Commit Graph

1268 Commits

Author SHA1 Message Date
Unknown W. Brackets 653c036ac8 Debugger: Fix crash in software renderer.
The clut isn't set by sampler state, it's set normally by the binner.
2022-01-16 21:53:55 -08:00
Unknown W. Brackets 206d586c1f softgpu: Fix block transfer flush detection.
Fixes video graphics in Gods Eater Burst.
2022-01-16 21:40:19 -08:00
Unknown W. Brackets fcc3b7684e softgpu: Use SSE in lighting param computation.
The compiler couldn't figure this out.  Halves time in this func.
2022-01-16 21:31:53 -08:00
Unknown W. Brackets 73c143c44c softgpu: Precompute some of screen space multiply.
This at least avoids the shifts and makes it easier to vectorize.
Only helps a little.
2022-01-16 21:31:53 -08:00
Unknown W. Brackets 31745110e8 softpu: Premultiply matrix transforms.
Where possible, we can skip some multiplies per vertex.
2022-01-16 21:31:52 -08:00
Unknown W. Brackets 12a4c63fc7 softgpu: Precompute state for vertex transform.
Doesn't help a ton, but with lots of verts can improve a percent or two.
2022-01-16 21:31:52 -08:00
Unknown W. Brackets 423ec76258 softgpu: Correct texsize flush annotation. 2022-01-16 21:09:43 -08:00
Unknown W. Brackets 83adc44c2b softgpu: Heuristic to avoid over-draining.
Some games (i.e. VC3) benefit from an early drain, since they get more
done while processing more verts.  Others finish the draw quickly, and
then cause significant overhead in queueing new threads.

This attempts to balance the two, and improves Call of Duty and Blade
Dancer.
2022-01-16 21:09:28 -08:00
Henrik Rydgård bdc69f5171 Merge pull request #15317 from unknownbrackets/softgpu-lighting
softgpu: Precompute lighting parameters
2022-01-17 01:06:35 +01:00
Unknown W. Brackets 1764111a4b softgpu: Reduce wasted memory. 2022-01-16 11:49:41 -08:00
Unknown W. Brackets 2797e035df softgpu: Precompute lighting parameters.
In many cases, games use lighting just for diffuse or something, this
helps skip what's not needed too.  Good improvement in a scene from a
Naruto game.
2022-01-16 11:27:53 -08:00
Unknown W. Brackets cb5ac04d16 softgpu: Tune some queue sizes for perf.
Using a chunk of RAM for this, but mostly with many threads.
2022-01-16 11:27:43 -08:00
Unknown W. Brackets d95475e021 softgpu: Expose flush reasons/times in debug stats. 2022-01-16 11:27:42 -08:00
Unknown W. Brackets 7e5f03eed1 softgpu: Reduce flushing for smaller textures. 2022-01-16 08:23:52 -08:00
Unknown W. Brackets 86749a3fe0 softgpu: Flush block xfer only on overlap too. 2022-01-16 08:23:17 -08:00
Unknown W. Brackets 2de7993dc5 softgpu: Decorate some stats for flushes. 2022-01-16 08:23:15 -08:00
Unknown W. Brackets cc155ec460 softgpu: Avoid texture/CLUT flush unless overlap.
Only need to flush here if there's some overlap in the target.
2022-01-16 08:22:13 -08:00
Unknown W. Brackets 9466dc6397 softgpu: Flush on offset changes. 2022-01-16 08:14:10 -08:00
Unknown W. Brackets d6fa301ab1 softgpu: Track CLUTs as states for binning.
This way we can have multiple CLUTs in process at once, which helps.
2022-01-16 08:14:09 -08:00
Henrik Rydgård ba63d9cf09 Merge pull request #15312 from unknownbrackets/softgpu-state
softgpu: Fix alpha blend with one/zero
2022-01-16 10:32:28 +01:00
Unknown W. Brackets 18f2a45a6a softgpu: Allow binning across prim calls. 2022-01-16 00:49:49 -08:00
Henrik Rydgård 9bef900cd7 Merge pull request #15311 from unknownbrackets/softgpu-state
Avoid gstate references in rasterizerization
2022-01-16 09:40:25 +01:00
Unknown W. Brackets 2ad7d8ed29 softgpu: Fix alpha blend with one/zero.
Wasn't setting the fixed value constants in these cases, so need to handle
in the C++ version.
2022-01-16 00:38:49 -08:00
Unknown W. Brackets fc292b127b softgpu: Correct dither matrix lookup.
Oops, need to wrap x/y, of course...
2022-01-15 23:51:21 -08:00
Unknown W. Brackets 6da7765309 softgpu: Correct logic op state update. 2022-01-15 22:31:28 -08:00
Unknown W. Brackets b42ebe15d8 softgpu: Fix off-by-one size limit on bin queues. 2022-01-15 21:59:23 -08:00
Unknown W. Brackets 2539fb7c3c softgpu: Tune queue push/pop to reduce overhead.
These aren't safetly atomic with concurrent pushers or poppers, but as
long as there's only one of each, they're still safe.

