Commit Graph

9567 Commits

Author SHA1 Message Date
Henrik Rydgård 7cc59dcda1 Savedata multiload: Do a directory listing so we can filter missing directories faster. 2024-11-30 02:44:01 +01:00
Henrik Rydgård 5eeb15b30a Use Exists instead of GetFileInfo in more cases 2024-11-30 00:39:38 +01:00
Henrik Rydgård e4adc112ff ImDebugger: Add a basic texture browser 2024-11-29 19:30:38 +01:00
Henrik Rydgård 0e6fc8e0e3 Assorted warning fixes 2024-11-28 15:02:26 +01:00
Henrik Rydgård 541c1c0861 Remove some obsolete debugging stuff 2024-11-28 11:19:01 +01:00
Henrik Rydgård e59e3a9271 Add basic window for the output display 2024-11-27 01:37:03 +01:00
Henrik Rydgård 6763c13f88 ImGui: Finish implementing pipeline switching for all backends 2024-11-27 01:19:05 +01:00
Henrik Rydgård 09779e0f44 ImGui drawing: Allow varying the pipeline when binding textures 2024-11-26 19:59:09 +01:00
Henrik Rydgård e82b7f788e Implement texture binding in draw batches. Framebuffer viewer now works in Vulkan. 2024-11-26 09:22:35 +01:00
Henrik Rydgård e66516eb50 ImDebugger: Add ability to rename function symbols 2024-11-23 23:23:52 +01:00
Henrik Rydgård 194b2ce076 Ge Debugger: Add a framebuffer listing, along with some plumbing 2024-11-23 23:23:48 +01:00
Henrik Rydgård 3a5968ba33 Don't block the render thread while the CPU is paused. This is a prereq for imgui debuggers. 2024-11-05 12:53:21 +01:00
Henrik Rydgård 294584c608 GCC/llvm: Enable a lot more warnings, error on missing return value 2024-11-04 11:54:45 +01:00
Henrik Rydgård dd8f9b682f Don't crash on trying to re-record a GE dump 2024-11-01 20:27:09 +01:00
Henrik Rydgård 4016539c85 Pre-release shader cache version bump for safety 2024-10-29 13:19:58 +01:00
Henrik Rydgård 14bb7a6062 Reduce Windows debugger crashes on shutdown 2024-10-29 11:20:03 +01:00
Henrik Rydgård ab1072224f Cleanup, add another GPU stat 2024-10-29 08:18:41 +01:00
Henrik Rydgård 10db7de53c Prevent bound depal and framebuffer texture views from lingering between frames
Should help #19557
2024-10-29 08:11:39 +01:00
Henrik Rydgård 1221a6e928 Minor code cleanups 2024-10-28 17:50:34 +01:00
Henrik Rydgård 6a7435341e Some reporting cleanups 2024-10-28 17:25:40 +01:00
Henrik Rydgård 56a164a14e Handle one more error case in presentation 2024-10-28 17:02:03 +01:00
Henrik Rydgård 1b769b61b1 Fragment shader: Don't error on bad blend eqs, instead use default eq (add) 2024-10-25 21:54:57 +02:00
Henrik Rydgård 8991329de4 GPUCommon::PerformMemoryCopy: Add a debug assert 2024-10-25 21:31:51 +02:00
Henrik Rydgård 7d24fca4e2 Crashfix when switching buffered/non-buffered with the game running 2024-10-25 12:00:28 +02:00
Henrik Rydgård 7e952ab795 Delete unused code, fix a comment. 2024-10-23 10:55:46 +02:00
Henrik Rydgård a545d3074f Do some renaming, dedupe some strings (old commit resurrected), add an assert 2024-10-22 22:28:06 +02:00
Henrik Rydgård f54d701a2e Decentralize the assert for AllocateAlignedMemory failures 2024-10-22 21:49:50 +02:00
Henrik Rydgård b10c4f7fae Crashfix, warning fix, cleanup 2024-10-22 14:15:47 +02:00
Henrik Rydgård 3a4b27b086 Fix some more presentation issues 2024-10-22 12:29:32 +02:00
Henrik Rydgård 669c4452cc More presentation fixes 2024-10-17 22:21:25 +02:00
Henrik Rydgård 843fe22968 Remove superfluous .c_str() 2024-10-17 22:21:07 +02:00
Henrik Rydgård 858f37b8fc Add a couple of asserts (to make things error out earlier) 2024-10-17 21:01:58 +02:00
Henrik Rydgård a062e5192b Fix issue where PresentedThisFrame didn't work on SoftGPU, causing issues 2024-10-16 15:53:42 +02:00
Henrik Rydgård 2c283fbb07 Minor cleanups, crashfixes 2024-10-14 23:57:19 +02:00
Henrik Rydgård 21bf1c588f Ignore single imm point draws, that are accidentally kicked off when games initialize the GPU. 2024-10-14 14:26:44 +02:00
Henrik Rydgård e9c7eaf427 Be more consistent with NotifyPresent
..
2024-10-14 14:26:44 +02:00
Henrik Rydgård 6797a24199 Texture saving: Try to limp along if memory allocation of buffer memory fails 2024-10-10 16:01:00 +02:00
Henrik Rydgård e51c58716b Fix minor code issues flagged by PVS-Studio and reported by alphrixus. 2024-10-10 14:10:30 +02:00
Henrik Rydgård 3d31b4ac4c Fix possible framebuffer binding bug in EmuScreen 2024-10-02 16:21:53 +02:00
Henrik Rydgård 9b8f18298a Translation fixes, etc
Thanks @TotalCaesar659
2024-09-27 10:15:52 +02:00
Henrik Rydgård 027385d218 Merge pull request #19491 from hrydgard/vertex-decoder-sanity-check
DrawEngineCommon: Enforce the limit on vertex decoding
2024-09-26 00:56:40 +02:00
Henrik Rydgård 3a4defe210 DrawEngineCommon: Enforce the limit on vertex decoding
Should help #18894 which draws using a nonsense index buffer sometimes,
causing problems since we decode the whole range...
2024-09-26 00:41:01 +02:00
Henrik Rydgård f7af5a7743 When reinterpreting color between same-sized framebuffers sharing a z-buffer, copy the Z.
Fixes socom character customization screen, #19245
2024-09-26 00:16:55 +02:00
Henrik Rydgård dfca3dd87a Work around annoying assert in debug memory allocator on 32-bit Windows 2024-09-25 23:24:25 +02:00
Henrik Rydgård 702e77454a Hardware transform: Clamp the specular coefficient to 0.0 before taking the power. 2024-09-25 21:09:13 +02:00
Henrik Rydgård c451b41b8b Merge pull request #19470 from hrydgard/for-based-loop-cpp17
Rebase of #18559 (For based loop cpp17 by GermanAizek)
2024-09-18 13:25:34 +02:00
sum2012 0bce42cc33 More Ignore address in gpu (#16303)
* More Ignore address 0 in gpu

Fix #16297

* Change to ignore bad memory access

* Update SoftGpu.cpp

---------

Co-authored-by: Henrik Rydgård <hrydgard@gmail.com>
2024-09-18 09:48:22 +00:00
Henrik Rydgård fb80ad6370 Merge pull request #19413 from oltolm/d3d9_com_ptr
use ComPtr for D3D9
2024-09-18 11:33:07 +02:00
Herman Semenov 192650f551 [Core/HLE/GPU/D3D11/GLES] Using for based loop C++17 and replaced on structured binding map C++17 2024-09-18 11:10:10 +02:00
Henrik Rydgård 2ba4eaf3dd First part of the const changes etc 2024-09-17 15:13:13 +02:00