Commit Graph

1457 Commits

Author SHA1 Message Date
Henrik Rydgård 787db5812d UI cleanup and a crashfix for duplicate back key events 2013-10-28 16:04:53 +01:00
Henrik Rydgård 9c546b5d36 Merge pull request #4340 from bollu/analogStickTiltControl
full tilt based analog controls
2013-10-28 05:20:46 -07:00
Sacha d616cc72a2 Add Blackberry statistics overlay option. 2013-10-28 14:19:27 +10:00
Siddharth ec0e0d7047 implemented full tilt based D-pad controls 2013-10-27 23:28:47 +05:30
Sacha 2c74693f6c VSync codepath only works on _WIN32 so only show it and check it there. 2013-10-27 23:09:46 +10:00
Unknown W. Brackets 4f090f4122 Get rid of some magic numbers. 2013-10-26 19:35:51 -07:00
Henrik Rydgård 4590e44954 add "onFinish" to screens so that ESC (etc) works the same as the back
touch button.
2013-10-25 13:19:08 +02:00
Henrik Rydgard a88ab80477 Only clear the shader cache when toggling "Disable alpha test" 2013-10-22 14:34:16 +02:00
Henrik Rydgard bf59f3db73 Add ugly hack setting for PowerVR to disable alpha test
Causes glitches but the speedup is truly massive in some games so I relent :/

Please do not report graphics bugs when this is enabled...

Future: Maybe remove this setting except on PowerVR?
2013-10-22 13:00:19 +02:00
The Dax db370c1fd3 Call the base class sendMessage when handling messages from native, so every screen can refresh from a language update at any time. 2013-10-21 16:52:44 -04:00
Henrik Rydgård 99d4ef1e06 Enable/disable access to the control layout editor properly 2013-10-20 17:40:18 +02:00
Henrik Rydgård 3ab09f6bce Make the touch visibility thing a "subdialog" of the layout editor.
Reorder options a bit too.
2013-10-20 17:33:46 +02:00
The Dax 11a34746cf Default to true for all touch control visibility, and actually translate Control Visibility. 2013-10-20 00:01:29 -04:00
The Dax d099692ed0 Make Toggle All actually function. 2013-10-19 23:24:38 -04:00
The Dax c5c0945559 Adjust a couple styling issues. 2013-10-19 23:24:10 -04:00
The Dax a88a30fb1d Add a touch control visibility screen. All touch controls can now be toggled on or off, except for the Pause button on platforms that have it, as a safety precaution. 2013-10-19 23:24:09 -04:00
Henrik Rydgard f15e21c5f8 Remove the Enable Atrac3+ checkbox 2013-10-20 01:07:18 +02:00
Henrik Rydgard dea4668ae8 Editable touch controls: Added Reset button and fixed build in VS 2010 2013-10-20 00:39:42 +02:00
Siddharth 38442c090e allow loading and unloading of onScreen control coordinates. Also, use sane (bottom left origin)coordinate system for all onScreen elements
can now reposition on screen controls

removed unnessecary files

fixed indenting issues

renamed RepositionOnScreenControlScree to TouchControlLayoutScreen
2013-10-20 00:39:38 +02:00
Henrik Rydgård 2c5adc96cf Rip out the support for the Atrac3+ plugin. It is gone, to never return. 2013-10-19 23:09:26 +02:00
Siddharth 06c13926ee made atomic lock optional
fixed an incorrect merge to nativeApp.cpp

