Commit Graph
9567 Commits
Author SHA1 Message Date
Henrik Rydgård 47c06b9633 Vulkan: Enable the "accurate depth" codepath, using the same formula as D3D9.
As a side effect, this should fix #10082 since backwards depth is no
longer used.
2017-11-11 11:36:26 +01:00
Henrik Rydgård 9519b89056 Experimenally disable dual source blending on AMD too for Vulkan, see #10065 2017-11-10 18:28:38 +01:00
Henrik Rydgård 05930ea32e MotoGP: Compat hack to disable framebuffer readbacks.
This is the only known game to copy its framebufer to RAM before display on every frame and we already have a
hack so we can display the high resolution framebuffer, but we still did the readback for no good reason.

This eliminates the readback.
2017-11-10 16:32:56 +01:00
Henrik Rydgård 3e7d913967 Buildfix 32-bit 2017-11-10 16:11:23 +01:00
Henrik Rydgård 17d624d311 Ditch a silly vertex count limit that only makes sense for GLES, so move it there. 2017-11-10 15:59:36 +01:00
Henrik Rydgård 378e01625c Fix a few more device-loss bugs. 2017-11-10 15:10:36 +01:00
Henrik Rydgård 3cc5d8f40a More minor vulkan fixes and cleanups. Don't actually call "Resized" if the size stays the same. 2017-11-10 12:41:06 +01:00
Henrik Rydgård 8b42d83123 Vulkan: Remove duplicate depalShaderCache, fix a number of instances where we didn't use the deleter properly.
Plus more logging, of course.
2017-11-09 17:25:37 +01:00
Henrik Rydgård 6eb58b1252 Keep the draw context up to date in a bunch of places. More logging. 2017-11-09 16:28:22 +01:00
Henrik Rydgård ec504756e0 Vulkan: Improve init/shutdown logging on Android. Fix a bug where we'd not run InitDeviceObjects on GPU_Vulkan sometimes. 2017-11-09 16:02:05 +01:00
Henrik Rydgård 25f32b1d78 Vulkan: Disable dual source blending on Intel GPUs, fixes #10074. 2017-11-09 13:16:06 +01:00
Henrik Rydgård d618b3673b Count readbacks in a frame and show in GPU debug stats. 2017-11-08 11:57:53 +01:00
Henrik Rydgård 70c70b1e76 Vulkan: Some error handling improvement. Might get us a clue for #10065 2017-11-07 00:08:39 +01:00
Henrik Rydgård 4f4eb6f024 Vulkan: The validation layers don't like zero-size blits. 2017-11-06 23:49:27 +01:00
Henrik RydgårdandGitHub ea2fc55217 Merge pull request #10056 from hrydgard/remove-multithreading-2
Remove the old style multithreading
2017-11-06 20:37:06 +01:00
Unknown W. Brackets fc32a7b24e Vulkan: Show textures in GE debugger. 2017-11-06 00:29:01 -08:00
Unknown W. Brackets cd6249d080 D3D11: Show FBO-as-texture in GE debugger. 2017-11-05 18:41:24 -08:00
Unknown W. Brackets 1f33907f20 TexCache: Warning fix. 2017-11-05 17:59:34 -08:00
Henrik Rydgård 9e35144b96 Remove/deprecate GPU tick sync 2017-11-05 23:21:53 +01:00
Henrik Rydgård 8c69be9bfa Get rid of GPUCommon's "Internal" functions. 2017-11-05 23:21:52 +01:00
Henrik Rydgård bb68906d88 Delete ProcessEvent and the GPUEvent enum 2017-11-05 23:21:51 +01:00
Henrik Rydgård 6680e787de Delete GPUCommon::ScheduleEvent 2017-11-05 23:21:50 +01:00
Henrik Rydgård 26e52ca5e8 Get rid of a bunch of sync stuff that's no longer needed. 2017-11-05 23:21:49 +01:00
Henrik Rydgård 5e63f0700e Get rid of the sync around curTickEst 2017-11-05 23:21:48 +01:00
Henrik Rydgård 4d9c571bf4 Delete the mutex in GPUCommon. 2017-11-05 23:21:47 +01:00
Henrik Rydgård be2ba4ffb3 Remove the setting to run the display list interpreter on a separate thread. 2017-11-05 23:21:26 +01:00
Henrik RydgårdandGitHub 79208f105c Merge pull request #10055 from unknownbrackets/vulkan-minor
Vulkan: Correct logicop dirtying
2017-11-05 22:41:11 +01:00
Unknown W. Brackets ef55cf1e74 Vulkan: Correct logicop dirtying.
