Guido Cella
4413c7b10f
Implement pause on lost focus on SDL
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This option was Windows exclusive and this commit implements it on SDL
as well.
It is hidden on mobile devices because it makes no sense there.
2026-04-01 15:39:34 +02:00
Henrik Rydgård
2b946094a9
Warning fixes
2026-03-10 12:19:27 +01:00
Henrik Rydgård
d6ca0378b6
Move DarwinFileSystemServices.mm/h to Core/Util
2026-03-07 11:35:34 +01:00
Henrik Rydgård
2052ebc60c
Fix switching of audio devices on Windows.
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Fixes #21337
2026-03-04 14:41:59 +01:00
BearOso
0871d53d68
Prevent starvation of window state updates with Vulkan.
2026-02-24 22:18:07 -06:00
BearOso
acbb715413
Fix fullscreen bugs in SDL port.
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* It needs to check for both SDL_WINDOW_FULLSCREEN *and* SDL_WINDOW_FULLSCREEN_DESKTOP
when looking at the SDL window flags.
* Display size wasn't used when starting with fullscreen enabled in the config file.
This resolves the problems with fullscreening and sdl2-compat.
2026-02-24 21:15:33 -06:00
Henrik Rydgård
00b28e28dc
Mac/iOS: Avoid a vulkan warning about primitive restart
2026-02-10 10:41:52 +01:00
Kyuyrii
0185e59dec
Adding StartupWMClass
2026-02-09 18:39:34 -03:00
Henrik Rydgård
236a0acf71
Minor tweaks
2026-02-06 11:37:09 +01:00
Henrik Rydgård
563fdb5d28
Fix bug with fullscreen in SDL (and do a drive-by fix in LaunchUrl)
2026-02-02 12:54:56 +01:00
Henrik Rydgård
9e7afa414c
Buildfixes
2026-02-02 12:16:35 +01:00
Henrik Rydgård
ad4da764df
Rework the internal API for applying the fullscreen state. Fixes.
2026-02-02 11:45:46 +01:00
Henrik Rydgård
51c3058cf6
Replace "ForceFullScreen" with a way to prevent specific settings from being saved.
2026-02-02 09:25:49 +01:00
Dmytro Kyshchenko
73e0bb651e
Fix #20356 - Flatpak application doesn't close until controller is unplugged.
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When the controller is connected SLD sends a lot of events (`SDL_JOYAXISMOTION` and etc.),
so PPSSPP is stuck in the loop to process these events. Fixed by duplicating the `if` statement
to check whether the quit was requested inside the loop.
2026-01-28 16:40:01 +02:00
Katharine Chui
59679e846a
Fix #19398 , provide native window from sdl2 to eglCreateWindowSurface
2025-12-22 04:02:17 +01:00
Henrik Rydgård
18a67b82d2
Do the same with KeyInputFlags. Fix minor UI misalignments
2025-12-19 13:41:58 +01:00
Henrik Rydgård
481d0fd18c
Switch TouchInputFlags to enum class, fix some minor UI issues
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Scroll views now only wheel-scroll if the mouse is hovering over them.
2025-12-19 11:38:56 +01:00
Henrik Rydgård
b44c2799ee
Merge pull request #20982 from Tolstoyj/mac-camera
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Add macOS camera bridge and polish PSP camera emulation
2025-11-10 16:33:27 +01:00
Henrik Rydgård
6d1973edfb
Add banners on the top of settings pages, if editing game-specific settings show the icon.
2025-11-09 08:51:41 +01:00
Tolstoy Justin
673c1e76a9
Add macOS camera bridge and polish PSP camera emulation
2025-11-09 00:01:07 +00:00
Henrik Rydgård
042cf87248
Rework the present mode settings, refactor.
2025-10-20 21:28:38 +02:00
Henrik Rydgård
80bd32325c
Move the present mode from the CreateInfo to InitSwapchain
2025-10-20 16:33:34 +02:00
Henrik Rydgård
7891d12c48
Fix references to icon files
2025-09-18 11:40:04 -06:00
Henrik Rydgård
380fa19d3c
Another std::string_view change, buildfix
2025-08-31 15:24:33 +02:00
Henrik Rydgård
9218fe9b59
Rework the shutdown logic in the OpenGL backend. Eliminated race conditions.
2025-08-31 10:57:06 +02:00
fp64
4bed8ac8c8
Fix more stdout on SDL
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Followup to https://github.com/hrydgard/ppsspp/pull/20748
Now PPSSPPSDL outputs nothing to stdout during normal operation.
