Commit Graph

154 Commits

Author SHA1 Message Date
Henrik Rydgård 70ce76a8d5 Delete the builtin Grayscale shader. Also make unknown shaders go away from list. 2022-12-07 22:28:55 +01:00
Lubos d0e6f480a9 Merge branch 'master' into config_openxr_update 2022-12-04 18:04:08 +01:00
Lubos 0060a14fa7 OpenXR - Adjust the render resolution for VR 2022-12-02 20:48:35 +01:00
Henrik Rydgård e3679df6cf Fix switching between MSAA levels 2022-12-01 22:49:00 +01:00
Henrik Rydgård 06af304c8d Multisampling groundwork 2022-12-01 22:49:00 +01:00
Henrik Rydgård 331d024a8c Add a flags parameter to InvalidateCachedState and rename it Invalidate.
Also rename the old InvalidationFlags enum to InvalidateCallbackFlags.
2022-12-01 19:15:38 +01:00
Lubos 164c27f5ec OpenXR - Screen stretching fixed 2022-11-28 19:25:13 +01:00
Henrik Rydgård 200e2f26c4 OffsetY fix for non-vulkan backends 2022-11-27 22:58:49 +01:00
Henrik Rydgård d667bd84a3 Add back the old stretch-if-close-to-16:9 hack 2022-11-27 16:16:18 +01:00
Henrik Rydgård bdfde4cbac Implement the new screen sizing parameters 2022-11-27 16:16:04 +01:00
Lubos db8b159d9e OpenXR - Force PSP menu aspect ratio 2022-11-17 17:30:29 +01:00
Henrik Rydgård b4507cd5cc Make a lot more code VR build for all platforms 2022-11-06 14:36:51 +01:00
Henrik Rydgård 8e0b82f92e Address feedback 2022-10-28 17:42:21 +02:00
Henrik Rydgård 10eb21d3b3 Add some extra checking for valid stereo shader. 2022-10-28 10:17:29 +02:00
Henrik Rydgård 763afd4a8e Improve compatibility checks for stereo rendering. 2022-10-27 11:05:59 +02:00
Henrik Rydgård 524e92374f Use arrays more consistently. 2022-10-27 11:05:59 +02:00
Henrik Rydgård 6af4644ab2 Stereo on mobile fixes 2022-10-27 11:05:58 +02:00
Henrik Rydgård 0de12f5ca9 Some refactoring of framebuffer views, layer issues, more work. 2022-10-27 11:05:58 +02:00
Henrik Rydgård 2e87f0bc0b More work. Things are starting to work now. 2022-10-27 11:05:58 +02:00
Henrik Rydgård c668736924 Add a couple of stereo display shaders, add infrastructure, compile stereo pipelines 2022-10-27 11:05:58 +02:00
Henrik Rydgård fb250c4b29 More multiview work 2022-10-27 11:05:58 +02:00
Henrik Rydgård 6aa3e4b242 Minor refactoring in PresentationCommon
Broken out from stereo work
2022-10-21 15:53:09 +02:00
Henrik Rydgård f2193814ee PresentationCommon: Use refcounts to simplify shader module management 2022-10-21 14:18:29 +02:00
Henrik Rydgård 90d395a10d Remove "attachment" parameter from BindFramebufferAsTexture everywhere.
Not actually useful since our framebuffer objects don't support multiple
color images, and probably won't ever need to.
2022-10-20 10:15:19 +02:00
Henrik Rydgård aa51bfd1ef Use GPU "use" flags to replace IsVRBuild in the renderer. It remains elsewhere. 2022-10-17 19:57:11 +02:00
Henrik Rydgård 347f7c4e5a Vulkan: Improve tagging of pipelines for debugging purposes 2022-09-08 00:47:22 +02:00
Lubos c2c0561be2 OpenXR - OPENXR ifdef removal 2022-08-27 17:33:37 +02:00
Henrik Rydgård 416d8b403b Merge pull request #15768 from lvonasek/feature_openxr_6dof
OpenXR - 6DoF support
2022-08-24 18:49:41 +02:00
Unknown W. Brackets 7ec62a32b4 GPU: More consistently clear ptrs on DeviceLost().
Rather get a null pointer crash than confusing buggy use-after-free
excitement.
2022-08-23 20:15:30 -07:00
Lubos 5f377f82eb Merge branch 'master' into feature_openxr_6dof 2022-08-05 13:49:42 +02:00
Henrik Rydgård f84d2e9ba7 Fixes, state invalidation 2022-08-03 22:23:07 +02:00
Lubos d29b9011db OpenXR - VR settings added, better UI detection 2022-07-27 19:47:11 +02:00
Lubos 0c208d192b OpenXR - Basic look around implementation 2022-07-25 18:47:54 +02:00
Unknown W. Brackets ffbd9bbe98 Global: Fix some int/size_t conversion warnings. 2022-03-13 12:03:48 -07:00
Unknown W. Brackets 48b597a1b9 Display: Move core counters/stats to HW file.
This separates things better, so not everything is pulling in HLE.
2022-01-30 11:53:48 -08:00
Henrik Rydgård 992ad801e7 Add a crude way to blacklist post/texture shaders from certain vendors.
Use it to work around #14530 for now.
2021-09-28 23:39:52 +02:00
Henrik Rydgård 6e8e375eea Increase the range of cardboard setting sliders to 150%. See #14768 2021-08-29 15:27:51 +02:00
Henrik Rydgård c0d80b63a9 Hack the math better in cardboard VR mode, to avoid issues with very wide aspect ratios.
Fixes #12982
2021-08-28 22:28:02 +02:00
Henrik Rydgård bea9f67c02 Fix assorted path issues 2021-07-19 17:34:51 +02:00
Unknown W. Brackets 17071e7fec Postshader: Add uniform for delta since last frame.
Useful mainly when using previous frame output.
2021-06-12 11:27:26 -07:00
Unknown W. Brackets 7bbaae492b Postshader: Let shaders use the previous frame.
This is useful for i.e. simulating the slow update speed of the PSP's LCD
screen, but could in theory be used for other effects.
2021-06-12 10:54:36 -07:00
Henrik Rydgård a40b1dec5f Use Path for fullName in dirlisting. Bugfixes.
Buildfixes

UWP: Buildfix.

headless: Buildfix.

Common: Buildfix.

iOS: Buildfixes.

libretro: Buildfix.

Qt: Buildfix.
2021-05-13 10:39:16 +02:00
Unknown W. Brackets ca1a936d56 GPU: Stop using Off as terminator for postshaders.
There's really no need to have a dummy entry at the end of the array.
2021-04-10 18:35:23 -07:00
Unknown W. Brackets f32f89dd90 Global: Remove some unused variables. 2021-02-15 11:59:45 -08:00
Henrik Rydgård 3f01cbb98c Initialize/Deinitialize the shader translation system once globally.
Fixes #13839.
2021-01-04 23:51:34 +01:00
Henrik Rydgård f0bb504bb1 Postshader: Improve error reporting. 2021-01-03 19:15:05 +01:00
Unknown W. Brackets 4240fa3053 GPU: Correct some incorrect deallocations. 2021-01-01 15:43:13 -08:00
Henrik Rydgård a272deeba3 Postprocessing shader, GL: Fix shader version bug. Fixes #13779 2020-12-19 23:45:31 +01:00
Henrik Rydgård 766dbc5a9f Move ShaderTranslation.cpp/h to Common/GPU. 2020-11-09 11:18:43 +01:00
Henrik Rydgård f2e315b9a6 More shadergen work
Buildfix
2020-11-08 11:32:53 +01:00