Commit Graph
14759 Commits
Author SHA1 Message Date
Unknown W. Brackets 862c88d61a More warning fixes, switches and printfs, etc.
This time ones not reported by Visual Studio.
2013-01-19 18:32:37 -08:00
Unknown W. Brackets e78223d2c0 Since flipping the op is easy, also do lb/lh. 2013-01-19 16:25:57 -08:00
Unknown W. Brackets 5e8f1917ee Fix 64-bit memory dereferencing. 2013-01-19 16:25:57 -08:00
Unknown W. Brackets 90e6f0b7df Optimize static memory read/writes in jit as well.
Like the arm jit does.
2013-01-19 16:25:56 -08:00
Unknown W. Brackets c64966c16e Oops, lost the CONDITIONAL_DISABLE. 2013-01-19 16:25:56 -08:00
Unknown W. Brackets 140fd171ef Fix some 64-bit type conversion warnings. 2013-01-19 13:48:20 -08:00
Unknown W. Brackets 37fb64ac83 Fast path scratchpad too, shouldn't be expensive. 2013-01-19 11:11:45 -08:00
Unknown W. Brackets 72e547420d Refactor jit slowmem, add lbu to jit since easy. 2013-01-19 11:11:45 -08:00
Unknown W. Brackets 5305017fc3 Properly save registers before the slowmem call. 2013-01-19 11:11:44 -08:00
Unknown W. Brackets f1295f6262 Don't muck with currentMIPS->r in the slowmem jit. 2013-01-19 11:11:44 -08:00
Henrik Rydgard 8ff96bbcd8 Defer vertex decoding until flush. Track draw calls so that they can be cached later. 2013-01-19 17:05:50 +01:00
raven02 79d9f25e92 Display AM/PM and 12 hour format 2013-01-19 23:49:42 +08:00
raven02 7961197dac Cosmetic fix PSPSaveDialog::DisplayConfirmationYesNo 2013-01-19 23:05:05 +08:00
raven02 b0868613bb Add DoState() to scePsmfPlayer . 2013-01-19 21:07:50 +08:00
Henrik Rydgard 229d4e9f32 Buildfix 2013-01-19 13:10:52 +01:00
Henrik Rydgard 3ae4cd4e2a Correct an include path 2013-01-19 11:43:31 +01:00
Henrik Rydgård c20cef2399 Merge pull request #440 from unknownbrackets/jit-minor
Micro optimizations to x86 jit mem when fastmem is off
2013-01-19 02:04:34 -08:00
Unknown W. Brackets 2ad77aa9c8 Gotta flush before the call, too. 2013-01-19 01:53:11 -08:00
Henrik Rydgård ea963f80ed Merge pull request #437 from raven02/master
Implement couples of scePsmf and scePsmfPlayer functions
2013-01-19 01:17:04 -08:00
Henrik Rydgård f93f348a46 Merge pull request #439 from unknownbrackets/jit-minor2
Jit breakpoints (x86 only)
2013-01-19 01:15:37 -08:00
Henrik Rydgard 0eeca3e9e4 Change background color of dialogs to a more psp-like transparent gray. Can be tweaked further of course. 2013-01-19 10:10:26 +01:00
Unknown W. Brackets 09422d5adb Avoid a func if possible when fastmem is off. 2013-01-19 01:02:47 -08:00
Unknown W. Brackets bc75b68c36 Also jit sh and lhu, which are pretty common ops. 2013-01-18 23:10:51 -08:00
Unknown W. Brackets d5ae85201c Optimize sw/lw even under safe memory.
They're very common instructions, so shaving cycles helps.
2013-01-18 23:10:50 -08:00
raven02 d1ec43bc64 Implement couples of scePsmf and scePsmfPlayer functions 2013-01-19 14:42:37 +08:00
Unknown W. Brackets 11c5cdfdb0 Refactor out all the CheckJitBreakpoint()s.
Ah, much cleaner.