Needs to be under blend state.
2017-11-05 13:26:18 -08:00
Unknown W. Brackets 7ae451db1f TexCache: Detect textures in FBO gutters.
If it's not even within the framebuffer's bufferWidth, we can just go to
the RAM as normal and skip the FBO.

Fixes #10045.
2017-11-05 13:03:09 -08:00
Unknown W. Brackets 78b5565035 GPU: Properly Release() FBOs.
In case we end up wanting to use those reference counts, let's use the
right API.
2017-11-05 12:45:02 -08:00
Henrik RydgårdandGitHub 2f305f9841 Merge pull request #10049 from unknownbrackets/vulkan-minor
Vulkan threading tweaks and minor
2017-11-05 19:39:43 +01:00
Unknown W. Brackets efbba31608 GPU: Restore initial readback on output.
Needed when the last rendered FB needs to be downloaded.
2017-11-05 08:44:13 -08:00
Unknown W. Brackets 2ad9eb047e Vulkan: Refcount framebuffer deletes.
Fixes crash in GoW when using a thread.
2017-11-05 08:44:12 -08:00
Henrik Rydgård fc60a2692c Buildfix again. Should fix #10046 this time. 2017-11-05 13:44:23 +01:00
Henrik Rydgård 5d0bd85a70 Unify a little bit of depal code. 2017-11-05 10:40:21 +01:00
Henrik Rydgård 2b7d1c1ded Vulkan: Fix bug in depal causing Sonic Rivals to be grayscale. 2017-11-05 10:37:22 +01:00
Henrik Rydgård 066ad46915 Minor depal state dirtying fix 2017-11-05 10:20:18 +01:00
Henrik Rydgård eb300d715c Add <cmath> include. Will hopefully help #10046 2017-11-05 10:14:45 +01:00
Henrik Rydgård d670948ad2 Cleanups and fixes around Vulkan stencil upload. thx unknown 2017-11-05 10:14:44 +01:00
Henrik Rydgård b991dd5bd3 Should be bufferWidth here, not width. Thanks unknown.
Get rid of Source.cpp, oops.
2017-11-05 10:14:33 +01:00
Henrik Rydgård 9e65ae1cef Fix issue in framebuffer size calculation when viewport is bogus in through mode. Fixes #10043. 2017-11-04 11:43:19 +01:00
Henrik Rydgård d5f8d484dd Tiny cleanups. 2017-11-04 10:08:53 +01:00
Henrik Rydgård b9443e54e3 Vulkan: Minor fixes. 2017-11-03 00:03:35 +01:00
Henrik Rydgård 8d0209c7e4 Stop leaking framebuffers on shutdown. Fix other shutdown issues. 2017-11-01 21:43:08 +01:00
Henrik RydgårdandGitHub b9d990ab02 Merge pull request #10042 from hrydgard/vulkan-stencil
Vulkan: Implement stencil upload (for Star Ocean).
2017-11-01 16:16:45 +01:00
Henrik Rydgård 5018e400f2 Remove some code duplication 2017-11-01 14:51:15 +01:00
Henrik Rydgård 41089ca284 Small fix for a bad block transfer in Soul Calibur 2017-11-01 14:43:00 +01:00
Henrik Rydgård ca7a2d06ca Vulkan: Implement stencil upload (for Star Ocean). 2017-11-01 14:18:39 +01:00
Henrik Rydgård 533f80a056 Fix bug in Vulkan's vertex shader generator, causing stretched characters in Jeanne D'arc. 2017-11-01 11:47:05 +01:00
Henrik Rydgård d92d78f54e Vulkan: Fix colors for low-bpp depal (actually fixing the shadows of ff-type0) 2017-11-01 08:49:49 +01:00