Unknown W. Brackets
3eb0450998
Depal: Reapply texture when bounds change.
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Since we need each slice of the texture when we use bounds to reduce the
size. Fixes #10951 .
2018-04-22 10:43:46 -07:00
Unknown W. Brackets
3f3dd6b3bb
Vulkan: Fix shutdown crash when device lost called.
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Fixes #10917 .
2018-04-14 13:14:20 -07:00
Henrik Rydgård and GitHub
03c2292ae9
Merge pull request #10915 from unknownbrackets/warnings
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Warning fixes
2018-04-14 20:30:26 +02:00
Unknown W. Brackets
cddc7b5dc5
Vulkan: Fix cache file error handling warnings.
2018-04-14 10:59:41 -07:00
Henrik Rydgård
f17890623c
Shader depal: fix bilinear filter coord
2018-04-13 20:57:36 +02:00
Henrik Rydgård
fb7a63bd11
Implement shader depal for GL as well, but disabled by default.
2018-04-13 20:00:14 +02:00
Henrik Rydgård
0ac6cea34d
Add a queue processing hack for Sonic Rivals too. Now it's fast.
2018-04-13 18:05:04 +02:00
Henrik Rydgård
413a204138
Vulkan: Semi-gross hack that massively improves the perf of MGS2:Acid.
2018-04-13 17:32:56 +02:00
Henrik Rydgård
81276c8862
Fix various bugs.
2018-04-13 14:19:05 +02:00
Henrik Rydgård
69bd427ca2
Shader depal: Implement bilinear filtering.
2018-04-13 14:19:05 +02:00
Henrik Rydgård
29c41c6a35
Implement shader depal for Vulkan. See #10908 . Bilinear filter not yet implemented.
2018-04-13 14:19:01 +02:00
Henrik Rydgård
117dad8a48
Just add some constants for the GL texture slots.
2018-04-13 09:11:08 +02:00
Henrik Rydgård
163350bbcd
Vulkan/D3D11: Make some space in the base uniform buffer by consolidating the spline parameters into one variable.
2018-04-13 08:58:05 +02:00
Henrik Rydgård
a3ed87bca5
Some comment fixes and cleanup.
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Not much point warning for those MIPS instructions - if games use them,
they use them carefully because games can't catch that exception anyway.
2018-04-12 12:00:19 +02:00
Henrik Rydgård
31ae11ecc8
Don't forget to dirty some state after depal. May help #10906 ?
2018-04-12 11:59:18 +02:00
Henrik Rydgård
23052b5a6b
Buildfix.
2018-04-10 16:28:06 +02:00
Henrik Rydgård
02ea4b5efa
Inner interpreter safety check - in hw skinning mode, we need to flush if any part of the vertex format changes.
2018-04-10 14:37:32 +02:00
Henrik Rydgård
dbe52c8135
Remove some obsolete checks - software skinning is now supported even if morphcount isn't 1.
2018-04-10 13:09:01 +02:00
Henrik Rydgård
00f3bf6102
Revert "Start removing support for hardware skinning."
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This reverts commit dcb773d624 .
2018-04-10 12:31:21 +02:00
Henrik Rydgård
ccd594dae7
Revert "VertexLoader: Remove now-unused weights translation code"
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This reverts commit 44100c6c1d .
2018-04-10 12:30:49 +02:00
Henrik Rydgård
0345e1a7d4
Revert "Oops, fix hardware tess in Vulkan (after removing hw skinning, we need to adjust the binding number)"
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This reverts commit 87575910df .
2018-04-10 12:28:30 +02:00
Henrik Rydgård
36fd2711d6
Revert "Remove further remains of hardware skinning."
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This reverts commit 40db61a680 .
2018-04-10 12:22:41 +02:00
Henrik Rydgård
7de3edb46c
Revert "Remove gstate_c.deferredVertTypeDirty"
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This reverts commit fcdb816235 .
2018-04-10 12:22:41 +02:00
Henrik Rydgård
8953d7ff73
Revert "Comment fixes, reindentation."
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This reverts commit 6fa9fcefb2 .
2018-04-10 12:14:23 +02:00
Henrik Rydgård
1c99ebcbcc
Fix DecFmt bug
2018-04-10 12:12:47 +02:00
Henrik Rydgård
6a90b8fbb4
Revert "Further cleanup after the removal of hardware skinning."