2013-01-18 21:33:23 -08:00
Unknown W. Brackets 5080285e54 Add breakpoints for delay slots.
Wanted to do this in CompileAt(), darn not nice delay slots.
2013-01-18 21:12:58 -08:00
Unknown W. Brackets 40ae3dfe45 Correctly break at branch points in x86 jit. 2013-01-18 21:12:53 -08:00
Unknown W. Brackets beac991a9e Clear jit cache when changing breakpoints.
For now, only when paused.  I don't think clearing the cache while
running is an awesome idea.
2013-01-18 20:12:53 -08:00
Unknown W. Brackets a9293c8923 Add breakpoints to x86 jit for easier debugging.
They should be really fast so leaving them on in release.
2013-01-18 20:10:37 -08:00
Xele02 1f4f5eaf9a Add fade in / out on dialog to allow time for the user to release
button.
2013-01-19 00:46:05 +01:00
Xele02 bf7f6d54cb Use "newData" from request which is the PNG icon for empty save. 2013-01-18 22:24:13 +01:00
Unknown W. Brackets 76e693f674 Cleanup the other vpl functions. 2013-01-18 01:38:15 -08:00
Unknown W. Brackets 43c8726554 Oops, 0 is a valid timer id. 2013-01-18 01:38:14 -08:00
Unknown W. Brackets 0db19f8c8e Actually wake up threads on vpl free. 2013-01-18 01:38:14 -08:00
Unknown W. Brackets 4a56873541 Properly wake semaphores in priority order. 2013-01-18 01:38:13 -08:00
Unknown W. Brackets 4c510b5649 Clean up sceKernelFreeVpl(), not waking yet. 2013-01-18 01:38:13 -08:00
Unknown W. Brackets c8bb837996 Implement basic waiting for VPL allocation.
Always times out so far, though.
2013-01-18 01:38:13 -08:00
Unknown W. Brackets 592a83b081 Make sure BlockAllocator doesn't get off grain.
This should fix spurious warnings about AllocAt() when loading a game.
2013-01-18 01:38:12 -08:00
Unknown W. Brackets dcd3045cd5 Always use -1 for failed allocs in block allocator.
Before it used 0 and -1, confusing.
2013-01-18 01:38:12 -08:00
Unknown W. Brackets 373f1f8655 Cleanup sceKernelCreateVpl() and add warns/errors. 2013-01-18 01:38:11 -08:00
Unknown W. Brackets 7d0e78b0f0 Revert part of 289b0eb which broke some games.
Although defAction isn't a good solution, removing it outright seems
to break things.
2013-01-18 01:22:48 -08:00
Xele02 86d70a3161 Update dialog display and return code depending of request version. 2013-01-17 23:30:45 +01:00
Sacha 5552f93fca Fixes for Qt, Symbian and Blackberry. Reorder and remove some redundant ArmEmitter includes so that _SP doesn't conflict. 2013-01-17 11:00:07 +10:00
Henrik Rydgård 5e876f4308 Merge pull request #432 from raven02/master
Add couple of sceIoIoctl commands and misc stubs
2013-01-17 05:32:10 -08:00
raven02 289b0eb81e Add/update stubs in sceIo 2013-01-17 20:05:45 +08:00
Unknown W. Brackets 74cce1439b Allow downcount to be negative.
This fixes threads/alarm/alarm and ctrl/sampling2/sampling2, which were
broken in 674911dd.

The downcount can go negative for a few reasons, and was signed before.
2013-01-17 01:14:49 -08:00
Unknown W. Brackets 65568b54b6 Let's actually call Init/Shutdown in CoreTiming. 2013-01-17 01:12:40 -08:00
Henrik Rydgård f493aad0fe Merge pull request #425 from raven02/g3d-log
Minor fix disable G3D log at startup
2013-01-16 00:08:09 -08:00
Henrik Rydgård e23365dfa9 Merge pull request #430 from unknownbrackets/thread-funcs
Remove some thread stack hacks that aren't needed.
2013-01-15 23:40:19 -08:00