Henrik Rydgård
7cc59dcda1
Savedata multiload: Do a directory listing so we can filter missing directories faster.
2024-11-30 02:44:01 +01:00
Henrik Rydgård
5eeb15b30a
Use Exists instead of GetFileInfo in more cases
2024-11-30 00:39:38 +01:00
Henrik Rydgård
e4adc112ff
ImDebugger: Add a basic texture browser
2024-11-29 19:30:38 +01:00
Henrik Rydgård
0e6fc8e0e3
Assorted warning fixes
2024-11-28 15:02:26 +01:00
Henrik Rydgård
541c1c0861
Remove some obsolete debugging stuff
2024-11-28 11:19:01 +01:00
Henrik Rydgård
e59e3a9271
Add basic window for the output display
2024-11-27 01:37:03 +01:00
Henrik Rydgård
6763c13f88
ImGui: Finish implementing pipeline switching for all backends
2024-11-27 01:19:05 +01:00
Henrik Rydgård
09779e0f44
ImGui drawing: Allow varying the pipeline when binding textures
2024-11-26 19:59:09 +01:00
Henrik Rydgård
e82b7f788e
Implement texture binding in draw batches. Framebuffer viewer now works in Vulkan.
2024-11-26 09:22:35 +01:00
Henrik Rydgård
e66516eb50
ImDebugger: Add ability to rename function symbols
2024-11-23 23:23:52 +01:00
Henrik Rydgård
194b2ce076
Ge Debugger: Add a framebuffer listing, along with some plumbing
2024-11-23 23:23:48 +01:00
Henrik Rydgård
3a5968ba33
Don't block the render thread while the CPU is paused. This is a prereq for imgui debuggers.
2024-11-05 12:53:21 +01:00
Henrik Rydgård
294584c608
GCC/llvm: Enable a lot more warnings, error on missing return value
2024-11-04 11:54:45 +01:00
Henrik Rydgård
dd8f9b682f
Don't crash on trying to re-record a GE dump
2024-11-01 20:27:09 +01:00
Henrik Rydgård
4016539c85
Pre-release shader cache version bump for safety
2024-10-29 13:19:58 +01:00
Henrik Rydgård
14bb7a6062
Reduce Windows debugger crashes on shutdown
2024-10-29 11:20:03 +01:00
Henrik Rydgård
ab1072224f
Cleanup, add another GPU stat
2024-10-29 08:18:41 +01:00
Henrik Rydgård
10db7de53c
Prevent bound depal and framebuffer texture views from lingering between frames
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Should help #19557
2024-10-29 08:11:39 +01:00
Henrik Rydgård
1221a6e928
Minor code cleanups
2024-10-28 17:50:34 +01:00
Henrik Rydgård
6a7435341e
Some reporting cleanups
2024-10-28 17:25:40 +01:00
Henrik Rydgård
56a164a14e
Handle one more error case in presentation
2024-10-28 17:02:03 +01:00
Henrik Rydgård
1b769b61b1
Fragment shader: Don't error on bad blend eqs, instead use default eq (add)
2024-10-25 21:54:57 +02:00
Henrik Rydgård
8991329de4
GPUCommon::PerformMemoryCopy: Add a debug assert
2024-10-25 21:31:51 +02:00
Henrik Rydgård
7d24fca4e2
Crashfix when switching buffered/non-buffered with the game running
2024-10-25 12:00:28 +02:00
Henrik Rydgård
7e952ab795
Delete unused code, fix a comment.
