Henrik Rydgård
5939270d2c
Log: Split out StdioListener from ConsoleListener, making the second Win32-only.
2024-07-21 13:55:40 +02:00
Henrik Rydgård and GitHub
5edd02ef0a
Merge pull request #19347 from hrydgard/scefont-fixes
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sceFont and savestate fixes
2024-07-20 13:05:08 +02:00
Henrik Rydgård
ef95e24169
Implement compat flag proposed in #18423 , forcing readbacks in Juiced 2
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In-game, there's no slowdown, and this fixes the decal editor. So it's
no use allowing readbacks to be turned off in this game.
See issue #18423
2024-07-20 11:24:24 +02:00
Henrik Rydgård
a1010e3b2e
Add some more checks in sceFont
2024-07-20 10:42:01 +02:00
Henrik Rydgård
30c768a966
sceFont: Improve debug asserts
2024-07-20 10:32:02 +02:00
Henrik Rydgård
8c0910dd6d
If a load-state failed (very bad), don't run the frame.
2024-07-20 00:46:13 +02:00
Henrik Rydgård
e504973cf0
On load state failure, don't go off reloading another rewind state, unless we were actually rewinding.
2024-07-20 00:40:21 +02:00
Henrik Rydgård
1eb1a69096
Zip Installation: Show the failed filename in the message
2024-07-20 00:14:23 +02:00
Henrik Rydgård
091535744b
SimpleAudioDec: Fix crash in savestate load
2024-07-20 00:00:29 +02:00
Henrik Rydgård and GitHub
2036e0fcd7
Merge pull request #19343 from hrydgard/retroachievements-leaderboard-position
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RetroAchievements leaderboard: Show new rank, or personal best, after submission
2024-07-19 00:57:44 +02:00
Henrik Rydgård
fb2722f2c5
RetroAchievements leaderboard: Show new rank, or personal best, after submission.
2024-07-18 23:15:27 +02:00
Henrik Rydgård and GitHub
02abd39479
Merge pull request #19341 from hrydgard/dump-binary-notification
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Add a clickable notification if "Dump decrypted EBOOT" is enabled
2024-07-18 14:32:29 +02:00
Henrik Rydgård
a95ead4847
Add a clickable notification if "Dump decrypted EBOOT" is enabled
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Makes it easier to find the file.
2024-07-18 14:08:22 +02:00
Henrik Rydgård
d331e80542
sceIoGetStat: Fix retrieving timestamps from directories
2024-07-18 13:37:32 +02:00
Henrik Rydgård
fb499bf5bf
ARM32: Remove runtime checks for VFPv3 and NEON since we require these when building anyway.
2024-07-17 22:14:24 +02:00
Henrik Rydgård and GitHub
320a1cfc8f
Merge pull request #19325 from Nabile-Rahmani/display-refresh-rate-option
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[Feature] Option to override the display refresh rate
2024-07-17 20:25:38 +02:00
Henrik Rydgård and GitHub
5d365e262b
Merge pull request #19329 from hrydgard/improve-sceutility-logging
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Improve sceUtility logging, assorted cleanup
2024-07-17 17:59:48 +02:00
Henrik Rydgård
3cd0e18556
Apply miniupnp buildfix proposed in #19333
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See #19333
2024-07-17 16:23:39 +02:00
Henrik Rydgård
f18715bb7c
Some renaming
2024-07-16 22:04:41 +02:00
Henrik Rydgård
4582ee692a
More logging changes
2024-07-16 22:04:41 +02:00
Henrik Rydgård
70cb1104dc
Kirk: Remove use of uninitialized stack as a random number source
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This confused Valgrind and made me think we had another memory bug.
Turns out this is NOT the cause of #13781 , which I still don't
understand.
2024-07-16 22:04:41 +02:00
Henrik Rydgård
cde71fc2b3
Misc cleanup
2024-07-16 22:04:41 +02:00
Henrik Rydgård
f8bf0bfbb5
Add some new logging to sceUtility to try to figure out the Silent Hill problem
2024-07-16 22:04:41 +02:00
Katharine Chui
d7fd44280a
allow binding custom right stick to analog
2024-07-16 16:06:13 +02:00
Henrik Rydgård and GitHub
e01ca5b057
Logging API change (refactor) ( #19324 )
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* Rename LogType to Log
* Explicitly use the Log:: enum when logging. Allows for autocomplete when editing.
