Commit Graph

893 Commits

Author SHA1 Message Date
Unknown W. Brackets 259af56ee6 SoftGPU: Fix rendering when using Direct3D 9.
Since we restore dxstate when setting a framebuffer or backbuffer, we need
something that populates it.
2017-05-20 21:29:09 -07:00
Henrik Rydgård df6ce90c84 When what we need is a shared_ptr, we should just go ahead and use one.
One of the top crashes reported in the Play Console is a ManagedTexture crash, so seeing if this might help.
2017-05-18 13:28:56 +02:00
Unknown W. Brackets 75898392b9 UI: Proxy devmenu keypress through an event.
This prevents a mutex issue in #9626.
2017-04-17 20:33:22 -07:00
Unknown W. Brackets e59ebf8ad9 Windows: Add option to browse for bg image.
And also to clear the image.
2017-04-02 10:50:09 -07:00
Henrik Rydgard 3c52570552 Add UWP projects and rough UWP entry point application based on the sample
Delete sample load, hook things up. It now builds but doesn't run

Reformat, add an event
2017-03-23 10:02:27 +01:00
Unknown W. Brackets 07d2b4fb46 UI: Make popups transition their button. 2017-03-21 18:45:49 -07:00
zminhquanz ea0aab9340 Add warning simulate block transfer , setting info
Add some games compatibility required buffered rendering and warning
required simulate block transfer set to on
2017-03-21 14:23:31 +07:00
Henrik Rydgård e17772b58d Merge pull request #9430 from unknownbrackets/input-state
Remove legacy InputState tracking
2017-03-15 10:16:14 +01:00
Unknown W. Brackets 9e390510df Remove legacy InputState. 2017-03-14 22:07:07 -07:00
Unknown W. Brackets 2a745f86ac Switch to axis for accelerometer usage. 2017-03-14 22:07:03 -07:00
Henrik Rydgard e37decc9a8 Warn if trying to run some games that are known to require buffered rendering with it not enabled. 2017-03-14 10:36:51 +01:00
Henrik Rydgård a895936913 More log cleanup. Fix resize issue: Fixes #9392 2017-03-06 13:50:22 +01:00
Henrik Rydgård 440e72d250 Clean up among the logs. Remove MASTER_LOG. 2017-03-06 13:10:23 +01:00
Henrik Rydgard fa80cfa4aa Additional UWP preparations 2017-02-25 09:57:14 +01:00
Henrik Rydgard 900539e200 Fix #9340 (touch controls not always getting repositioned correctly) 2017-02-23 09:31:45 +01:00
Henrik Rydgard 5c918da774 Minor cleanups (combined two identical enums, misc) 2017-02-15 11:06:59 +01:00
Henrik Rydgard 0b7f3720ae More FBO api cleanup 2017-02-04 22:25:34 +01:00
Henrik Rydgard daee5c24e5 Work towards unifying the GL and DX FBO APIs 2017-02-04 22:25:34 +01:00
Henrik Rydgard 20d9e60a67 Just some renaming. Start moving away from the "thin3d" name 2017-01-30 14:38:31 +01:00
Henrik Rydgard d9acd27126 Rename GLES files to match the convention the other backends use. 2017-01-23 17:08:58 +01:00
Henrik Rydgård f86b9f7900 Guess what? More renaming 2016-12-27 11:59:06 +01:00
Henrik Rydgård 463251908b Rename things to closer match another project which I plan to share some code with 2016-12-27 11:59:02 +01:00
Henrik Rydgård 10393f5d4e Move Thin3D into the Draw namespace. 2016-12-27 11:58:03 +01:00
Florent Castelli 70593d1004 android: Change preprocessor define to standard __ANDROID__
ANDROID is only standard to the old Makefile buildsystem, not the platform.
2016-10-12 11:14:09 +02:00
Unknown W. Brackets 379ec56f0d Tweak wording to clarify battery save message. 2016-10-10 17:32:25 -07:00
Unknown W. Brackets 6bbb3c0442 Handle clear gpu cache as a global message.
This makes it so if you change texture scaling in the Windows menu on the
pause menu, it actually clears the cache.
2016-09-28 22:35:09 -07:00
Unknown W. Brackets 92d930887f Android: Add both a lost and restore phase.
Lost = delete, restore = create.  Let's stick to never overlapping.

