Commit Graph

1457 Commits

Author SHA1 Message Date
Unknown W. Brackets 08ebbb4a60 Customize labels for zero in config sliders. 2015-12-20 13:13:44 -08:00
Unknown W. Brackets a3f9b954d1 Add feature to auto-hide buttons after X seconds. 2015-12-20 12:40:47 -08:00
Unknown W. Brackets dd5c91108c Use a background thread to load ISO into RAM.
This way we don't get slow startup.  This will also cache the CSO data,
for example, rather than the raw data, using up less RAM.  It might even
be reasonable to enable on 32-bit.
2015-12-19 15:23:25 -08:00
Henrik Rydgard 04f8bffa29 Use EGL from native code to initialize and run OpenGL on Android.
Should be more robust, allows initializing desktop GL if available, and lets us take control of the render loop.
2015-12-16 10:57:24 +01:00
Henrik Rydgard 4b360a571c Remove the depth range hack option, turning it into an ugly game specific compatibility hack.
I hate doing this, but it's not really better off as an option.

See #8171
2015-11-15 23:00:25 +01:00
Carl Kenner bf84fda058 Improve pop-up UI for integer slider screens. Add a text entry box and units.
# Conflicts:
#	UI/GameSettingsScreen.cpp
2015-11-06 18:55:36 +10:30
Carl Kenner 064a09bda4 Improve PopupSliderChoiceFloat to make it more usable for VR settings.
It now has a text input box.
+/- buttons are on the next line so you can cursor along slider.
And the units are optionally displayed.

# Conflicts:
#	UI/GameSettingsScreen.cpp
2015-11-06 18:42:34 +10:30
Karen Tsai 1ba873a496 Override JIT setting in ppsspp.ini for JIT-incapable environments, fakesign PPSSPP binary via adhoc signing in order to prevent crash-at-launch on iOS 9, separate jailbreak detection logic from JIT support logic, temporary change to only enable JIT on iOS 8 and below. 2015-11-03 12:34:33 -05:00
LunaMoo eb270c293b Small edits, nothing in the code 2015-10-31 23:20:48 +01:00
LunaMoo ae1cf1d85d Add Display layout editor to use for example on tablets, but also includes automatic screen cropping for 16:9 cases(default).
//Rebased & removed atlas stuff which was added with #8096
//squashed with some improvements
2015-10-31 20:50:02 +01:00
xiushu 14e7658bbb Implement on-screen touch combo keys.
Replace A,B,cross1,square1,triangle1 with number images 1-6

