Commit Graph
14759 Commits
Author SHA1 Message Date
Henrik Rydgård bd388fc094 Add some comments and logging 2024-01-22 11:55:42 +01:00
Henrik Rydgård 20626ebfee When we enforce run-behind due to multiplayer, show "Network connected" on the pause screen 2024-01-21 12:02:30 +01:00
Henrik Rydgård 96dcf40c79 Throw in some sanity checks of usleep 2024-01-20 23:33:21 +01:00
Henrik Rydgård 55adcb1a13 Warn the user if they try to run an extracted ISO, with a very in-your-face message.
Fixes #18735
2024-01-20 23:01:08 +01:00
Henrik Rydgård b71ccfdb71 CwCheats: Add ms unit, rename to Refresh Interval. 2024-01-19 15:12:53 +01:00
Henrik Rydgård f73d0587d4 Comments, make locking more consistent in GameInfoCache 2024-01-19 14:56:29 +01:00
Henrik Rydgård 71354d0189 Webserver: Reduce connection timeout 2024-01-18 20:04:02 +01:00
Henrik Rydgård b899a178bf Change approach (call from NativeFrame instead). Add Mac support 2024-01-18 18:21:12 +01:00
Henrik Rydgård d45f95e304 Limit to Windows to fix linker error 2024-01-18 16:08:23 +01:00
Henrik Rydgård d51da3ca60 Windows: Add "Restart Graphics" to the debug menu. Useful to debug resource lifetime issues. 2024-01-18 15:57:45 +01:00
Henrik Rydgård 1304d04161 Fix a particular type of race condition in file dialog requests
It seems to be possible for a user to back out of a screen before
receiving the "dialog completed" callback on Android, in which case
things pointed to by the callback might be gone.

In this case, it's better to simply not call the callback, rather than
crashing.

This is accomplished by assigning "Tokens" to screens that cause
requests, and in ~Screen, invalidate any pending requests belonging to
that token.
2024-01-18 12:25:55 +01:00
Henrik Rydgård 531f145e0b Fix NEON compilation error on strict compilers. Fixes #18688 2024-01-18 10:38:30 +01:00
Henrik Rydgård d1fb213750 Cleaner way 2024-01-18 00:54:04 +01:00
Henrik Rydgård 4fea6eeaab Try a compromise with the paths 2024-01-18 00:29:27 +01:00
Henrik Rydgård ff12ff1345 Android: Fix running plain PRXs on scoped storage. Minor cleanup. 2024-01-18 00:22:51 +01:00
Henrik Rydgård 9253bf9cb5 Add a new screen for managing installed Adreno drivers 2024-01-17 10:51:08 +01:00
Henrik Rydgård e1b1ae449b Don't crash after mapping analog speed to a stick.
Fixes #18689
2024-01-16 14:32:42 +01:00
Henrik Rydgård 3fd5190271 Add a comment, some additional cleanup 2024-01-16 09:07:09 +01:00
Henrik Rydgård 7e427e41d1 Remove a bunch of dead code from CoreTiming ("threadsafe" events)
We haven't used these "threadsafe" events since we removed our first attempt
at GPU threading, so like 10 years, and maybe some experimentation in the
networking code according to some comments. It's unlikely that any
savestates that used these events would load anyway.
2024-01-16 09:06:03 +01:00
Henrik Rydgård 6066e745db CoreTiming::ProcessEvents : Reject bad event types. Rename function. 2024-01-15 23:57:34 +01:00
Henrik Rydgård 3deabaeb04 JitBlockCache: Add a debug assert 2024-01-15 23:28:59 +01:00
Henrik Rydgård e908034ad3 Revert back to the old way of fitting into 16:9: Crop one line at the top and bottom
I seem to have switched to a stretch at some point, which isn't ideal and can be
achieved anyway with the stretch option. A two-line crop (1 at top, 1 at bottom)
is generally the better option.

