Henrik Rydgård
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e71ffc59a6
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Remove unnecessary IsStarted method
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2026-02-17 10:18:08 +01:00 |
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Henrik Rydgård
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eb234a1563
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Finish the split. Greatly simplifies the render code in EmuScreen.
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2026-02-08 10:46:16 +01:00 |
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Henrik Rydgård
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f01aaeafb1
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Split CopyDisplayToOutput in preparation for the next step
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2026-02-08 01:06:32 +01:00 |
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Henrik Rydgård
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991d7bdfab
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VertexDecoder: Refactor away lowerbound/upperbound parameters
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2026-02-05 13:26:17 +01:00 |
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Henrik Rydgård
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d9ba20ce99
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Add sanity checks in GPU::PerformMemoryCopy and GPU::PerformMemorySet
Part of #21055
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2026-01-01 14:43:14 +01:00 |
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Henrik Rydgård
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0cab218877
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Rework InstallZipScreen to work in portrait
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2025-11-23 21:24:29 +01:00 |
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Henrik Rydgård
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7853881210
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GPU header cleanup: Avoid including GPUCommon.h in some places
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2025-11-23 20:37:37 +01:00 |
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Henrik Rydgård
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67010ff2af
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Split the display layout config between landscape and portrait orientations
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2025-11-05 12:49:51 +01:00 |
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Henrik Rydgård
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8fb132b5a8
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Inline a function that was only used in one place.
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2025-11-04 13:35:45 +01:00 |
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Henrik Rydgård
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9293afa1c0
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Cleanup
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2025-05-15 10:32:07 +02:00 |
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Henrik Rydgård
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3e0fea509d
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Improve sanity checks for vertex ranges in GPU
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2025-05-14 09:39:14 +02:00 |
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Henrik Rydgård
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95cf9c2e28
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Just some constification
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2025-03-03 13:59:42 +01:00 |
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Henrik Rydgård
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3e198c53b2
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More include cleanup
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2024-12-18 13:57:26 +01:00 |
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Henrik Rydgård
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ee297e974d
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Move more code into SoftwareTransformCommon, cleanup
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2024-12-18 13:57:26 +01:00 |
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Henrik Rydgård
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db13c09c41
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Add break-on-count (with rudimentary UI), break on block transfer
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2024-12-17 11:24:07 +01:00 |
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Henrik Rydgård
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e1e9047de2
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Some renaming
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2024-12-17 09:56:46 +01:00 |
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Henrik Rydgård
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96cab3f267
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Rework the log manager to be more robust
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2024-12-16 12:33:58 +01:00 |
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Henrik Rydgård
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dda3ddf6b0
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Simplifications
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2024-12-15 16:09:42 +01:00 |
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Henrik Rydgård
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54d18bb343
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Lift some more debugging functionality into GPUCommon
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2024-12-15 14:03:05 +01:00 |
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Henrik Rydgård
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11dbae3457
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Remove the "DispatchFlush" mechanism, not convinced it's a win
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2024-12-15 13:42:05 +01:00 |
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Henrik Rydgård
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4223bcfae1
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Move the ownership of GPU breakpoints to GPUCommon
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2024-12-15 12:51:37 +01:00 |
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Henrik Rydgård
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638607d29a
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Refactor: Make GPUCommon own the framedump "recorder".
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2024-12-15 12:07:44 +01:00 |
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Henrik Rydgård
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9e019ae246
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Remove the notion of the GPU debugger being "Active". Now it's automatic.
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2024-12-15 11:12:53 +01:00 |
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Henrik Rydgård
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6baaa2607a
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GE debugger: Cleaner resume from steps. Fixes GE debugging in God of War.
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2024-12-13 20:36:31 +01:00 |
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Henrik Rydgård
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9a3cc7546b
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One more bit of simplification
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2024-12-13 19:35:40 +01:00 |
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Henrik Rydgård
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7643d38700
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Inline InterpretList into ProcessDLQueue. Makes it easier to understand the flow.