* Mac/ARM64 buildfix
* Do the same with the hle result log macros
* Rename the log names to mixed case while at it.
* iOS buildfix
* Qt buildfix attempt, ARM32 buildfix
2024-07-14 14:42:59 +02:00
Nabile Rahmani
9272f02ba2
Initialise framerate-related variables in __DisplayInit()
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This takes into account the user configuration a frame in advance.
2024-07-14 08:21:46 +02:00
Nabile Rahmani
273f4cce31
Refresh rate: don't programmatically set configuration, detect VR instead
2024-07-14 04:47:26 +02:00
Nabile Rahmani
1aec09a056
Initialise iDisplayRefreshRate to 60.
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Fixes tests as code would read an uninitialised value before the config's constructor gets to run.
2024-07-13 23:08:38 +02:00
Nabile Rahmani
7af15c73bc
[Feature] Option to override the display refresh rate
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This adds a per-game graphics option, `DisplayRefreshRate`, to override the display refresh rate.
It defaults to 60 Hz, and is located in Dev tools.
Games using variable timesteps benefit from higher refresh rates.
Closes #19319
2024-07-13 15:04:20 +02:00
Henrik Rydgård
305418813a
Add option to control the iOS app switching mode
2024-07-05 20:08:12 +02:00
AdamN and GitHub
c389ede092
Update deleteAllAdhocSockets
2024-06-29 00:57:16 +07:00
AdamN and GitHub
9e8e43f7b7
Update NetAdhocPtp_Close
2024-06-29 00:46:44 +07:00
AdamN and GitHub
2222254f3e
Update NetAdhocPdp_Delete
2024-06-29 00:44:51 +07:00
AdamN and GitHub
6cccb9cb72
add SD_RECEIVE definition
2024-06-29 00:29:15 +07:00
Henrik Rydgård
982a83d867
IRInterpreter: Optimize variable shifts (no need to mask by 0x1f)
2024-06-24 09:30:21 +02:00
Henrik Rydgård
06315ae6ee
IRInterpreter: Slight optimization for fmul
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Just put stuff in temporaries, allows for better codegen
2024-06-24 09:12:57 +02:00
Henrik Rydgård
6ebec02f05
Fix crash in JITIR after disassembly improvement.
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Fixes #19292
2024-06-22 15:16:27 +02:00
Henrik Rydgård and GitHub
cbdb2a37eb
Merge pull request #19264 from LunaMoo/30FPS_workarounds
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Change GOWFramerateHack30 to FramerateHack30 and workaround timing issues
2024-06-20 11:42:09 +02:00
Henrik Rydgård
06e636bfdc
Build and comment fixes
2024-06-19 20:24:59 +02:00
Henrik Rydgård
e64d768113
Implement the same for ARM64
2024-06-19 20:00:36 +02:00
Henrik Rydgård
0080f71ca4
Implement FPU rounding mode support in the IR interpreter for x86/x64
2024-06-19 18:09:38 +02:00
Henrik Rydgård
9ef5250387
IRJit: If we're in "JIT using IR" mode, don't accidentally optimize for the interpreter.
2024-06-11 10:24:08 +02:00
Henrik Rydgård
5bfc0259be
Optimize away the redundant vector loads in the Wipeout games.
2024-06-08 23:22:58 +02:00
Henrik Rydgård
2ff91fab2b
Optimize a common case of the ins instruction
2024-06-08 23:10:29 +02:00
Henrik Rydgård
c9ca3904d3
Combine move-from-gpr and float cast.
2024-06-08 22:59:48 +02:00
Henrik Rydgård
0abcd00372
IR Interpreter: Don't split up lone lwr/swr/lwl/swl instructions, the interpreter handles them faster.
2024-06-08 22:28:11 +02:00
LunaMoo
1f21ebdff3
Change GOWFramerateHack30 to FramerateHack30 and workaround problems in:
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- Blitz: Overtime,
- Brian Lara 2007: Pressure Play.
2024-06-08 18:02:44 +02:00
Henrik Rydgård
0c246297d2
Create an IR op for a FPRtoGPR + shift-right-8, very common
2024-06-07 21:26:20 +02:00
Henrik Rydgård
d1e0384b2f
Improve disasm
2024-06-07 19:32:37 +02:00
Henrik Rydgård
bd0beb68a4
Add new IR optimization pass, OptimizeLoadsAfterStores
2024-06-07 19:32:37 +02:00