Shaves a decent % off Drain time for heavy scenes.
2022-01-15 20:18:49 -08:00
Unknown W. Brackets 6896a7a64e softgpu: Use cached state for screen offset. 2022-01-15 18:20:25 -08:00
Unknown W. Brackets edb79d968f softgpu: Cache CLUT params in sampler state.
And now there's no more gstate for pixel drawing or sampling.  Just a
little left in rasterization.
2022-01-15 18:09:09 -08:00
Unknown W. Brackets c0e85e6170 softgpu: Move texenv color into sampler state. 2022-01-15 17:52:40 -08:00
Unknown W. Brackets ad3635c82a softgpu: Move tex size to cached state. 2022-01-15 17:22:43 -08:00
Unknown W. Brackets 02c5559393 softgpu: Remove z from DrawingCoords.
It's not really used much of anywhere, anyway.
2022-01-15 15:38:56 -08:00
Unknown W. Brackets bf2e060735 softgpu: Move c++ tex func to sampler.
It's not used anywhere else now.
2022-01-15 15:28:07 -08:00
Unknown W. Brackets a228b2ab6c softgpu: Use cached sampler state outside jit. 2022-01-15 15:26:26 -08:00
Unknown W. Brackets a2abf9402b softgpu: Cache line drawing state. 2022-01-15 13:17:40 -08:00
Unknown W. Brackets 58455c8cf1 softgpu: Use cached state for clear write mask. 2022-01-15 13:03:11 -08:00
Unknown W. Brackets 092b03bd67 softgpu: Move fixed blend factor to draw pix state.
This is the last of the gstate.
2022-01-15 13:03:11 -08:00
Unknown W. Brackets f4f7ea2736 softgpu: Cache colortest params in draw pix state. 2022-01-15 13:03:11 -08:00
Unknown W. Brackets aa9d751248 softgpu: Cache alpha/stencil test masks in state. 2022-01-15 13:03:11 -08:00
Unknown W. Brackets acad2640dd softgpu: Cache logicOp in draw pixel state. 2022-01-15 13:03:10 -08:00
Unknown W. Brackets c0d548846f softgpu: Use cached write mask in draw pixel. 2022-01-15 13:03:10 -08:00
Unknown W. Brackets f1ce2e7715 softgpu: Cache minz/maxz in draw pixel state. 2022-01-15 13:03:10 -08:00
Unknown W. Brackets 0b3f096c01 softgpu: Cache strides in draw pixel state. 2022-01-15 13:03:10 -08:00
Unknown W. Brackets e9f3720e20 softgpu: Cache fog color draw pixel state. 2022-01-15 13:03:10 -08:00
Henrik Rydgård 165e0a12a9 Merge pull request #15305 from unknownbrackets/softgpu-opt
softgpu: Avoid double calculating screenpos
2022-01-15 20:58:09 +01:00
Unknown W. Brackets 880826bab4 softgpu: Remove disable of cached pixel state.
That mode is slower now (with the other state changes), and we don't want
to read gstate anymore anyway.
2022-01-15 11:22:50 -08:00
Unknown W. Brackets cf3384c993 softgpu: Avoid double calculating screenpos. 2022-01-15 11:22:36 -08:00
Unknown W. Brackets 3134bd1ff9 softgpu: Cleanup push/pop atomic handling.
Two concurrent push/pops would hazard, though we don't do that.
This improves perf a bit by avoiding an atomic read again.
2022-01-15 00:02:31 -08:00
Unknown W. Brackets c86a0157d8 softgpu: Remove old task.
Oops.
2022-01-14 20:52:20 -08:00
Unknown W. Brackets f091225572 softgpu: Stop storing model pos.
We don't even use this anywhere else.  Also skip needless Lerp on clip.
2022-01-14 20:36:09 -08:00