Henrik Rydgård
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22a8d9c3ce
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Merge pull request #1162 from raven02/patch-3
Add option to toggle mipmapping for Android, default false
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2013-04-02 23:03:24 -07:00 |
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raven02
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87e24ea938
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Add option to toggle mipmapping , default false
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2013-04-03 07:38:13 +08:00 |
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raven02
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71ede82f6d
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Fix in-game flickering in Dissidia Final Fantasy
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2013-04-03 06:36:37 +08:00 |
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Unknown W. Brackets
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44b22bc6ff
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Fix shader compilation error.
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2013-04-02 07:26:36 -07:00 |
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BeaR
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b3aa63f64f
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Modifying shade mapping in HW and SW
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2013-04-02 12:24:22 +02:00 |
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BeaR
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da1b345cd4
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HW T&L: Change unlitcolor initialization and cleanup fragmentshader formatting
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2013-04-02 12:24:22 +02:00 |
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Unknown W. Brackets
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ec009bc299
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Cleanup a few GPU error codes.
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2013-03-31 23:57:03 -07:00 |
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Unknown W. Brackets
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b8e4c72f04
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Maintain the stack per displaylist, not globally.
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2013-03-31 23:57:03 -07:00 |
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Unknown W. Brackets
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affe91cb3b
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Refactor some GPU methods to return errors.
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2013-03-31 23:57:03 -07:00 |
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Unknown W. Brackets
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0f15a5eae6
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Move the pc-management cmds to GPUCommon.
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2013-03-31 23:57:02 -07:00 |
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Henrik Rydgard
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a9e436fcc1
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Fix DXT5 alpha channel
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2013-03-29 23:38:14 +01:00 |
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Henrik Rydgard
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63463f7959
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Clamp render targets to 512x512 psp pixels.
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2013-03-28 20:19:09 +01:00 |
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raven02
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6396324f57
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Add few isEnabled() in GPUState for Alpha/Color/Lighting/Texture Test
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2013-03-27 18:35:54 +08:00 |
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Henrik Rydgård
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f7942f2724
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Merge pull request #1081 from raven02/patch-17
Add glstate.dither.enable() to StateMapping
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2013-03-26 01:15:13 -07:00 |
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Unknown W. Brackets
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e4223dbcb0
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Simplify adding report messages, add a bunch more.
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2013-03-26 00:54:00 -07:00 |
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raven02
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719e225e7b
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Add glstate.dither.disable()
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2013-03-26 15:36:13 +08:00 |
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raven02
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8280d6e9ae
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Add glstate.dither.enable()
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2013-03-26 14:50:37 +08:00 |
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raven02
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68faecd87c
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minor cleanup only
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2013-03-25 22:57:40 +08:00 |
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raven02
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51fdd2a665
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Enable ColorTest
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2013-03-25 22:36:56 +08:00 |
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Unknown W. Brackets
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afbde31b42
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Add some OpenGL related reporting errors.
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2013-03-24 09:45:43 -07:00 |
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raven02
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f4fc0112c8
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int sign match for gstate_c.curRTWidth/gstate_c.curRTHeight
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2013-03-24 21:25:38 +08:00 |
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Henrik Rydgard
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055a11cbdb
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Don't forget to free the vertex decoders..
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2013-03-24 12:31:00 +01:00 |
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Henrik Rydgard
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d96c588288
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Cache vertex decoders. No big boost now, but opens for optimizing them more, and lets us keep stats of the most common ones.
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2013-03-24 12:28:42 +01:00 |
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Henrik Rydgard
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2351efc584
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Cleanup IndexGenerator
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2013-03-24 11:36:56 +01:00 |
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raven02
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81fe409748
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Better match SW mode with HW one
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2013-03-24 17:34:30 +08:00 |
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Henrik Rydgard
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57e82619ca
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Fix some glitches that were caused by the MH glitch fix (wrong prim..). Also some cleanup.
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2013-03-24 01:13:02 +01:00 |
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Henrik Rydgard
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38e7a9ed42
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Fix bug in SW Transform where no UV would be generated if there was none in the vertices.
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2013-03-23 14:30:55 +01:00 |
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Henrik Rydgard
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b4977610cc
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Smarter draw call joining, fixing MH vertex glitches. Thanks bovine for identifying the issue.
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2013-03-23 13:12:52 +01:00 |
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Henrik Rydgard
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d5035e80e4
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Merge branch 'patch-10' of https://github.com/raven02/ppsspp into raven02-patch-10
Conflicts:
GPU/GLES/TransformPipeline.cpp
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2013-03-22 20:34:49 +01:00 |
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Henrik Rydgard
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41b862c689
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warning fixes
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2013-03-22 19:59:16 +01:00 |
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raven02
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9c79814c0a
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Remove disabled_ variable entirely
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2013-03-22 23:58:13 +08:00 |
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raven02
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76ecaaff5f
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Put Vec3 norm and bool hasNormal in better place
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2013-03-22 22:58:37 +08:00 |
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raven02
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4809be7786
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Fix missing/wrong color screen in Last Ranker/Digimon.World.Re.Digitize/Saint Seiya Omega
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2013-03-22 22:03:05 +08:00 |
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raven02
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153bb28f81
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Add hasNormal
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2013-03-22 21:45:59 +08:00 |
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raven02
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3f0d8cba83
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Fix black screen issue in SW T&L
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2013-03-22 20:54:46 +08:00 |
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raven02
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6429707d4e
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Fix MotoGP broken in buffered mode
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2013-03-18 23:04:17 +08:00 |
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raven02
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ada37f06cb
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spacing fix
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2013-03-16 21:37:56 +08:00 |
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raven02
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0b6a762c1b
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Typo
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2013-03-16 21:05:41 +08:00 |
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raven02
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49befb3d41
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Flip in throughmode for HW T&L
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2013-03-16 20:35:51 +08:00 |
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raven02
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10e8dc2693
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Flip in throughmode for SW T&L
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2013-03-16 20:34:49 +08:00 |
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Henrik Rydgard
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46b2e15945
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Set _CRT_SECURE_NO_WARNINGS
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2013-03-16 09:17:39 +01:00 |
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Henrik Rydgard
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f67743b769
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Fix scissor rectangle being one pixel too small.
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2013-03-16 08:54:39 +01:00 |
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Henrik Rydgard
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b1108f3290
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Respect the size of the current FBO when drawing. Some cleanup.
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2013-03-16 00:40:37 +01:00 |
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Henrik Rydgard
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13c2905f05
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Buildfix (typo)
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2013-03-15 23:24:13 +01:00 |
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Henrik Rydgard
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c8379e3db5
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Allow display addresses within RAM, draw the pixels at end of frame.
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2013-03-15 22:50:35 +01:00 |
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Henrik Rydgard
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cf458dba60
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gpu: Add support for scissor rectangle
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2013-03-15 22:24:16 +01:00 |
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Henrik Rydgard
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bef3ef7fac
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Fix aspect ratio in unbuffered mode
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2013-03-15 21:22:17 +01:00 |
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Henrik Rydgard
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1f5b6b7f59
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Logging changes and cleanup
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2013-03-15 21:01:57 +01:00 |
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Henrik Rydgard
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363522fdab
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gpu: unbind stuff that might get deleted
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2013-03-11 22:22:22 +01:00 |
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Henrik Rydgard
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724a7c8c93
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Revert latest fliptexture hack. This seems to work better.
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2013-03-11 20:26:47 +01:00 |
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