04-03 21:15:09 +02:00
Henrik Rydgård a31d7dc0b3 Add mechanism to "graduate" DisableHLE flags to be permanently on. Will be used soon. 2025-04-03 20:04:42 +02:00
Henrik Rydgård 62cd4bbefc Minor cleanups and fixes. sceJpeg will not work without HLE, so removed from disable-list. 2025-04-03 18:16:10 +02:00
Henrik Rydgård a555fe8924 Partially implement sceReg 2025-04-03 14:13:50 +02:00
Henrik Rydgård bc3d4fe477 Fix a rare UI race condition (if 'region' changed on a background thread) 2025-04-02 17:27:46 +02:00
Henrik Rydgård 870a76328d ImDebugger: Add function to dump raw at3 frames from the atrac tool. 2025-04-02 13:30:34 +02:00
Henrik Rydgård 77e1c9dd69 Work on audiocodec 2025-04-02 13:30:34 +02:00
Henrik Rydgård 343ca2600a Add a developer setting to disable individual HLE modules, allowing them to be loaded properly.
Some games survive with a loaded sceAtrac, and start talking to
sceAudioCodec instead, the underlying library, though unsuccessfully
since it's not properly implemented yet.
2025-04-02 10:19:24 +02:00
Henrik Rydgård 5e18576f59 Separate imports and exports for listing. 2025-04-02 10:09:19 +02:00
Henrik Rydgård 717ea3ec8e ImDebugger: Show imports/exports in Module window 2025-04-02 10:09:19 +02:00
Henrik Rydgård 8cd28dfd82 Start work on real modules window in the debugger 2025-04-02 10:09:19 +02:00
Henrik Rydgård 4a15ff950c ImDebugger: Add new Modules windows, turn the old Modules window into what will be a symbol browser 2025-04-02 10:09:19 +02:00
NabandGitHub 748e2e980e Add bouncing icon background animation 2025-03-31 20:59:28 +02:00
Henrik Rydgård f3c1fa7c05 Quick sanity check for EBOOT deletion. Fixes #20187, although arguably we should be even stricter. 2025-03-31 12:30:47 +02:00
Henrik Rydgård 4e25f44eef Rename some module-related functions to include HLE where appropriate 2025-03-31 11:17:50 +02:00
Henrik Rydgård 2bfe327dbd Expose PSPThread in the same manner 2025-03-31 10:24:03 +02:00
Henrik Rydgård 644f5e4e6c Expose PSPModule (so the debugger can access it later) 2025-03-31 09:56:08 +02:00
Henrik Rydgård 5f30793845 Refactor a little more. 2025-03-30 15:15:37 +02:00
Henrik Rydgård 088a02bfdb Cleanup a lot of the bootup state management. 2025-03-30 14:02:29 +02:00
Henrik Rydgård 130bd7bbb6 Savedata title fix, see #20180 2025-03-30 11:22:19 +02:00
Henrik Rydgård ee90d2acc1 PSP boot: Move more of the startup process into the loading thread. Simplifies the code a bit. 2025-03-30 11:22:16 +02:00