Commit Graph
3315 Commits
Author SHA1 Message Date
xebra 41823f8780 [spline/bezier]Fix GLES texture resolution of HW tess to real 2D to avoid huge width in FF4CC mist dragon morphing. 2018-10-07 23:54:23 +09:00
xebra 89786b943d [spline/bezier]Instanced rendering for B-Spline is very slow when using weak GPU, so disabled it and simplify the shaders.
Add changing the quality of HW tessellation.
2018-10-07 23:54:22 +09:00
xebra d98fa06b5f [spline/bezier]Fix to build for Android(clang). 2018-10-07 23:54:21 +09:00
xebra 019e276798 [spline/bezier]Modify ControlPoints and fix VertexPreview. 2018-10-07 23:54:20 +09:00
xebra 1c604d5b60 [spline/bezier]Put the control points stuffs all in one structure. 2018-10-07 23:54:19 +09:00
xebra 66833513c0 [spline/bezier]Modify the weights cache variables to a template variable. 2018-10-07 23:54:18 +09:00
xebra c4a8d80b61 [spline/bezier]Put the output buffers all in one structure. 2018-10-07 23:54:17 +09:00
xebra a241058d7b [spline/bezier]Improve TemplateParameterDispatcher class macro to a real class. 2018-10-07 23:54:16 +09:00
xebra 98ddefbd5a [spline/bezier]Extract an if-check in the hot loops to the template parameter. 2018-10-07 23:54:15 +09:00
xebra 453e274fbe [spline/bezier]Fix around vertex type flags. 2018-10-07 23:54:11 +09:00
xebra d4a667397c [spline/bezier]Improve shader uniforms a bit. 2018-10-07 23:54:10 +09:00
xebra 3d07bca010 [spline/bezier]Fix spline weights calculation and get rid of using next patch position in hwtess.
# Conflicts:
#	GPU/Directx9/VertexShaderGeneratorDX9.cpp
#	GPU/GLES/VertexShaderGeneratorGLES.cpp
#	GPU/Vulkan/VertexShaderGeneratorVulkan.cpp
2018-10-07 23:54:07 +09:00
xebra a48a5b32f0 [spline/bezier]Unify hardware tessellation of bezier and spline. 2018-10-07 23:54:06 +09:00
xebra 3c0fb44f2e [spline/bezier]Improve hwtess to use cached weights. 2018-10-07 23:54:05 +09:00
xebra e5976f588b [spline/bezier]Unify software tessellation of bezier and spline.
# Conflicts:
#	GPU/Common/SplineCommon.cpp
2018-10-07 23:54:03 +09:00
xebra 0cb63318bc [spline/bezier]Fix to build for GE debugger. 2018-10-07 23:54:00 +09:00
xebra 7d45078202 [spline/bezier]minor cleanup 2018-10-07 23:54:00 +09:00
xebra 24123e6268 [spline/bezier]Fix about quality. 2018-10-07 23:53:59 +09:00
xebra da1176f2b3 [spline/bezier]Improve template parameter dispatch method.
# Conflicts:
#	GPU/Common/SplineCommon.h
2018-10-07 23:53:58 +09:00
xebra f7ac70858d [spline/bezier]Improve spline tessellation using same as bezier tessellation method.(performance improvements, at least 10 FPS or more) 2018-10-07 23:53:57 +09:00
xebra b11f9e6acf [spline/bezier]Fix normal generation flag and some minor stuffs. 2018-10-07 23:53:56 +09:00
xebra ca4e246680 [spline/bezier]Improve tessellator more generic. 2018-10-07 23:53:55 +09:00
xebra 07888d7027 [spline/bezier]Improve bezier tesselator more. 2018-10-07 23:53:54 +09:00
xebra f12d796665 [spline/bezier]minor cleanup 2018-10-07 23:53:53 +09:00
xebra 30691535dc [spline/bezier]Fix bezier texcoord generation. 2018-10-07 23:53:52 +09:00
xebra 4c6098d801 [spline/bezier]Improve bezier tessellator more. 2018-10-07 23:53:51 +09:00
xebra 068cc37b2f [spline/bezier]Improve bezier tessellator. 2018-10-07 23:53:51 +09:00
xebra 1e84a62e96 [spline/bezier]Implement weights cache system. 2018-10-07 23:53:50 +09:00
xebra 15b409a698 [spline/bezier]Make a spline weights calculation class and precalculate all spline weights at the beginning. 2018-10-07 23:53:49 +09:00
xebra 0c9680446e [spline/bezier]minor fix 2018-10-07 23:53:48 +09:00
xebra 1b9af84270 [spline/bezier]minor fix 2018-10-07 23:53:47 +09:00
xebra 2a3210ac05 [spline/bezier]Make a bezier weights calculation class and precalculate all bezier weights at the beginning. 2018-10-07 23:53:46 +09:00
xebra 3aeb3201b9 [spline/bezier]Improve bezier weights calculation. 2018-10-07 23:53:45 +09:00
xebra a340390996 [spline/bezier]Move bezier patch loops into the function and pre-convert control-points. 2018-10-07 23:53:44 +09:00
xebra d0682d7829 [spline/bezier]Move SIMD optimization of vector operations to Math3D.h.
Needs rebuild to avoid a dialog confirmation on Visual Studio.
2018-10-07 23:53:43 +09:00
xebra c8e45ae4bf [spline/bezier]Use real tessellation in low-quality with "fixed to 2" tessellation factor.
# Conflicts:
#	GPU/Common/SplineCommon.cpp
2018-10-07 23:53:42 +09:00
xebra 36ed61d08d [spline/bezier]Pre-convert control-points for the accumulation of SIMD optimization, and avoid conversion in hot loops.
# Conflicts:
#	GPU/Common/SplineCommon.cpp
#	GPU/Common/SplineCommon.h
2018-10-07 23:53:42 +09:00
xebra 62ad5fe546 Fix namespace Vec2f. 2018-10-07 23:53:41 +09:00
xebra 15a11d58c9 Modify IndexConverter class to functor. 2018-10-07 23:53:40 +09:00
xebra d8ccc1c2b5 [spline/bezier]minor fix 2018-10-07 23:53:39 +09:00
xebra 30c3c87da8 [spline/bezier]Make a function to build indices. 2018-10-07 23:53:38 +09:00
xebra 7cbc97f19e [spline/bezier]minor cleanup 2018-10-07 23:53:37 +09:00
xebra 966ff32ee7 [spline/bezier]Improve the logic of copying control-points. 2018-10-07 23:53:36 +09:00
xebra 485260c937 [spline/bezier]Make a function to copy control points. 2018-10-07 23:53:35 +09:00
xebra b1289cddce [spline/bezier]minor fix 2018-10-07 23:53:34 +09:00
xebra 3c2837bee7 [spline/bezier]minor fix 2018-10-07 23:53:33 +09:00
xebra a7754c4b9c [spline/bezier]minor fix
# Conflicts:
#	GPU/Common/SplineCommon.cpp
2018-10-07 23:53:32 +09:00
xebra 1d4e8ccd25 [spline/bezier]minor fix 2018-10-07 23:53:32 +09:00
xebra 28a50053bd [spline/bezier]minor fix 2018-10-07 23:53:31 +09:00
xebra a4860b6c80 [spline/bezier]Managing buffer allocation.
# Conflicts:
#	GPU/Common/SplineCommon.cpp
2018-10-07 23:53:30 +09:00