Commit Graph
3315 Commits
Author SHA1 Message Date
Henrik Rydgard 98ebf9ed6f Centralize PerformStencil* and Invalidate* functions 2016-12-21 18:33:08 +01:00
Henrik Rydgard e15cba0e1b Centralize "Resized()" 2016-12-21 18:13:58 +01:00
Henrik Rydgard 7e46a153c0 Centralize DoBlockTransfer between the GPUs.
Required adding a pointer to the framebuffer manager and texture cache in
GPUCommon, which took a little bit of refactoring.
2016-12-21 18:07:17 +01:00
Henrik Rydgard 49ce7178f5 Fix bug when showing shader IDs in the shader viewer 2016-12-21 15:50:20 +01:00
Henrik Rydgard 0fa2f2c7ae Remove more now-unused code 2016-12-20 13:50:07 +01:00
Henrik Rydgard 1dbeca0618 Only support decoding UV to float in vertex formats. Supporting u8 and 16 was more complexity than it's worth. 2016-12-20 13:42:54 +01:00
Henrik Rydgard 9d7983eee8 Remove the ability to turn off prescaleUV entirely. It's simply better to do it in the vertex decoder. 2016-12-20 13:27:44 +01:00
Henrik Rydgard 5d5f10d956 Attempts to counter crashes seen in the Google Play developer console 2016-12-01 22:07:03 +01:00
Henrik Rydgard fe6d2d4017 Avoid unaligned accesses when hashing vertex data on ARM. Fixes #9114, may help #9128 and #9129. 2016-12-01 15:56:05 +01:00
Henrik Rydgard e6757615dc Follow the ARM calling convention closer in the vertex decoder 2016-12-01 15:56:05 +01:00
Henrik Rydgard 5df685fa07 Fix another couple of arch define things 2016-11-03 22:25:55 +01:00
Henrik Rydgard ea5e9f8c35 Fix ARM64 Android build 2016-11-03 22:15:50 +01:00
Jools Wills afe8e2bfb4 Fix building on rpi - #9104
Check for PPSSPP_ARCH(ARM_NEON) for neon code
Fix up rpi armv6/armv6 toolchain to work around issue with CMAKE_*_FLAGS not being set.
2016-11-01 02:45:30 +00:00
Florent Castelli 8c3552de74 cmake: Detect features at compile time
Instead of relying on manually passed down flags from CMake,
we now have ppsspp_config.h file to create the platform defines for us.
This improves support for multiplatform builds (such as iOS).
2016-10-19 12:31:19 +02:00
Henrik RydgårdandGitHub 705627d6d3 Merge pull request #9053 from Orphis/android_define
android: Change preprocessor define to standard __ANDROID__
2016-10-12 13:12:14 +02:00
Florent Castelli e0ff68b3f6 c++11: Remove compat header base/functional.h
We want a proper C++11, not tr1. We don't target those compilers anyway.
2016-10-12 11:32:45 +02:00
Florent Castelli 70593d1004 android: Change preprocessor define to standard __ANDROID__
ANDROID is only standard to the old Makefile buildsystem, not the platform.
2016-10-12 11:14:09 +02:00
Henrik RydgårdandGitHub dfda67e815 Merge pull request #9016 from unknownbrackets/screenshot
Use the display vfb for reporting/save state/TAS screenshots
2016-09-29 11:16:59 +02:00
Unknown W. Brackets fa0e88f1b7 Add a flag to use the display vfb for screenshots.
This fixes proportions of reporting, savestate screenshots, and TAS
recording for PS1 ports, mainly.
2016-09-25 16:32:18 -07:00
Unknown W. Brackets c5711d223a Remove an unused variable. 2016-09-24 14:38:23 -07:00
Unknown W. Brackets 8c9ab09fe2 Download 154000 each frame for Katamari.
It textures from it in a weird way, maybe we can find a better fix.
2016-09-18 20:38:20 -07:00
Unknown W. Brackets ee0bc6c04d Clear memory when clearing drawing.
This should help synchronize block transfers better.

Should improve #8973.
2016-09-18 20:38:19 -07:00
Henrik Rydgard 03279e1212 Port over the Exynos cacheline size fix from Dolphin. Thanks to lewurm of the mono project for the discovery and original fix.
See https://github.com/dolphin-emu/dolphin/pull/4204 and https://github.com/mono/mono/pull/3549
2016-09-10 09:25:06 +02:00
Henrik Rydgard b264657d56 Implement W^X-compatible path. Works on Windows and Android, hopefully iOS (untested).
Disabled block linking in this mode, can re-enable with some more work later.