There's now also a hidden ini setting to turn it off. I might be
convinced to add it as a real setting once I figure out a good name for
it. The setting:

```ini
[Graphics]
DisplayCrop16x9 = True
```

Fixes #18693
2024-01-15 22:04:42 +01:00
Henrik Rydgård dc4f22d1a4 GameDB: Add a mutex, and load on demand instead. 2024-01-15 17:17:02 +01:00
Henrik Rydgård 4956477f63 Paranoia 2024-01-15 12:35:04 +01:00
Henrik Rydgård 92d1c33426 Another minor GameDB fix 2024-01-15 12:21:48 +01:00
Henrik Rydgård bd7019eb9d Protect sceIoOpen against nullptr filenames 2024-01-15 12:02:58 +01:00
Henrik RydgårdandGitHub 15db280358 Merge pull request #18698 from hrydgard/beta-crash-fixes
Beta crash fixes 1
2024-01-15 11:57:41 +01:00
Henrik Rydgård dc4053095a Add some paranoia checks in the GameDB 2024-01-15 10:47:16 +01:00
Henrik Rydgård 3ce843819e Show a notification if a game exits with sceKernelExitGame. Mainly useful for homebrew. 2024-01-15 10:36:32 +01:00
Henrik RydgårdandGitHub 80547c5382 Merge pull request #18643 from hrydgard/update-rcheevos
Update rcheevos submodule
2024-01-14 15:29:40 +01:00
Henrik RydgårdandGitHub 3bd2b1c7a7 Merge pull request #18670 from Tatsh/ffmpeg
Fix compilation against newer ffmpeg versions
2024-01-14 14:16:36 +01:00
Henrik Rydgård 096131db81 Update rcheevos 2024-01-14 13:47:44 +01:00
Andrew Udvare 402f9acb5e Fix compilation with newer ffmpeg versions 2024-01-13 00:12:21 -05:00
Henrik RydgårdandGitHub 5bb4757db1 Merge pull request #18684 from Florin9doi/infrared
sceSircs/Infrared support on Android
2024-01-12 22:40:06 +01:00
Florin9doi cad232e60e sceSircs/Infrared support on Android 2024-01-12 20:29:53 +02:00
Henrik Rydgård 00f53ad767 Handle file type detection of extracted ISO directories better. Reported by Nemoumbra. 2024-01-12 15:37:53 +01:00
Henrik Rydgård 4360fe786c Add a setting for smart 2D texture filtering 2024-01-12 11:10:53 +01:00
Henrik RydgårdandGitHub 2b70c1882d Merge pull request #18676 from Nemoumbra/debug-symbol-names
Made up symbols names -> the real ones
2024-01-11 12:42:59 +01:00
Nemoumbra f6c5edb725 Added function names from ULES00590 (Aces of War) 2024-01-10 03:04:29 +03:00
Florin9doi 134b3c17ba GPS: Simulate fresh updates to satisfy MAPLUS 1/2 when real GPS data isn't available 2024-01-07 01:18:10 +02:00
Henrik RydgårdandGitHub 53cfe5285d Merge pull request #18668 from Florin9doi/gps_savestate
GPS: Set valid values and request updates on savestate loading
2024-01-06 11:02:24 +01:00
Henrik RydgårdandGitHub 90ce29a229 Merge pull request #18666 from Florin9doi/go_explore_navigation
GPS: Improve emulation to enable Go!Explore navigation
2024-01-06 11:01:54 +01:00
Florin9doi b3a17726b6 GPS: Set valid values and request updates on savestate loading
Previously the gpsData/satData structs were empty until any app
executed sceUsbGpsOpen()
2024-01-06 00:51:03 +02:00
Florin9doi 29fb746ef8 GPS: Improve emulation to enable Go!Explore navigation 2024-01-05 11:22:52 +02:00
Florin9doi 777569e4c4 Fix Go!Explore🗺️🧭 issue with GetDirListing(/); closes #15932 2024-01-04 14:47:07 +02:00
Henrik Rydgård 2193dcafc3 Remove wrong reserve call. Fixes new crash reported in #15932 2024-01-02 11:10:23 +01:00
Henrik Rydgård 8aa44b7e1b Add a reported prototype game ID to the list of games that need more RAM 2023-12-31 17:21:02 +01:00
Henrik Rydgård 3e53d1e895 Joystick input: Fix low-end radius (inverse deadzone) 2023-12-31 16:47:26 +01:00
Henrik Rydgård 706b98a0b9 Joystick: Bias down the axis-to-button threshold if the "co-axis" is active.
This makes it much easier to hit the diagonals in the case where you map
the right stick on your 360 controller to say the DPAD for camera
control in some game.

No setting, let's see if that's required.

Fixes #17792, it should now "just work".
2023-12-31 13:55:04 +01:00
Henrik RydgårdandGitHub cdc8bc6eae Merge pull request #18647 from hrydgard/enforce-runbehind-multiplayer
Enforce run-behind-pause-screen if ad-hoc multiplayer active
2023-12-31 00:14:13 +01:00