Commit Graph
3315 Commits
Author SHA1 Message Date
Henrik RydgårdandGitHub 669ce4b99d Merge pull request #15870 from unknownbrackets/gpu-viewport-state
GPU: Dirty params when converting viewport state for sw transform
2022-08-21 02:22:26 +02:00
Unknown W. Brackets 5d46948eca GPU: Correct depal CLUT texture for 5551/565.
See #15823.
2022-08-20 15:36:13 -07:00
Unknown W. Brackets b5a4843c1f GPU: Purify ConvertViewportAndScissor().
This makes it harder to misuse.  See #15856.
2022-08-20 14:21:11 -07:00
Henrik Rydgård 5046cbd015 Address feedback to PR #15858 2022-08-20 17:23:51 +02:00
Henrik Rydgård 29ea3ffe0c Restore the clearing optimization, avoiding unnecessary depth copies 2022-08-20 09:46:15 +02:00
Henrik Rydgård 12db0e52d4 Fix deferred-depth for bezier/spline. Move updating of last_frame_depth_render to GPUCommon. 2022-08-20 08:29:33 +02:00
Henrik Rydgård 97dbba0ec3 Minor fixes. Everything seems fine now. 2022-08-20 08:29:33 +02:00
Henrik Rydgård 5d8fe4c2a8 Implement copying color to depth on load. However, weird stuff is happening.. 2022-08-20 08:29:33 +02:00
Henrik Rydgård 94ade8c751 Extract depth copies to CopyToDepthFromOverlappingFramebuffers 2022-08-20 08:29:33 +02:00
Henrik Rydgård 886679c7ec Remove the color-to-depth mode 2022-08-20 08:29:33 +02:00
Henrik Rydgård a0ac2dffc7 Defer depth copies until depth buffer is actually used.
Fixes
2022-08-20 08:29:33 +02:00
Henrik Rydgård 68480c548d Texture bind channel fix 2022-08-20 08:07:11 +02:00
Henrik Rydgård 295f5f391e More consistent handling of lack of depth texture support. Small log improvement. 2022-08-20 08:05:53 +02:00
Henrik Rydgård bd3d97b17b Fix bug in framebuffer matching where the wrong format was checked for depth matching. Fixes #15867 2022-08-20 07:59:11 +02:00
Henrik Rydgård 76333f90fe Bias towards the most recently written framebuffer 2022-08-17 23:51:05 +02:00
Henrik Rydgård fde369332b Remove restrictions on VRAM addresses for depth and color 2022-08-17 23:46:38 +02:00
Henrik Rydgård 31773b42ba Always attempt to match both depth and color 2022-08-17 23:35:36 +02:00
Henrik Rydgård b5f0e26c24 Pre-reject DXT formats, Misc 2022-08-17 23:31:36 +02:00
Henrik Rydgård 705b34d868 Show seqCount in candidate list 2022-08-17 23:25:07 +02:00
Henrik Rydgård 8251932ae3 Stride fix in matching 2022-08-17 22:58:26 +02:00
Henrik Rydgård 7f169436c0 Framebuffer matching simplification 2022-08-17 22:47:17 +02:00
Lubos 4026d49104 OpenXR - Multiview uniforms working 2022-08-17 19:14:36 +02:00
Lubos d570a194dd Merge branch 'feature_openxr_6dof' into feature_openxr_stereo 2022-08-17 17:08:12 +02:00
Henrik Rydgård bd6f79e473 Fix the raster depth blit again, which I recently broke. 2022-08-17 16:52:49 +02:00
Lubos 1e479fa192 Merge branch 'master' into feature_openxr_6dof 2022-08-17 16:48:05 +02:00
Henrik Rydgård a7e388168d Typo fix 2022-08-17 14:33:38 +02:00
Henrik Rydgård 74f1c94ddb Use sequence numbers instead of a tracking array for depth buffers 2022-08-17 10:34:07 +02:00
Henrik Rydgård 078fc881a7 Revise comments according to feedback 2022-08-17 10:15:02 +02:00
Henrik Rydgård a8b1d1191e Oops, remove wrong comments 2022-08-17 10:09:12 +02:00
Henrik Rydgård 19367dd890 Comment updates 2022-08-17 10:09:12 +02:00
Henrik Rydgård 5785cf40ad Clean up and comment framebuffer struct better, add bind sequence numbers 2022-08-17 10:09:11 +02:00
Lubos 22e7f87e33 OpenXR - Disable multiview for now 2022-08-16 21:32:11 +02:00
Henrik Rydgård 35a1ca064a Refactor 2D pipeline creation 2022-08-16 19:27:46 +02:00
Lubos 71df50a354 OpenXR - GL and OXR logging added 2022-08-16 17:39:54 +02:00
Henrik Rydgård dbf16cb106 Minor cleanup in reinterpret 2022-08-16 15:10:48 +02:00
Henrik Rydgård 570e0326e7 Rely on refcounting for stencil upload shader modules 2022-08-16 15:10:48 +02:00
Henrik Rydgård 1e57a358b8 thin3d: Properly AddRef and Release shader modules from the pipeline in backends that need it 2022-08-16 15:10:48 +02:00
Henrik Rydgård 31fe0fc39e Remove some unnecessary bool returns. 2022-08-16 11:23:34 +02:00
Henrik Rydgård ccdb1f7330 Move out the reinterpret stuff to ReinterpretFramebuffer.cpp. Draw2D refactor. 2022-08-16 11:11:59 +02:00
Henrik Rydgård 9f2447c0b4 Assorted minor cleanup 2022-08-16 10:55:44 +02:00
Henrik RydgårdandGitHub 5f9718ef92 Merge pull request #15843 from unknownbrackets/gpu-minor
GPU: Skip fb create upload when clearing
2022-08-16 00:05:10 +02:00
Henrik RydgårdandGitHub 913525036b Merge pull request #15844 from unknownbrackets/ge-playback
GE Debugger: Correct base accounting in playback
2022-08-16 00:04:03 +02:00
Unknown W. Brackets 6060706fc8 GPU: Avoid using depth buffers for blending.
For now, until it's implemented.
2022-08-14 22:13:39 -07:00
Unknown W. Brackets daaf448d22 GE Debugger: Fix crash on 0 count prim. 2022-08-14 16:17:04 -07:00
Unknown W. Brackets 0b22c98404 GPU: Skip fb create upload when clearing.
This doesn't verify it's a full screen clear, but on a new framebuffer
that's very very common.
2022-08-14 13:19:52 -07:00
Lubos ab6c91c203 OpenXR - Integrate multiview into system 2022-08-14 18:51:45 +02:00
Lubos 47349b2c0d Merge branch 'master' into feature_openxr_stereo 2022-08-14 16:51:09 +02:00
Unknown W. Brackets cf030c3bce Global: Cleanup some unreferenced warnings. 2022-08-13 12:43:14 -07:00
Lubos f81779b0de Merge branch 'master' into feature_openxr_6dof 2022-08-13 14:27:29 +02:00
Henrik Rydgård ade8b88766 Try to fix shader compilation error on Adreno reported by Lubos 2022-08-12 21:32:32 +02:00