Commit Graph
186 Commits
Author SHA1 Message Date
Henrik Rydgård 40db61a680 Remove further remains of hardware skinning. Fixes #10661 2018-03-05 00:03:47 +01:00
Henrik Rydgård c7dcb7c365 D3D9/D3D11: Fix GPU feature detection. Enforce accurate depth on nVidia as well, they no longer seem to support reverse depth so it's needed as a workaround. Fixes #10655 2018-03-01 09:38:06 +01:00
Henrik Rydgård 64ec46e705 Unify FramebufferDirty()/FramebufferReallyDirty() for the hw backends 2018-02-26 11:58:17 +01:00
Henrik Rydgård 78467d6092 Unify FastRunLoop for the hardware backends. 2018-02-26 11:52:16 +01:00
Henrik Rydgård 6a2f45c2e1 Unify UpdateCmdInfo 2018-02-26 11:48:56 +01:00
Henrik Rydgård 8cef1f0f8d GPU: Unify command table (cmdInfo_) 2018-02-26 11:44:02 +01:00
Henrik Rydgård 967018b7f8 Unify Execute_LoadClut 2018-02-26 11:32:02 +01:00
Henrik Rydgård c7f8f4c5ca Unify Execute_Prim 2018-02-26 11:22:27 +01:00
Unknown W. Brackets 0151c5e649 GPU: Track stats on uploads.
A lot can lead to slowdown, so it's useful when logging frame drops.
2017-12-28 19:27:45 -08:00
Unknown W. Brackets f9750dd137 Display: Avoid limiting FPS without a clear.
A bit of a dirty heuristic to avoid the slowdown in #8538.
2017-12-26 19:37:40 -08:00
Henrik Rydgård fb74c9dfeb Clean up a small inconsistency 2017-12-07 21:09:09 +01:00
Henrik Rydgård e6be86ce74 ARM buildfix 2017-11-22 11:01:42 +01:00
Henrik Rydgård 2c86217552 Cleanup GPU vendor detection a bit, use it to avoid the issue mentioned in #9545 2017-11-21 16:19:28 +01:00
Henrik Rydgård 6a3d41892a Workarounds for issue with "accurate depth". See #9545, #10087 2017-11-21 12:11:05 +01:00
Henrik Rydgård 313223364c Buildfix, update comments slightly 2017-11-15 14:21:17 +01:00
Henrik Rydgård d4df0181db More duplicate code removal 2017-11-14 09:20:36 +01:00
Henrik Rydgård 04e313ecba Unify Execute_Bezier and Execute_Spline 2017-11-13 10:45:27 +01:00
Unknown W. Brackets 9cf17d9288 D3D11: Clear input layouts on shader clear.
When we do clear shaders, make sure to also clear input layouts so we
don't have corrupt keys.
2017-11-11 08:11:10 -08:00
Unknown W. Brackets f93ef92960 D3D11: Avoid clearing shaders on load state.
They don't need to be cleared (unlike FBOs), and clearing them requires
clearing even more things.  Fixes #9637.
2017-11-11 08:09:56 -08:00
Henrik Rydgård d618b3673b Count readbacks in a frame and show in GPU debug stats. 2017-11-08 11:57:53 +01:00
Henrik Rydgård 8c69be9bfa Get rid of GPUCommon's "Internal" functions. 2017-11-05 23:21:52 +01:00
Henrik Rydgård 26e52ca5e8 Get rid of a bunch of sync stuff that's no longer needed. 2017-11-05 23:21:49 +01:00
Henrik Rydgård 7312576239 More buildfixes, warning fix, memory leak fix 2017-10-26 11:43:22 +02:00
Henrik Rydgård 4a30aedc53 Unify and move around code to cleanup some debug accessors 2017-10-18 13:10:05 +02:00
Henrik Rydgård d53c88456a Unify GetFramebufferList() (trivial) 2017-10-18 12:49:15 +02:00
Henrik Rydgård 2f85e6516e Minor optimizations (use the new hashmap in a few more places) 2017-08-20 19:18:46 +02:00
Henrik Rydgård 5680332343 Minor cleanups 2017-08-17 15:20:21 +02:00
Henrik Rydgård 2c4e5e2303 Fastpath in fastrunloop when diff=0. Remove need for Execute for UV scale/offset. 2017-08-17 15:20:16 +02:00
Henrik Rydgård 71baecabd6 Make FLAG_FLUSHBEFORE a no-op, move flushes into the execution functions.