Rebuild the atlas, update the code to use combo keys 1-5

Also add psp_display.png from pull request #8082.
2015-10-24 13:22:43 +02:00
Henrik Rydgard bfed830f91 Remove the ability to disable rounding mode support. It's time. 2015-10-08 14:54:42 +02:00
Henrik Rydgard bd5df95a12 Buildfix 2015-09-23 13:35:13 +02:00
Henrik Rydgard c2ac933dab Do not cache translation category objects in UI objects. Fixes #7996 2015-09-23 12:44:49 +02:00
Henrik Rydgard 6cc7a85cde Rename WndMainWindow to MainWindow 2015-09-19 13:14:05 +02:00
Henrik Rydgard 3232e46c36 Make debug build nearly warning free in MSVC 2015 2015-09-17 22:02:15 +02:00
Jonas Höglund 06fadd5cad Set DPad keys in native for UI navigation
Complements the update to the key repeat logic in native.  Also renames
UpdateConfirmCancelKeys to UpdateNativeMenuKeys since even before this commit,
the function also set the TabLeft and TabRight keys.
2015-09-02 10:23:18 +02:00
Henrik Rydgard 27d995b906 Move "Developer Tools" into Tools 2015-07-04 22:05:17 +02:00
Unknown W. Brackets 40dcd585a0 Update "Back" buttons to match a bit better. 2015-07-04 08:41:23 -07:00
vnctdj 373346dceb Fix error catched by Travis CI, should fix Android build 2015-07-02 09:14:33 +02:00
vnctdj d248d77839 Oops, forgot these ones 2015-07-02 01:48:52 +02:00
vnctdj cf9b6b60d5 Fix errors 2015-07-02 01:13:05 +02:00
vnctdj c8d4ebdbfa Consistently use *sy for the System i18n category 2015-07-02 01:00:04 +02:00
vnctdj e791bea8a9 Consistently use *gr for the Graphics i18n category 2015-07-01 23:50:16 +02:00
vnctdj d7eba2061e Consistently use *di for the Dialog i18n category 2015-07-01 23:26:55 +02:00
vnctdj d48ee947ac Consistently use *co for the Controls i18n category 2015-07-01 22:31:04 +02:00
Unknown W. Brackets 5918cad4b2 Consistently use *dev for the Developer i18n cat. 2015-06-29 20:30:30 -07:00
Unknown W. Brackets 3d59fe5f6f Move system info to tools instead of hidden in dev. 2015-06-28 17:56:04 -07:00
LunaMoo dc21c6d634 Disable changing PSP mode when game is running.
It causes crashes in games actually using the extra memory.
2015-06-26 03:08:38 +02:00
vnctdj c3339f982a Fix wrong translation category 2015-06-21 16:49:21 +02:00
Henrik Rydgard 556eeef222 Move savedata manager to a new Tools category in Settings 2015-06-12 20:37:42 +02:00
Henrik Rydgard b7ffb3a102 Rename the setting to Display Rotation, put the string in the graphics category 2015-05-16 20:09:01 +02:00
Henrik Rydgard 95b6b50fd5 Disable screen rotation in non-buffered rendering (as it won't worK) 2015-05-12 22:44:18 +02:00
Henrik Rydgard 3f7830743a Implement basic screen rotation as requested in #297 . Does not work correctly in non-buffered rendering yet. 2015-05-12 21:01:15 +02:00
Henrik Rydgard b309c83973 Initial work on ARM64, based on the ARM jit. 2015-04-06 18:13:01 +02:00
Henrik Rydgård b7498f4581 Make some UI adjustments on TV devices 2015-04-03 11:54:24 +02:00
Henrik Rydgard 2b98f15f17 Add option to auto-center the analog stick on touch within the boundaries of the stick
TODO: Should this be default? Does this make sense for d-pad too?
2015-03-05 11:01:58 +01:00
Chin 294ade904c Remove some unused variables 2015-03-01 16:48:25 +01:00
Henrik Rydgard 0d13a3be50 Share a translation, only show new dinput/xinput dead zone options on Windows 2015-03-01 16:38:22 +01:00
Henrik Rydgard cbf8aa41a4 Merge branch 'analog-options' of https://github.com/ShiftyAxel/ppsspp into ShiftyAxel-analog-options 2015-03-01 16:17:41 +01:00
Unknown W. Brackets cf88c7ff67 Add an option to ignore gamepads when not focused. 2015-02-28 14:02:03 -08:00
Peter Tissen ba96b7b31c Just save the current config every time the config file is switched
also undo #7473 because it would now introduce redundant writes.
2015-02-14 19:21:26 +01:00
Henrik Rydgard d6cf857a06 Make it impossible to set Auto Frameskip and Non-buffered together as they interact in a bad way 2015-02-09 23:11:45 +01:00
Josh Palmer 929866edd3 XInput/DInput: Rename settings, fix sensitivity
* Change deadzone inverter naming convention to 'analog mapper'
* Remove hokey mathematics from sensitivity calculations
2015-02-05 06:30:29 +00:00
Josh Palmer 4c6410cd0d DInput/XInput: Further fixes & improvements
* Remove redundant second analog settings for XInput
* Replace DInput circle->square mapping with improved XInput version
2015-02-05 05:48:29 +00:00
Josh Palmer 6856709b1d DInput/XInput: Deadzone fixes & Sensitivity
* DInput Deadzone & Deadzone Inverter now function correctly
* Added analog Sensitivity options to DInput and XInput
2015-02-05 05:30:39 +00:00
Henrik Rydgård 68cb7cb21a Merge pull request #7384 from sum2012/Gamesetting
Fix unicode letters in PPSSPP folder in installed.txt
2015-02-04 15:31:51 +01:00
sum2012 83243fb696 Fix by hrydgard 2015-02-04 20:34:53 +08:00
Henrik Rydgard 001eda39e0 Add really primitive save preview on "Next Slot". Improve pause screen layout a little. 2015-02-01 18:04:50 +01:00
Henrik Rydgard 6420f5f476 Only show the audio backend option on Vista+. Correct the enum order. Init DSound on its thread. 2015-02-01 11:57:11 +01:00