Henrik Rydgård
c984897b2e
Minor cleanup, check
2025-05-13 12:13:12 +02:00
Henrik Rydgård
72c35c66fd
Fix crash with Toggle WLan key
2025-04-30 11:50:47 +02:00
Henrik Rydgård
e70602ddc8
Disable some controls on the pause screen if boot is pending
2025-04-30 11:50:43 +02:00
Henrik Rydgård
ab8795e0c1
EmuScreen: Disallow exiting during game boot, this breaks in all sorts of exciting ways
2025-04-30 10:08:50 +02:00
Henrik Rydgård
bebcec8314
EmuScreen: Clarify some logic, add some checks
2025-04-29 16:46:14 +02:00
Henrik Rydgård
dbe6ec80a0
Fix some bad "for (auto x : y)" usage
2025-04-29 16:46:14 +02:00
Henrik Rydgård
d9ed11b4c6
Don't call rc_client_do_frame when paused.
2025-04-28 11:53:28 +02:00
Henrik Rydgård
0f18f054ab
Make the frame-time budget for uploading replacement textures take framerate into account
2025-04-22 20:19:43 +02:00
Henrik Rydgård
0a4ab19870
Quick workaround for #18926
2025-04-16 12:03:08 +02:00
Henrik Rydgård
a4e6e84a0a
Move achievement handling to EmuScreen and the main thread. Fixes black screen.
2025-04-09 18:07:13 +02:00
Henrik Rydgård
f168aa3aee
Some cleanup, make the DevTools LogView work slightly better. Though, it needs more work.
2025-04-09 11:58:31 +02:00
Henrik Rydgård
c1ae455ce8
Fix ImDebugger cleanup on exit
2025-04-07 13:03:33 +02:00
Henrik Rydgård
b27a022e7c
Remove two states from the CoreState enum.
2025-04-05 09:18:56 +02:00
Henrik Rydgård
24b30cc709
Mostly remove coreState management from System.cpp
2025-04-05 09:18:56 +02:00
Henrik Rydgård
6961a9fc1a
Fix resetting through the keyboard shortcut
2025-04-04 23:45:43 +02:00
Henrik Rydgård
5f30793845
Refactor a little more.
2025-03-30 15:15:37 +02:00
Henrik Rydgård
088a02bfdb
Cleanup a lot of the bootup state management.
2025-03-30 14:02:29 +02:00
Henrik Rydgård
ee90d2acc1
PSP boot: Move more of the startup process into the loading thread. Simplifies the code a bit.
2025-03-30 11:22:16 +02:00
Henrik Rydgård
9ae8691623
Fix FPS display regression
2025-03-29 11:16:33 +01:00
Henrik Rydgård
116f8cf3af
Implement resetting from a popup menu on the pause menu.
2025-03-28 14:31:01 +01:00
Henrik Rydgård
7314a65cc5
Remove the "invalid_" state bool in EmuScreen
2025-03-28 11:11:28 +01:00
Henrik Rydgård
5fcf0c6276
Swap the Cancel and No functions in the assert dialog. Plus a function rename and some safety checks.
2025-03-25 00:01:14 +01:00
Henrik Rydgård
6efb758893
CHange the TabbedDialog create-tab API to allow for future lazy-loading
2025-03-23 22:48:57 +01:00
Henrik Rydgård
249281366e
Use the new sceAtrac implementation by default
...
Inverts/renames the setting to allow going back to the old sceAtrac
implementation, to work around any compatibility issue.
Note that we can never delete the old implementation, old savestates
will still use it - can't convert an existing session.
2025-03-20 23:10:21 +01:00
Henrik Rydgård
d11f8609ea
Add an easy way to break into the imdebugger from assert messageboxs ("No")
2025-03-19 14:22:02 +01:00
Henrik Rydgård
cef14adf67
Assorted logging fixes and cleanup
2025-03-18 13:48:12 +01:00
Henrik Rydgård
78e763b050
Restore the setting.