It would only be necessary if we needed the previous value, which we
don't do in any of these.
2017-08-17 15:20:10 +02:00
Henrik Rydgård 983bb3bd0f Can't dirty VERTEXSHADER_STATE before the flush in Execute_VertexTypeSkinning, causes obscure bugs when software skinning is enabled 2017-08-15 14:27:54 +02:00
Henrik Rydgard 078e1151f9 Dirty-flag the fragment shader ID. 2017-08-14 11:36:07 +02:00
Unknown W. BracketsandHenrik Rydgård c84efcfc97 Dirty vertexshader state on hw bezier/spline. 2017-08-14 11:36:06 +02:00
Henrik Rydgard 56cd991833 All: Only recompute the vertex shader ID when dirty 2017-08-14 11:36:06 +02:00
Henrik Rydgard e2b179d6e2 All: Only convert depth stencil state if dirty 2017-08-14 11:14:26 +02:00
Henrik Rydgard e4567c694c All: Only convert blend state if "dirty" 2017-08-14 11:14:26 +02:00
Unknown W. Brackets 4a56e6ff83 GE Debugger: Fix recording in softgpu. 2017-06-04 10:38:58 -07:00
Unknown W. Brackets dca75437c3 GPU: Refactor common frame dumping code. 2017-06-03 15:29:07 -07:00
Unknown W. Brackets fd4399e108 GPU: Centralize fb resize, move to begin of frame.
It makes more sense here, because otherwise when you change it from the UI
settings, it takes a frame to "kick in".
2017-04-24 12:02:52 -07:00
Unknown W. Brackets 030f803002 Remove unused parameter to DestroyAllFBOs(). 2017-04-13 23:07:21 -07:00
Henrik Rydgard 22d5acb40e Depal: Use the full CLUT mode setting as the depal shader key. Fixes #9550 for both D3D11 and D3D9. 2017-04-04 11:09:29 +02:00
Henrik Rydgård 1faae8b6d6 Port some other minor changes over from #9255 2017-04-03 16:47:30 +02:00
Unknown W. Brackets d4ff7cc928 Spline: Simplify uniforms/dirty to one check.
This makes backends more consistent in which values they use, and reduces
the (relatively uncommon compared to other drawcalls) dirty checks for
splines.
2017-03-19 20:05:56 -07:00
Henrik Rydgard c502692490 Minor cleanup 2017-03-19 18:00:57 +01:00
Henrik Rydgard 23367925f1 Change a PanicAlert to an ERROR_LOG. Should possibly report..
http://forums.ppsspp.org/showthread.php?tid=1310&page=3

Add a comment.
2017-03-18 21:25:30 +01:00
Henrik Rydgård 94f16e3b7c GPU: Move "if (resized_)" to BeginHostFrame to avoid desynchronized settings.
Also wipe the input layout cache on D3D11 on resize.

Fixes #9438.
2017-03-17 11:26:11 +01:00
Henrik Rydgård 20f9ae3114 Make sure UpdateCmdInfo is called "in sync" with settings changes. Fixes #9438.
(well, at least the software skinning part. not sure if there are more).
2017-03-17 10:48:43 +01:00
Henrik Rydgard 5a946d985b Unify most of the rest of the command table entries 2017-03-14 13:47:34 +01:00
Henrik Rydgard c74d6fcde7 Unify some vertex shader related settings in the command tables 2017-03-14 13:44:18 +01:00
Henrik Rydgard cd6d5a0d7f Unify fragment shader settings in the command table 2017-03-14 13:42:48 +01:00
Henrik Rydgard bc641e6c56 Unify minz/maxz in command tables 2017-03-14 13:41:13 +01:00