Commit Graph
3315 Commits
Author SHA1 Message Date
Henrik Rydgård 064f2b6d01 Add some ONCE-reporting of multiple candidate situations 2020-08-31 09:42:15 +02:00
Henrik Rydgård eda4bb2341 Test Drive: Allow virtual framebuffer copies. This eliminates the hyper expensive readbacks.
Write some comments in Depal about how we could get rid of the banding.
2020-08-30 16:21:56 +02:00
Henrik Rydgård 4252036d89 Apply the scoring model when creating/updating framebuffers too.
Reuses the same mechanism.

This is the second part of the Test Drive fix.
2020-08-30 16:21:56 +02:00
Henrik Rydgård a70ea98475 Switch framebuffer matching to a scoring model. 2020-08-30 16:21:56 +02:00
Henrik Rydgård e9ff037e91 Extract AttachFramebufferToEntry function 2020-08-30 16:21:56 +02:00
Henrik RydgårdandGitHub e33c31e187 Merge pull request #13353 from unknownbrackets/texcache
TexCache: Improve QuickTexHash a little, cleanup ARM64 defines
2020-08-29 18:35:06 +02:00
Unknown W. Brackets 6b8f7294b3 Global: Remove ARM64 define.
Was barely used anymore, and some users are specifying it when it's not
the case, so better to detect consistently.
2020-08-29 08:45:50 -07:00
Unknown W. Brackets 2be8f86286 GPU: Avoid compile error if ARM64=1 specified.
If it's specified, but incorrect, we would compile incorrectly.  We're
moving away from it anyway.
2020-08-29 08:18:54 -07:00
Unknown W. Brackets 7426e2a8f8 TexCache: Try to avoid wrong texcache usage.
Now that the speed is closer, disable on non-ARMV7 so we can avoid wrong
compilations more often.
2020-08-29 08:16:23 -07:00
Unknown W. Brackets 364aabe84f TexCache: Improve quicktexhash by ~1-4% on NEON.
Improvement is greater on 64-bit (4.3%) than 32-bit (1.6%.)
2020-08-29 08:03:58 -07:00
Henrik Rydgård 8618cc7ab5 Virtual framebuffer copies: Make a more informed guess on appropriate pixel format.
This is the first part of the Test Drive fix, which I want in
separately.
2020-08-29 12:42:36 +02:00
Henrik RydgårdandGitHub cb3ed8f4a1 Merge pull request #13343 from unknownbrackets/xxhash
Switch to XXH3
2020-08-28 12:20:26 +02:00
Henrik Rydgård 41fe6f9e12 Delete an unused buffer, saving 0.5MB of RAM. 2020-08-28 10:38:00 +02:00
Unknown W. Brackets e32524c544 GPU: Remove ReliableHash aliases.
Let's just use XXH32/XXH64 directly in texture replacements, clearer
anyway.
2020-08-28 01:15:22 -07:00
Unknown W. Brackets 15c25be42b GPU: Switch vertex/lookup hashes to XXH3.
This is faster pretty much everywhere.
2020-08-27 20:37:49 -07:00
Unknown W. Brackets 30625225b0 GPU: Remove neon xxhash implementation.
It's typically around the same speed now with modern compilers, and much
slower than XXH3.
2020-08-27 20:31:09 -07:00
Henrik Rydgård 924329321c Throw in a minor simplification in depal. 2020-08-27 23:02:17 +02:00
Henrik Rydgård 0b8e377872 Address feedback from #13341. 2020-08-27 22:59:27 +02:00
Henrik Rydgård 4e841ca3a6 Naming fix, better names for temp fbos 2020-08-27 21:50:05 +02:00
Henrik Rydgård 6e9d5ffbd7 VulkanRenderManager: Improve logging. LogSteps output is much better.
More logging improvements
2020-08-27 21:50:05 +02:00
Henrik RydgårdandGitHub 13552550bc Merge pull request #13330 from unknownbrackets/gpu-clear
TexCache: Force recreate texture on detach
2020-08-24 07:24:04 +02:00
Unknown W. Brackets f44717c4f5 TexCache: Force recreate texture on detach.
We could have multiple detaches, and we delete the texture on attach, so
we really must make sure we recreate.