To enable W^X on other platforms than iOS, simply change PlatformIsWXExclusive.
2016-08-28 14:52:08 +02:00
Unknown W. Brackets f101e2710c Avoid a c++11 rule violation.
No default args on lambdas, unfortunately...?
2016-08-06 20:01:50 -07:00
Henrik RydgårdandGitHub eac18489e6 Merge pull request #8867 from unknownbrackets/mpeg
Improve mpeg parsing / corruption issues
2016-08-06 18:14:17 +02:00
Unknown W. Brackets 7127de302e Avoid some unused variable warnings. 2016-08-05 10:48:18 -07:00
Unknown W. Brackets c9a9fc5e44 Allow block transfers to resize framebuffers.
Helps the ending video in Valkyrie Profile.  See #6008.
2016-07-24 15:58:06 -07:00
Unknown W. Brackets 8c6cdd0274 Correct CLUT load size.
Should be measured in 32 bytes not 16 bytes.

See #8850.
2016-07-09 10:13:43 -07:00
Unknown W. Brackets 5ab2676704 Buildfix. 2016-06-25 09:59:20 -07:00
Unknown W. Brackets 4c94cd764d Scale directly into the buffer if possible.
This will be possible in the majority of cases, and avoid an extra copy.
A small cost compared to scaling, but even so.
2016-06-25 08:40:45 -07:00
Unknown W. Brackets 3db69b87d7 Move ScaleAlways to common code. 2016-06-19 11:31:43 -07:00
Unknown W. Brackets 5962093ef5 Centralize the majority of texture decode. 2016-06-19 08:05:54 -07:00
Unknown W. Brackets 339f065a5c Centralize texture deindexing more. 2016-06-19 07:14:31 -07:00
Unknown W. Brackets 6151f8ef9f Allow taking screenshots with a clamped size.
Sometimes 10x is a little on the big side.
2016-06-12 07:09:01 -07:00
Unknown W. Brackets fc77e2f8fc Flag replaced/scaled textures so we don't reuse.
Otherwise, we may try to use the replaceImages path, and end up with a
small updated texture in the top left of a large replaced texture.
2016-06-06 19:35:58 -07:00
Unknown W. Brackets c12f835364 Download single-use renders right away.
Should prevent issues with the memory being reused soon after, hopefully.
See also #8781 and #7695.
2016-06-04 19:36:30 -07:00
Unknown W. Brackets fed0089c81 Rewrite 5551 test mask to 0xFF in more cases.
If nothing else, this may improve cacheability or something, since states
will be more regular.

May somehow help PowerVR in #7740?
2016-05-28 09:11:53 -07:00
Unknown W. Brackets a1fbcc3d93 Avoid directly calling osm from Core/GPU code.
This allows UI to handle the message however it wants to, and reduces
cross linkage issues.
2016-05-27 22:05:30 -07:00
Unknown W. Brackets 4113fd940c Add ugly invalidation workaround for SGS7s.
Otherwise they just crash, and crash often.  Special thanks to Jaaan for
numerous trials to try to find the best way to solve the crashes.
2016-05-23 21:35:28 -07:00
Unknown W. Brackets 68717411b1 Track when we see a clear indicate a size of a vfb. 2016-05-19 21:17:09 -07:00
Unknown W. Brackets 915ff42a9a Detect clears even when outside scissor.
Verified that scissor affects clears as well.  This allows a clear to be
detected in Katamari Damacy.
2016-05-19 20:37:29 -07:00
Unknown W. Brackets 1a26699607 Refactor texture loading to move things around. 2016-05-01 11:17:55 -07:00
Unknown W. Brackets 2e1986d0c8 Fix a few reorder warnings. 2016-05-01 09:50:03 -07:00
Unknown W. Brackets f5b93bc6f0 Remove global num videos hack. 2016-05-01 08:53:48 -07:00
Unknown W. Brackets 99d29356d7 Track video addresses in texture cache. 2016-05-01 08:39:18 -07:00
Unknown W. Brackets f039259a1a Use a same-everywhere quick hash for now. 2016-05-01 00:30:43 -07:00
Unknown W. Brackets 9039dd606f Move TextureReplacer to Core.
Probably makes more sense here after all.
2016-05-01 00:30:40 -07:00
Unknown W. Brackets 5dbc2b9267 Initial support for saving textures to PNGs. 2016-04-30 15:03:39 -07:00
Unknown W. Brackets cf53948cf6 Implement some initial hashing so it's not broken. 2016-04-30 14:19:23 -07:00