2025-03-18 09:36:32 +01:00
Henrik Rydgård
5549fddae5
Touch control layout screen: Resize the game image to fit the editing surface
...
Makes it easier to place controls properly.
Note, if you have disabled "Transparent UI background" in settings, this
won't do much.
This is a long-requested feature: #16228
2025-03-05 18:00:49 +01:00
Henrik Rydgård
7853803e9b
Allow binding Toggle touch controls to a touch button
...
What it says on the tin. Had to add a check so that touch-up events
don't re-enable them.
2025-02-25 13:21:09 -06:00
Henrik Rydgård
af92d56491
Move a bunch of non-time-critical virt-keys to the new safe processing
2025-02-24 15:57:38 -06:00
Henrik Rydgård
4b77cfd53b
Add confirmation popup support on Exit App key
...
This adds a new mechanism so we can delay "vkey" events until the next
frame, making for safer code. Will move a bunch of the virtkeys to this
later.
Fixes #20020
2025-02-24 10:23:11 -06:00
Henrik Rydgård
31cf5771f4
Turn the break reason into an enum, fix some minor issues
2025-02-19 16:01:11 -06:00
Henrik Rydgård
1f7461bb70
When ImDebugger is active, shrink the display area to match the central node.
2025-02-19 11:00:20 -06:00
Henrik Rydgård
3d34c73484
ImDebugger: Add a visual focus indicator
2025-02-19 10:39:17 -06:00
Henrik Rydgård
863530fac8
Fix typo breaking next-slot keybinding.
...
Fixes #19981
2025-02-14 16:32:11 -06:00
Henrik Rydgård
dbfa865a4a
ImGUI: Allow passthrough of mouse events clicking on the "desktop"
2025-02-14 12:20:39 -06:00
Henrik Rydgård
fcaf3daea9
Minor fixes, make the achievement volume independent again
2025-02-12 10:28:35 -06:00
Henrik Rydgård
aad3aa02e7
Upgrade the achievement sound volume setting to the new format
2025-02-12 10:23:26 -06:00
Henrik Rydgård
cf90b24431
Add UI volume setting (affecting navigation sounds and preview audio). Convert alt speed volume into a 100-step percentage.
2025-02-11 17:42:09 -06:00
Henrik Rydgård
acd5b24924
Complete CrossSIMD non-simd fallback (although buggy, it seems). Minor ARM64 opt.
2025-01-28 10:54:43 +01:00
Henrik Rydgård
662a889b16
Don't allow fast-forward to resume into run state
2025-01-23 14:36:04 +01:00
Henrik Rydgård
5d124d93f8
Make network connection detection (for pause screen purposes) a bit more strict.
2025-01-21 12:22:29 +01:00
Henrik Rydgård
9daa4eae5e
ImDebugger: Send inputs to the game when no windows are focused (click the background)
2025-01-21 11:52:46 +01:00
Henrik Rydgård
59b1e20b75
Add a transparent indicator style, use it for alt speed popups
2025-01-20 20:48:05 +01:00
Henrik Rydgård
e19705d10b
Add new mappable key to pause without the pause menu. Useful for reading text for example.
...
This re-uses debug break/resume, so you can also add it as a hotkey for
that.
2025-01-17 15:35:37 +01:00
Henrik Rydgård
f66ea2f63e
Add a bunch of restrictions when online (no savestate, no speed control)
2025-01-13 19:33:48 +01:00
Henrik Rydgård
4072c8cd61
Hide the pause/play button on the pause screen if any network connected.
2025-01-13 19:33:48 +01:00
Henrik Rydgård
d58138c585
SDL: Enable KEY_CHAR processing when imgui is active
2025-01-09 14:41:39 +01:00
Henrik Rydgård
3e198c53b2
More include cleanup
2024-12-18 13:57:26 +01:00
Henrik Rydgård
d861db8f26
Add utility window to view memory as pixels. Will be essential for debugging some things.
2024-12-15 18:53:07 +01:00