Fixes #13320.
2020-08-23 21:29:53 -07:00
Henrik Rydgård 055588c1a1 Framebuffer manager refactor step 1: Split ApplyFramebuffer into Match and Apply steps.
This should have no change in behavior, but prepares the ground for the
next steps. Want this merged separately.
2020-08-24 00:01:02 +02:00
Henrik Rydgård 35c5308c30 Framebuffer matching: Don't try to match depth buffers with color if the swizzle bits don't indicate it.
Fixes God of War issue reported in a comment of #13317.
2020-08-23 22:11:18 +02:00
Unknown W. Brackets 5ade93a091 GPU: Properly detect clears.
The check was reversed before, oops.  Detected masked draws.

Must've gotten this backwards debugging Mana Khemia.
2020-08-23 08:23:39 -07:00
Henrik Rydgård d465ce5123 Quick Vulkan crashfix 2020-08-22 10:50:39 +02:00
Henrik Rydgård 506a86300d More explicit invalidation of any cached state in Thin3D. Fixes #13307 2020-08-22 00:30:29 +02:00
Unknown W. Brackets 3055deeba6 GPU: Fix some case warnings.
Better to avoid the warnings.
2020-08-19 21:18:44 -07:00
Henrik Rydgård c0dffd56aa Log the first 100 block transfers instead of just the first one. Should make it easier to spot interesting things without hacking the log code. 2020-08-16 22:38:15 +02:00
Henrik Rydgård 479dedf0ba Some logging improvements. Show more coordinates for block transfers, etc. 2020-08-16 22:27:21 +02:00
Henrik Rydgård 9561a4f80a Move MsgHandler into Log.cpp/h 2020-08-16 14:48:54 +02:00
Henrik RydgårdandGitHub 61bf512244 Merge pull request #13291 from hrydgard/assert-cleanup
Assert function cleanup
2020-08-16 13:57:22 +02:00
Henrik Rydgård 5d64fc5ff1 Switch to PPSSPP's assert functions (don't use the system's) 2020-08-16 10:01:10 +02:00
Henrik Rydgård 7aacf3df37 Remove time_now() - time_now_d() is the replacement. Absolute time values can't be stored reliably in floats. 2020-08-16 09:37:18 +02:00
Henrik Rydgård ccc0331279 Move timeutil to Common. (Experiment to see how much work it is to move these). 2020-08-15 20:53:08 +02:00
Henrik Rydgård 80e0f85332 Getting really close to getting rid of base/logging.h now.
Qt buildfix
2020-08-15 19:09:01 +02:00
Henrik Rydgård c41f875df4 Remove base/logging.h in a whole lot more places. 2020-08-15 19:09:00 +02:00
Henrik Rydgård 6f1915110f Remove base/logging from UI and more 2020-08-15 19:08:54 +02:00
Henrik Rydgård b43698a13d Remove most instances of base/logging.h from Common, Core, GPU, more 2020-08-15 19:08:44 +02:00
Henrik Rydgård 5117ded378 Remove ELOG/ILOG/WLOG from the Android C++ code (mostly) 2020-08-15 19:08:39 +02:00
Henrik Rydgård 0fcc0994b4 Recategorize some logging, in preparation for what's to come. 2020-08-15 11:51:22 +02:00
Henrik Rydgård 48ba304a4a Minor logging improvements 2020-08-10 20:17:01 +02:00
Henrik Rydgård 5ec2da0f2d Move Section out of IniFile so it can be forward declared. Unlocked further improvements to build speed. 2020-08-10 15:53:52 +02:00
Henrik RydgårdandGitHub 6b6ecf4427 Merge pull request #13267 from unknownbrackets/headers
Reorganize DoState headers and cut back on common header includes
2020-08-10 13:45:57 +02:00
Unknown W. Brackets 4b4e3432cd SaveState: Split Do() into a separate header. 2020-08-10 08:03:41 +00:00
Henrik Rydgård 0aa2ceb372 Address feedback 2020-08-10 09:16:28 +02:00
Henrik Rydgård ba0d04a142 Vulkan: Implement depth texturing through depal. 2020-08-09 20:31:04 +02:00
Henrik Rydgård cf122e9333 Vulkan/generic: Initial prep for depth texturing 2020-08-09 19:47:15 +02:00
Henrik Rydgård e6dfb55d3d Optimize value conversion in (unused) depth readback.
This also exposes factors we can feed into shaders to do the conversion
on the GPU.
2020-08-09 10:47:01 +02:00
Henrik Rydgård fbf6008a03 Set debug names for more framebuffers and textures 2020-08-09 09:36:54 +02:00