Didn't touch `printf`s `CocoaBarItems.mm`, though.
2025-08-29 21:52:08 +03:00
fp64
5a8e63714c
Implement --help in SDL backend
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This also changes bunch of logging from stdout to stderr.
Conventionally, intended output goes to stdout, and diagnostic
output to stderr. For a graphical application like PPSSPPSDL,
pretty much the only intended textual outputs are results of
`--help` and `--version`. The rest now mostly goes to stderr
(there are still few straggler `printf`s left).
2025-08-25 22:47:27 +03:00
Henrik Rydgård
6868bdee6f
style fixes
2025-08-22 21:47:36 +02:00
fp64
22bc1777a0
Update SDLGLGraphicsContext.h
2025-08-22 17:46:56 +03:00
fp64
afb57c786d
Update SDLGLGraphicsContext.cpp
2025-08-22 17:36:58 +03:00
fp64
65e44b8ec1
Update SDLMain.cpp
2025-08-22 17:32:55 +03:00
Henrik Rydgård
c0b7ecc686
Refactor: Unify the Vulkan init info logic
2025-08-21 01:01:16 +02:00
Henrik Rydgård
5e05a6d0ac
Get rid of some more backward Common/Core dependencies
2025-08-06 00:16:35 +02:00
Henrik Rydgård
263d0b3983
SDL: Fix bug where the mouse got stuck in relative mode when mapping mouse inputs
2025-07-10 20:29:24 +02:00
Henrik Rydgård
b0df912935
Merge pull request #20550 from gooosedev/feature-ImMemView-KeyboardShortcuts
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ImMemView: Refined the keyboard shortcuts.
2025-06-19 18:42:31 +02:00
gooosedev
854b9cce17
removed reset keybind in SDL/SDLMain.cpp
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enabled search byte keybind in UI/ImDebugger/ImMemView.cpp
2025-06-19 18:24:54 +02:00
Henrik Rydgård
61d6c95f0c
More refactoring. Add the AudioBackend interface
2025-06-16 21:55:32 +02:00
Henrik Rydgård
990b74cc17
More audio refactoring
2025-06-16 18:48:53 +02:00
Henrik Rydgård
b75541b23f
Disable the Cache full ISO in RAM feature on 32-bit builds
2025-06-13 20:59:22 +02:00
Henrik Rydgård
17385c6e3a
SDL audio: Improve logging, don't auto-switch device during the first 3 seconds of execution
2025-06-09 11:57:14 +02:00
Henrik Rydgård
4edbc14025
Fix the background image selector on MacOS and Linux (with pfd)
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Forgot that the backends need changes too, after I split out image file selection from the other types.
2025-05-27 23:04:18 +02:00
Henrik Rydgård
f0b0457fea
More minor fixes
2025-05-26 19:40:31 +02:00
Henrik Rydgård
2dbb54667d
IAP work
2025-05-25 11:22:04 +02:00
Henrik Rydgård
09e067c6e1
Revert "Get rid of remains of support for non-square screen DPIs"
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This reverts commit f206ed95eb .
2025-05-21 21:41:50 +02:00
Henrik Rydgård
486370852f
Restrict SDL audio buffer setting to 128, 256, 512, 1024, 2048. UI improvmeents
2025-04-15 19:26:26 +02:00
Jamie Bainbridge
3d0ef8c6e1
SDL audio: Add config slider for audio samples
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As described on Issue #12705 several users have problems with audio
popping, crackling, and distorion with different sample values.
Previous commit ece6edf reduced default samples from 1024 to 256 but
there does not seem to be an ideal value for all platforms.
Make the option configurable in Audio Backend Settings.
Signed-off-by: Jamie Bainbridge <jamie.bainbridge@gmail.com >
2025-04-15 18:18:42 +02:00
Henrik Rydgård
a3d7344e1e
Implement for Mac as well
2025-04-15 00:08:39 +02:00
Henrik Rydgård
0e429b74f1
ImGUI on SDL: Implement mouse cursor shape support
2025-04-10 22:54:12 +02:00
Henrik Rydgård
67dfbfe97e
Add developer setting to prevent loading overlays (and other 'implicit' Vulkan layers)
2025-04-10 18:56:05 +02:00
Henrik Rydgård
670ff21529
Make the Vulkan init flags a proper enum class
2025-04-10 18:16:05 +02:00