May help #8912.
2016-09-10 21:58:42 -07:00
Unknown W. Brackets b06359edd1 Merge pull request #8945 from RisingFog/frame_dump
Add Display Recording and Audio Dumping to Desktop
2016-09-04 15:30:26 -07:00
Unknown W. Brackets cfbfbc1593 Disable audio on the game pause screen. 2016-09-04 14:03:59 -07:00
Unknown W. Brackets 995e056598 UI: Consistently set bgaudio on game start.
Before we were doing it only in certain cases.  This now means that
background audio will always play on the pause screen.

Fixes #8944.
2016-09-04 08:46:19 -07:00
Chris Burgener 78d1af4b50 Fix builds for non-Win32 2016-09-02 12:53:54 -04:00
Chris Burgener 7ca90872fb Add simple OSD display 2016-09-02 12:53:52 -04:00
Chris Burgener 1fc6191c85 Add Frame Dumping for Windows 2016-09-02 12:52:52 -04:00
Chris Burgener f090551c2a Make variables static 2016-08-30 09:09:38 -04:00
Chris Burgener 4ab71eb936 Add check for numFlips to advance per drawn frame 2016-08-29 15:34:00 -04:00
Chris Burgener e208eff8ab Set frameStep_ to false on EmuScreen start 2016-08-28 18:18:44 -04:00
Chris Burgener 842a29b0ae Add Frame Advance 2016-08-28 12:21:45 -04:00
Unknown W. Brackets a3efa99cd4 UI: Suppress state slot switch preview during boot.
Boot may change the slot if the game has game-specific settings, but we
shouldn't show the preview.

Should fix #8916.
2016-08-16 21:24:01 -07:00
Unknown W. Brackets 1f7a137926 Android: Detect and report power save mode.
This shows a message when it's on, or when power drops to low.
2016-07-24 17:04:06 -07:00
Unknown W. Brackets 27d135d48a Decouple save states from UI.
It's the UI's job to decide how and what things are displayed, not Core's.
This also reduces reasons for linkage issues.
2016-05-27 21:25:05 -07:00
Unknown W. Brackets ac21d2e84d Clean up save state preview fade.
Now it mostly matches the save slot text fade.
2016-05-27 20:53:58 -07:00
Unknown W. Brackets e6cf296d1a Trigger save slot display from UI code.
Core shouldn't be calling UI code.
2016-05-27 20:53:20 -07:00
Unknown W. Brackets afdd01571c Uncouple savestates from NativeApp some.
Still have osm.
2016-05-27 20:41:37 -07:00
Henrik Rydgard ce8aae5ed1 Make the IRJit core selectable in developer tools 2016-05-08 01:43:27 +02:00
Henrik Rydgard e611915a52 Rename some GPU classes and enums to fix some consistency issues between the backends. 2016-04-10 10:21:48 +02:00
Henrik Rydgard 5ef608fa50 GPU stats: Have each backend format its own string. 2016-03-31 10:17:02 +02:00
Henrik Rydgard c33c3cf3d4 Vulkan: Add ugly temporary warning about buffered rendering not working 2016-03-20 20:26:52 +01:00
Henrik Rydgard 29bc07eb0a SoftGPU with Vulkan runs but displays black 2016-03-20 20:04:49 +01:00
Henrik Rydgard 2c61b1e763 Change the VulkanPushBuffer API to allow for adding support for dynamic growth 2016-03-20 19:35:03 +01:00
Henrik Rydgard 01e3fbae95 Fix clearing bug, add FIFO_RELAXED flag, etc 2016-03-20 19:30:11 +01:00