made atomic locks init correctly

reintroduced atomic locks in audio as an optional setting

converted global pointers to global objects on stack

moved all mixing code into PSPMixer

internaized all code into __sceAudio.cpp

cleaned up rebase

cleaned up rebase
2013-10-16 23:42:47 +05:30
Unknown W. Brackets 8fefd15d58 Allow "Run Tests" on iOS with alternate location.
Either place is annoying, easier to install via Xcode.
2013-10-14 00:53:13 -07:00
The Dax 7000b63082 When using a debug build, always show the debug log/enable logging on start. 2013-10-13 14:31:48 -04:00
The Dax 9c868351de Make Enable Debug Logging checkbox instant as it was intended to be. 2013-10-13 14:18:50 -04:00
The Dax 3d8b68e88e Make Fullscreen checkbox instant. 2013-10-13 13:34:55 -04:00
Henrik Rydgård f650a46783 Merge pull request #4146 from thedax/fixRunCPUTests
Don't enable Run CPU Tests without the presence of g_Config.memCardDirectory/pspautotests/tests.
2013-10-12 16:27:11 -07:00
The Dax ebe5834767 Use consistent "Postprocessing Shader" key. 2013-10-12 19:22:42 -04:00
The Dax 4f98e1de1e Don't enable Run CPU Tests without the presence of g_Config.memCardDirectory/pspautotests/tests. Restore the previous PSP_CoreParameter().pixelWidth & PSP_CoreParameter().pixelHeight before exiting RunTests. 2013-10-12 16:01:22 -04:00
Henrik Rydgard e0b19decca Add generic "PostShader" functionality, replacing FXAA (it's one of them).
Replaces #4018, sorry DanyalZia :)
2013-10-12 02:05:55 +02:00
danyalzia 71ee2a01f3 Add auto-tex scaling in UI 2013-10-11 19:33:02 +05:00
Henrik Rydgård 5721836d44 Add basic haptic feedback to on-screen touch buttons. 2013-10-10 16:44:57 +02:00
Henrik Rydgård ab759a9350 If bPrescaleUV is enabled, no need to flush on change of these params.
Also disable the QCOM hint, not sure it does any good at all.
2013-10-09 10:44:12 +02:00
Henrik Rydgard 4c2c015774 Expose the experimental "bPrescaleUV" as "Texture Coord Speedhack"
It's actually quite beneficial in some games, can substantially reduce
glUniform4fv calls.

Also throw in a second shot at glDrawRangeElements.
2013-10-08 22:59:40 +02:00
adrian17 572f6c9c0e Changed requirement for rendering resolutions over 5x 2013-10-05 15:59:17 +02:00
adrian17 c9f732fd0d UI: Increased rendering resolution selection range to 10x on Windows 2013-10-04 21:31:40 +02:00
The Dax 6504feeb0b Disable turning on software GPU when in-game. We don't support switching backends at in-game time yet. 2013-09-30 13:15:33 -04:00
Henrik Rydgård ed1f4cd8d9 Merge branch 'patch-16' of https://github.com/raven02/ppsspp into raven02-patch-16
Conflicts:
	UI/GameSettingsScreen.cpp
2013-09-30 11:57:30 +02:00
danyalzia 8ffc56356e Update GameSettingsScreen.cpp 2013-09-30 00:47:15 +05:00
The Dax 79af94f4aa Update the host UI to avoid an UI scaling issue after resetting settings to default. 2013-09-28 22:41:47 -04:00
raven02 c9c7184d60 UI : Shift in-menu items 2013-09-29 09:53:04 +08:00
Henrik Rydgård 6395c11b46 Merge pull request #3903 from shenweip/patch-ui
Win32: Also receive "More Settings" or "Control Mapping" message in GameSettingsScreen and ControlMappingScreen.
2013-09-28 14:56:46 -07:00
Henrik Rydgard a5d30d2f02 Enable FXAA on mobile. Hopefully the buildbot will copy the shader, too... 2013-09-28 23:51:10 +02:00
Henrik Rydgard b10e2bce3c Add FXAA antialiasing on non-mobile. Works best when render resolution = window size. 2013-09-26 12:41:59 +02:00
Henrik Rydgard 2b66a850be More spline/bezier optimization. Enable real splines. Add option "Low quality spline/bezier curves". 2013-09-24 11:14:49 +02:00
shenweip a8692d36fe Also receive "More Settings" or "Control Mapping" message in GameSettingsSreen and ControlMappingScreen. 2013-09-24 13:03:59 +08:00
Henrik Rydgård db92f26e56 Merge pull request #3806 from thedax/win32UITranslation
Win32 UI: Rewrite most of the menu translation code to be cleaner and simpler.
2013-09-17 06:43:24 -07:00
danyalzia 1160737d0b Update GameSettingsScreen.cpp 2013-09-17 15:57:07 +05:00
danyalzia 6e22a26b23 Update GameSettingsScreen.cpp 2013-09-17 11:38:16 +05:00
The Dax e6d85cfb39 Rename Config::languageIni to Config::sLanguageIni for consistency. 2013-09-16 19:47:25 -04:00
The Dax e8fd5881b8 Move global UI status out of WndMainWindow.cpp, simplify the menu translation code(it doesn't need to dictate checked or enabled items, the UI already does it later on anyway), and clear out a few old menu items that have been removed. 2013-09-14 12:49:50 -04:00