Commit Graph

3315 Commits

Author SHA1 Message Date
Henrik Rydgård 751e4fad2e Move more of GPU init to the loader thread. Some log cleanup. 2025-05-15 11:43:37 +02:00
Henrik Rydgård fba2489c79 Remove dubious parallelization in ELF loading, initialize a var, add some checks 2025-05-15 09:48:23 +02:00
Henrik Rydgård 4e0b6ac3ec More misc cleanup 2025-05-14 15:14:03 +02:00
Henrik Rydgård 8ed898c5e6 GPU: Constify VertexDecoder pointers, remove in some cases 2025-05-14 15:13:59 +02:00
Henrik Rydgård dd38e8d012 GPU constify 2025-05-14 09:39:14 +02:00
Henrik Rydgård f4beb585fd compat.ini: Add Crazy Taxi to list of games requiring buffered rendering. 2025-04-29 16:46:14 +02:00
Henrik Rydgård f3127346d4 Add a setting (in developer tools) to control texture replacement load speed 2025-04-22 20:57:32 +02:00
Henrik Rydgård b7dae29865 Don't unnecessarily reload the ini file when entering/leaving settings 2025-04-22 20:42:53 +02:00
Henrik Rydgård 0f18f054ab Make the frame-time budget for uploading replacement textures take framerate into account 2025-04-22 20:19:43 +02:00
Henrik Rydgård 176edb93a5 IniFile: Add faster way of reading everything in a section, use it when reading hashes for texreplace 2025-04-22 17:35:40 +02:00
Henrik Rydgård 8accc57df7 Avoid using shader blending (with framebuffer copy) if skip-buffer-effects is enabled
Fixes #20267
2025-04-17 19:18:59 +02:00
Henrik Rydgård bddd3c2a30 Minor stuff 2025-04-17 18:45:55 +02:00
Henrik Rydgård 37e5aaa34a Vulkan: Auto Max Quality: Avoid conflict between aniso filtering and nearest filtering.
Fixes #19555
2025-04-15 11:10:36 +02:00
Henrik Rydgård 41b77bf1ae More log cleanup 2025-04-14 22:27:51 +02:00
Henrik Rydgård e633505f41 Actually, let's just delete the old reporting checks. There aren't many mysteries left here. 2025-04-11 08:57:02 +02:00
Henrik Rydgård 6f7a848113 Move some checks out of the hot path in the software transform 2025-04-11 08:57:02 +02:00
Henrik Rydgård 73cdbe204e Fix Star Ocean with MSAA enabled: don't use the blit optimization, can't blit to multisampled images. 2025-04-10 21:33:05 +02:00
Henrik Rydgård 5d85d5ed22 Depth raster: Rename some variables, fix incorrect draw limit 2025-04-10 17:49:06 +02:00
Henrik Rydgård b080f7da6b Small depth raster refactor 2025-04-10 17:13:48 +02:00
Henrik Rydgård 70303ac212 Start reorganizing the Developer Tools screen code 2025-04-09 18:38:38 +02:00
Henrik Rydgård 50410d0de3 Comment on L.A. Rush blending problem 2025-04-09 11:58:31 +02:00
Henrik Rydgård 78141d602e GPU assert fix 2025-04-03 13:44:36 +02:00
Henrik Rydgård b421c0791f Perform screenshot processing (including image encode) on background tasks 2025-03-20 20:48:51 +01:00
Henrik Rydgård ae8f8c4abd Refactor TakeGameScreenshot a bit. 2025-03-20 17:41:44 +01:00
Henrik Rydgård 5549fddae5 Touch control layout screen: Resize the game image to fit the editing surface
Makes it easier to place controls properly.

Note, if you have disabled "Transparent UI background" in settings, this
won't do much.

This is a long-requested feature: #16228
2025-03-05 18:00:49 +01:00
Henrik Rydgård 95cf9c2e28 Just some constification 2025-03-03 13:59:42 +01:00
Henrik Rydgård c6691de64c Remove excessive error reporting 2025-03-02 02:28:42 +01:00
Henrik Rydgård f206ed95eb Get rid of remains of support for non-square screen DPIs 2025-02-20 11:14:26 -06:00
Henrik Rydgård 1f7461bb70 When ImDebugger is active, shrink the display area to match the central node. 2025-02-19 11:00:20 -06:00
Henrik Rydgård 87cf0be961 Merge pull request #19979 from hrydgard/depth-adjustment
Ge: Apply slight adjustment to cull range, see issue #17061
2025-02-13 14:58:37 -06:00
Henrik Rydgård 630824a7a3 Ge: Apply slight adjustment to cull range, see issue #17061 2025-02-13 14:57:42 -06:00
Henrik Rydgård b7cec64fb2 ZipFileReader: Small performance optimization when reading by filename 2025-02-13 11:42:46 -06:00
Henrik Rydgård fd88f79d07 CrossSIMD: Fix more no-simd fallbacks. The depth rasterizer now works in TEST_FALLBACK mode. 2025-02-10 11:51:22 -06:00
Henrik Rydgård 7006f01dc5 Merge pull request #19480 from oltolm/comptr_misc
use ComPtr for misc. things
2025-02-06 09:31:41 -06:00
Henrik Rydgård 9ce9e43481 Make some uses of the erase-iter idiom safer and more consistent 2025-02-04 10:31:17 -06:00
Henrik Rydgård c78fa60431 Add better way to check if CrossSIMD has been natively implemented 2025-01-28 10:56:52 +01:00
Henrik Rydgård 9caf37d28f Turn off depth raster if SIMD not available 2025-01-28 10:54:43 +01:00
Henrik Rydgård bd8e423358 Add some comments 2025-01-22 09:47:00 +01:00
Henrik Rydgård eb10247d77 Skip showing regular notifications that don't have messages 2025-01-20 17:48:16 +01:00
oltolm 5c1412f84d use ComPtr for misc. things 2025-01-17 18:06:24 +01:00
Henrik Rydgård b097a54ee0 Don't assert when using the old Ge debugger in OpenGL 2025-01-05 09:28:34 +01:00
Henrik Rydgård 8d6593b92b Remove compat flag AllowDelayedReadback 2025-01-05 09:18:13 +01:00
Henrik Rydgård 206d4d1fea Implement the low-quality depth raster mode, default to it on Android/iOS.
I really can't tell much of a difference in practice...
2024-12-31 11:19:38 +01:00
Henrik Rydgård f85d7db5b1 Comment fixes, buildfix 2024-12-31 02:39:58 +01:00
Henrik Rydgård dee5fe6990 Fix issue in Midnight Club where Z now wrapped around at a distance, after removing the clamp. Might as well cull. 2024-12-31 02:30:05 +01:00
Henrik Rydgård 7ddd7024f4 Revert unintentional change. Warning fix 2024-12-31 02:17:33 +01:00
Henrik Rydgård e0991a7070 DepthRaster: Improved guardband rejection, fixing glitches. 2024-12-31 01:59:15 +01:00
Henrik Rydgård bcab17fcf3 Parallelize triangle setup. However, some glitches appear... 2024-12-31 01:59:11 +01:00
Henrik Rydgård 36c5065d5d Add crude guardband culling to depth rasterizer 2024-12-31 01:59:11 +01:00
Henrik Rydgård de09dec9d1 Move branches out of triangle setup 2024-12-31 01:41:25 +01:00