Commit Graph
10 Commits
Author SHA1 Message Date
Henrik Rydgård ff6e118fff Get rid of a lot of ifdefs around presentation mode. Instead, set things dynamically. 2023-08-14 11:02:29 +02:00
Henrik Rydgård 1ea11c233c Remove "SwapBuffers" from the GraphicsContext interface.
Buildfixes

More buildfix

headless buildfix

One more buildfix
2023-08-11 01:57:02 +02:00
Henrik Rydgård 5d028cb004 Upgrade SDL for Mac
This removes the option to use system SDL, which seems like a trap.

Also simplifies the macbundle.sh script accordingly.

Buildfix

Buildfix fix

Moar buildfix
2023-04-25 11:45:20 +02:00
Henrik Rydgård 0b156e734b Pass w and h into the SDL graphics contexts 2023-03-28 16:05:33 +02:00
Henrik Rydgård 0e3a84b4a8 Move most GPU things to Common.
It works after the move, on Windows and Android at least.

Deletes the D3DX9 shader compiler loader, which was not used.
2020-10-04 23:39:02 +02:00
Henrik Rydgård 8b98047502 Finish the Linux part of this change 2020-06-22 00:54:51 +02:00
Henrik Rydgård 3d743a5ae7 Buildfixes 2020-06-22 00:01:31 +02:00
李通洲 7cd60549dd Initial support for vulkan on macOS ( MoltenVK ) 2020-01-20 14:42:40 +08:00
Henrik Rydgård 58c240045e Make window resize work with Vulkan. Seems more stable now. 2019-02-23 15:53:05 +01:00
Henrik Rydgård 85446d6c51 Split the SDL graphics contexts into their own files. 2018-02-04 13:42:04 +01:00