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This reverts commit f086a0915f .
Increment the shader cache version. Restore some more.
2018-04-10 11:38:02 +02:00
Henrik Rydgård
69309aa400
Revert "Remove some remains of software skinning"
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This reverts commit 2d33d526b8 .
2018-04-10 11:21:56 +02:00
Henrik Rydgård
e784d1a29c
Vulkan: Ease off on the allocator "slab pressure" if texture scaling is enabled.`
2018-04-07 10:40:49 +02:00
Unknown W. Brackets
d07a124a90
Vulkan: Increase base slab allocation size.
2018-04-06 21:43:18 -07:00
Unknown W. Brackets
99d16b2202
Vulkan: Add tags to UI textures too.
2018-04-06 21:43:18 -07:00
Unknown W. Brackets
5f27a2e60a
Vulkan: Track tags on emu textures.
2018-04-06 21:43:18 -07:00
Unknown W. Brackets
fd183715ec
Vulkan: Decimate when there are many slabs.
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This helps avoid one little texture holding onto a whole slab.
Won't change behavior when they are full, since then the cacheSizeEstimate
should be fairly high.
2018-04-06 21:42:32 -07:00
Henrik Rydgård
ca0fb77080
Assorted cleanups. Don't assert on no clear mask.
2018-04-06 23:29:44 +02:00
Henrik Rydgård
86966684d4
Vulkan: Remove the wrapper struct around VulkanTexture
2018-04-05 23:23:14 +02:00
Henrik Rydgård
2cd8bd9bc3
Fixes to in-game GPU shutdown/switching. Fixes #10860
2018-04-05 20:26:29 +02:00
Henrik Rydgård
398d375568
Fix issue in TextureCacheGLES::DeviceRestore
2018-04-05 20:17:30 +02:00
Henrik Rydgård
b06df3536e
Auto unregister push buffer on deletion.
2018-04-05 17:53:03 +02:00
Henrik Rydgård
feb3870f7d
Also take control over Begin/End
2018-04-05 17:34:32 +02:00
Henrik Rydgård
8d6bbc54a9
Minor refactoring moving creation/deletion of GLPushBuffer to GLRenderManager
2018-04-05 17:31:12 +02:00
Henrik Rydgård
1d6263d5eb
More GL shutdown fixes. Partially fixes #10868
2018-04-05 12:28:59 +02:00
Henrik Rydgård and GitHub
d3164d77d4
Merge pull request #10845 from LunaMoo/SSAAflag
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Add SSAA flag for post process shaders
2018-04-04 15:40:26 +02:00
Unknown W. Brackets
d70568abd2
GPU: Fix s8 norm with skin and morph.
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Fixes #10851 .
2018-04-02 19:18:16 -07:00
LunaMoo
ffac542f95
Change to int to allow higher supersampling scale.
2018-04-02 13:44:28 +02:00
Unknown W. Brackets
c6ef547176
GLES: Show post-shader compile errors to user.
2018-04-01 19:47:19 -07:00
Unknown W. Brackets
98d4131003
Vulkan: Show post-shader compile errors to user.
2018-04-01 19:47:19 -07:00
Unknown W. Brackets
db756b6aeb
GLES: Show post-shader translate errors to user.
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Usually these should be syntax errors, so better to let them know it
happened.
2018-04-01 19:47:02 -07:00
LunaMoo
199106cad6
Add SSAA flag for post process shaders,
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enforces 2x auto resolution, to be used with blurry effects
Also includes a perf. friendly example using simplified gauss filter
2018-04-01 17:00:10 +02:00
Henrik Rydgård
170b600835
Oops, fix mistake in #10834
2018-03-29 16:21:58 +02:00
Henrik Rydgård and GitHub
1b39b4b16c
Merge pull request #10833 from hrydgard/texcache-fb-fix
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When binding a framebuffer to a texcache entry, delete its texture. Should help #10823
2018-03-29 16:01:22 +02:00
Henrik Rydgård
d160292f54
Include renderpass definition in Vulkan shader cache entries, should make it more effective again.
2018-03-29 14:36:04 +02:00