2024-10-23 10:55:46 +02:00
Henrik Rydgård
a545d3074f
Do some renaming, dedupe some strings (old commit resurrected), add an assert
2024-10-22 22:28:06 +02:00
Henrik Rydgård
f54d701a2e
Decentralize the assert for AllocateAlignedMemory failures
2024-10-22 21:49:50 +02:00
Henrik Rydgård
b10c4f7fae
Crashfix, warning fix, cleanup
2024-10-22 14:15:47 +02:00
Henrik Rydgård
3a4b27b086
Fix some more presentation issues
2024-10-22 12:29:32 +02:00
Henrik Rydgård
669c4452cc
More presentation fixes
2024-10-17 22:21:25 +02:00
Henrik Rydgård
843fe22968
Remove superfluous .c_str()
2024-10-17 22:21:07 +02:00
Henrik Rydgård
858f37b8fc
Add a couple of asserts (to make things error out earlier)
2024-10-17 21:01:58 +02:00
Henrik Rydgård
a062e5192b
Fix issue where PresentedThisFrame didn't work on SoftGPU, causing issues
2024-10-16 15:53:42 +02:00
Henrik Rydgård
2c283fbb07
Minor cleanups, crashfixes
2024-10-14 23:57:19 +02:00
Henrik Rydgård
21bf1c588f
Ignore single imm point draws, that are accidentally kicked off when games initialize the GPU.
2024-10-14 14:26:44 +02:00
Henrik Rydgård
e9c7eaf427
Be more consistent with NotifyPresent
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..
2024-10-14 14:26:44 +02:00
Henrik Rydgård
6797a24199
Texture saving: Try to limp along if memory allocation of buffer memory fails
2024-10-10 16:01:00 +02:00
Henrik Rydgård
e51c58716b
Fix minor code issues flagged by PVS-Studio and reported by alphrixus.
2024-10-10 14:10:30 +02:00
Henrik Rydgård
3d31b4ac4c
Fix possible framebuffer binding bug in EmuScreen
2024-10-02 16:21:53 +02:00
Henrik Rydgård
9b8f18298a
Translation fixes, etc
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Thanks @TotalCaesar659
2024-09-27 10:15:52 +02:00
Henrik Rydgård
027385d218
Merge pull request #19491 from hrydgard/vertex-decoder-sanity-check
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DrawEngineCommon: Enforce the limit on vertex decoding
2024-09-26 00:56:40 +02:00
Henrik Rydgård
3a4defe210
DrawEngineCommon: Enforce the limit on vertex decoding
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Should help #18894 which draws using a nonsense index buffer sometimes,
causing problems since we decode the whole range...
2024-09-26 00:41:01 +02:00
Henrik Rydgård
f7af5a7743
When reinterpreting color between same-sized framebuffers sharing a z-buffer, copy the Z.
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Fixes socom character customization screen, #19245
2024-09-26 00:16:55 +02:00
Henrik Rydgård
dfca3dd87a
Work around annoying assert in debug memory allocator on 32-bit Windows
2024-09-25 23:24:25 +02:00
Henrik Rydgård
702e77454a
Hardware transform: Clamp the specular coefficient to 0.0 before taking the power.
2024-09-25 21:09:13 +02:00
Henrik Rydgård
c451b41b8b
Merge pull request #19470 from hrydgard/for-based-loop-cpp17
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Rebase of #18559 (For based loop cpp17 by GermanAizek)
2024-09-18 13:25:34 +02:00
sum2012
0bce42cc33
More Ignore address in gpu ( #16303 )
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* More Ignore address 0 in gpu
Fix #16297
* Change to ignore bad memory access
* Update SoftGpu.cpp
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Co-authored-by: Henrik Rydgård <hrydgard@gmail.com >
2024-09-18 09:48:22 +00:00
Henrik Rydgård
fb80ad6370
Merge pull request #19413 from oltolm/d3d9_com_ptr
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use ComPtr for D3D9
2024-09-18 11:33:07 +02:00
Herman Semenov
192650f551
[Core/HLE/GPU/D3D11/GLES] Using for based loop C++17 and replaced on structured binding map C++17
2024-09-18 11:10:10 +02:00
Henrik Rydgård
2ba4eaf3dd
First part of the const changes etc
2024-09-17 15:13:13 +02:00