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2024-12-13 19:29:06 +01:00 |
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Henrik Rydgård
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a858032e46
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Remove obsolete accounting for time spent stepping the GE (we no longer block)
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2024-12-12 18:54:46 +01:00 |
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Henrik Rydgård
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c756842b7b
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Im Ge debugger: Gray out disabled state (state that belongs to disabled features)
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2024-12-10 16:38:36 +01:00 |
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Henrik Rydgård
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c842e3f137
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Fix discrepancy between stepping and running across frame endings. Add some more menu options in the ImDebugger
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2024-12-10 01:06:04 +01:00 |
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Henrik Rydgård
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5f83e48280
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Move the ge debugger window back out from GPUCommon
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2024-12-06 09:50:00 +01:00 |
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Henrik Rydgård
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2c8e78408b
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Add basic vertex data viewer (with the same flaws as the old one)
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2024-12-06 09:29:12 +01:00 |
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Henrik Rydgård
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51ae6ce898
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Small simplification
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2024-12-05 10:55:19 +01:00 |
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Henrik Rydgård
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474e7acf54
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Hook up the new (bare-bones) ImGui debug window to GPU stepping, fix stepping.
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2024-12-05 00:51:59 +01:00 |
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Henrik Rydgård
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9ed8d8871e
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Ge stepping without wait: Tex/Prim stepping works. Draw/Single have issues.
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2024-12-05 00:36:48 +01:00 |
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Henrik Rydgård
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c25e6b3933
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Add "Split syscall" mechanism
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2024-12-05 00:05:39 +01:00 |
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Henrik Rydgård
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e977906d75
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Lift out running the display list to the callers.
This has one tricky case though...
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2024-12-03 22:35:36 +01:00 |
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Henrik Rydgård
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63c0305301
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Delete unused enum, add a new parameter bool
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2024-12-03 22:35:36 +01:00 |
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Henrik Rydgård
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0df2a40487
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Remove the "GPUInterface" base class. Not really useful, GPUCommon is pretty much the same thing.
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2024-12-02 11:12:14 +01:00 |
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Henrik Rydgård
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102d62deab
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More GE debugging prep
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2024-12-02 10:34:26 +01:00 |
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Henrik Rydgård
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16c6855ef0
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Plumb through a basic Ge debugger window (no real functionality yet)
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2024-12-01 23:04:42 +01:00 |
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Henrik Rydgård
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e94defbb15
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Get the CORE_RUNNING_GE coreState working!
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2024-12-01 22:49:18 +01:00 |
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Henrik Rydgård
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e4adc112ff
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ImDebugger: Add a basic texture browser
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2024-11-29 19:30:38 +01:00 |
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Henrik Rydgård
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194b2ce076
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Ge Debugger: Add a framebuffer listing, along with some plumbing
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2024-11-23 23:23:48 +01:00 |
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Henrik Rydgård
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a062e5192b
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Fix issue where PresentedThisFrame didn't work on SoftGPU, causing issues
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2024-10-16 15:53:42 +02:00 |
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Herman Semenov
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b57dab2812
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[GPU] Make static and const methods if possible
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2024-04-05 17:04:31 +03:00 |
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Henrik Rydgård
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e488189723
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Inline UpdateUVScaleOffset
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2023-12-21 12:10:10 +01:00 |
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Henrik Rydgård
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33e48e9675
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OpenGL: Fix some confusion between gpu->BeginHostFrame and gpu->BeginFrame, fixing black screen
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2023-12-11 23:05:37 +01:00 |
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Henrik Rydgård
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8d8ff5886b
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Fix issue where nothing had started a render pass when we wanted to clear the screen.
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2023-12-11 13:06:15 +01:00 |
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Henrik Rydgård
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cd35252400
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DrawEngine; Convert strip sequences in a tight loop
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2023-10-06 16:25:13 +02:00 |
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Henrik Rydgård
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bd760b9115
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Merge pull request #18217 from hrydgard/gles-simplify-disk-cache
Simplify disk-cache-load on GLES as well, for the same reasons as #18216
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2023-10-03 10:39:27 +02:00 |
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