Commit Graph

21 Commits

Author SHA1 Message Date
Henrik Rydgård 9218fe9b59 Rework the shutdown logic in the OpenGL backend. Eliminated race conditions. 2025-08-31 10:57:06 +02:00
fp64 22bc1777a0 Update SDLGLGraphicsContext.h 2025-08-22 17:46:56 +03:00
Henrik Rydgård 99a65f3a0a Implement the fallback path from OpenGL to Vulkan 2024-09-16 12:34:37 +02:00
Henrik Rydgård 41b1165dcd SDL: Make sure SDL_GL_SetSwapInterval() is only called on the GL path 2024-09-16 12:01:51 +02:00
Henrik Rydgård 50f4e4b1fd SDL buildfix 2023-08-14 11:02:29 +02:00
Henrik Rydgård ff6e118fff Get rid of a lot of ifdefs around presentation mode. Instead, set things dynamically. 2023-08-14 11:02:29 +02:00
Henrik Rydgård 1ea11c233c Remove "SwapBuffers" from the GraphicsContext interface.
Buildfixes

More buildfix

headless buildfix

One more buildfix
2023-08-11 01:57:02 +02:00
Henrik Rydgård 5d028cb004 Upgrade SDL for Mac
This removes the option to use system SDL, which seems like a trap.

Also simplifies the macbundle.sh script accordingly.

Buildfix

Buildfix fix

Moar buildfix
2023-04-25 11:45:20 +02:00
haoruiwang 7cbb7a09e5 [what][style][gpu] some coding style refine 2023-04-18 19:18:38 +08:00
Henrik Rydgård 0b156e734b Pass w and h into the SDL graphics contexts 2023-03-28 16:05:33 +02:00
Henrik Rydgård b62572a78f Refactor the framedata/GPU thread management. 2023-01-30 11:49:31 +01:00
Henrik Rydgård 0e3a84b4a8 Move most GPU things to Common.
It works after the move, on Windows and Android at least.

Deletes the D3DX9 shader compiler loader, which was not used.
2020-10-04 23:39:02 +02:00
Henrik Rydgård 6560192d8e Support full VSync control in SDL OpenGL.
(Not yet Qt).

Forgot about iOS

SDL headless buildfix

Additional iOS buildfix
2020-07-19 12:07:16 +02:00
李通洲 7cd60549dd Initial support for vulkan on macOS ( MoltenVK ) 2020-01-20 14:42:40 +08:00
Unknown W. Brackets 54a393386f SDL: Use whatever display SDL gives us for EGL. 2019-07-06 12:33:37 -07:00
Unknown W. Brackets adeca2c3ba GLES: Move some vendor bug checks to Draw. 2018-12-23 20:27:22 -08:00
Unknown W. Brackets 0345750500 SDL: Fix EGL build. 2018-06-06 05:36:01 -07:00
Unknown W. Brackets a7023ac542 SDL: Move EGL init code into SDLGLGraphicsContext.
It should really be cleaned up, but I'm not sure if EGL_Open can be
moved later and don't currently have a setup to test, so I'm just
cargo culting.
2018-06-05 23:02:50 -07:00
Unknown W. Brackets a85a88e112 SDL: Apply shutdown race condition fix. 2018-02-10 16:55:50 -08:00
Henrik Rydgård 4d6c0cfb32 Buildfix 2018-02-08 01:11:51 +01:00
Henrik Rydgård 79d1610148 Move SDLGLGraphicsContext.h to the correct location. Minor cleanup 2018-02-04 13:42:04 +01:00