Commit Graph
14759 Commits
Author SHA1 Message Date
Henrik Rydgård 374c2e1c14 Fix sending garbage data after chat message, this time for real 2024-12-13 22:08:26 +01:00
Henrik Rydgård 6baaa2607a GE debugger: Cleaner resume from steps. Fixes GE debugging in God of War. 2024-12-13 20:36:31 +01:00
Henrik Rydgård 4a8a87764c Remove unused state 2024-12-13 19:15:33 +01:00
Henrik Rydgård 597be1c9bc Stop pretending that DisassemblyManager isn't a singleton - it currently is. 2024-12-12 19:25:04 +01:00
Henrik Rydgård 94da486da8 DebugInterface const cleanup 2024-12-12 19:04:01 +01:00
Henrik Rydgård 20a17a0e8d Reorganize DebugInterface etc a bit.
KernelThreadDebugInterface no longer has a useless copy of a MIPSDebugInterface.
2024-12-12 18:54:46 +01:00
Henrik Rydgård a858032e46 Remove obsolete accounting for time spent stepping the GE (we no longer block) 2024-12-12 18:54:46 +01:00
Henrik Rydgård 58c091598b Fix sending of random stack data along with chat messages 2024-12-12 17:47:37 +01:00
Henrik Rydgård 39ffe92e0a LR->RA rename, fixes 2024-12-12 17:47:37 +01:00
Henrik Rydgård 0973fea7ce Add error message if compat.ini can't be found 2024-12-11 09:27:29 +01:00
Henrik Rydgård 637d15434e Minor code cleanup. Add Goto LR button 2024-12-10 22:56:03 +01:00
Henrik Rydgård 5817f60346 Remove redundant code. Add "break after syscall" button, fix up 2024-12-10 22:43:31 +01:00
Henrik Rydgård cccdfad0ba Show basic framebuffer preview 2024-12-10 21:50:14 +01:00
Henrik Rydgård 419c329b06 Show active compat flags on crash screen 2024-12-10 01:43:44 +01:00
Henrik Rydgård 4befbeac7c Move the dump playback mips code to Playback.cpp. Assorted cleanup. 2024-12-10 01:27:25 +01:00
Henrik Rydgård 983ea69a57 Replay: Add some plumbing to propagate the Break status outwards 2024-12-10 01:27:25 +01:00
Henrik Rydgård ccd5bcaa45 Add facility for __KernelGPUReplay to request to be called again 2024-12-10 01:27:25 +01:00
Henrik Rydgård b010f1bd48 Make the dispatcher less confusing 2024-12-10 01:27:25 +01:00
Henrik Rydgård b2a8b4168b Core: Minor changes to stepping (and some log changes) 2024-12-10 01:06:19 +01:00
Henrik Rydgård c842e3f137 Fix discrepancy between stepping and running across frame endings. Add some more menu options in the ImDebugger 2024-12-10 01:06:04 +01:00
Henrik Rydgård de3617529f const, rename a function 2024-12-10 01:01:31 +01:00
Henrik Rydgård 93baf22369 ImDebugger: Add frame-stepping and a "skim" button (single-steps while held down) 2024-12-08 15:12:13 +01:00
Henrik Rydgård f74e7fb6f5 Fix running when pc is at breakpoint. Fix issue when stepping through Ge-enqueuing functions. 2024-12-08 15:00:11 +01:00
Henrik Rydgård 080798b5dd Move out two more functions from Core.cpp. Clean up Windows includes 2024-12-08 12:12:02 +01:00
Henrik Rydgård 83af54950f Move more core-related stuff into Core.cpp/h 2024-12-08 11:54:58 +01:00
Henrik Rydgård df91f699fc Move the core loop to Core.cpp 2024-12-08 11:47:12 +01:00
Henrik Rydgård b3d08977d5 Delete unused code 2024-12-08 11:25:00 +01:00
Henrik Rydgård 739a32324d Thread view: Show wait type 2024-12-08 11:13:21 +01:00
Henrik Rydgård b3346df646 ImDebugger: Add a window to inspect upcoming CoreTiming events 2024-12-07 16:28:27 +01:00
Henrik Rydgård 6adf8cabae Fix regression in break-on-load functionality 2024-12-06 00:40:21 +01:00
Henrik Rydgård 474e7acf54 Hook up the new (bare-bones) ImGui debug window to GPU stepping, fix stepping. 2024-12-05 00:51:59 +01:00
Henrik Rydgård 9ed8d8871e Ge stepping without wait: Tex/Prim stepping works. Draw/Single have issues. 2024-12-05 00:36:48 +01:00
Henrik Rydgård ea43e07cce Move some stuff around, rename some stuff 2024-12-05 00:36:48 +01:00
Henrik Rydgård c25e6b3933 Add "Split syscall" mechanism 2024-12-05 00:05:39 +01:00
Henrik Rydgård e977906d75 Lift out running the display list to the callers.
This has one tricky case though...
2024-12-03 22:35:36 +01:00
Henrik Rydgård 63c0305301 Delete unused enum, add a new parameter bool 2024-12-03 22:35:36 +01:00
Henrik Rydgård 9b1d077943 Comment updates 2024-12-03 22:35:36 +01:00
Henrik Rydgård 5d0316db6f Tune some log verbosity, remove timestamp on outputdebugstring logs 2024-12-03 22:11:01 +01:00
Henrik Rydgård 3ffff831c7 Refactor LogManager (remove GetInstance()). In headless, add option to log to OutputDebugString on Windows. 2024-12-03 21:39:42 +01:00
Henrik Rydgård 0f97578a35 Replace a bad function 2024-12-03 20:33:12 +01:00
Henrik Rydgård 2b8414b437 Move irrelevant code out of Core.cpp 2024-12-02 13:26:41 +01:00
Henrik Rydgård 0df2a40487 Remove the "GPUInterface" base class. Not really useful, GPUCommon is pretty much the same thing. 2024-12-02 11:12:14 +01:00
Henrik Rydgård 102d62deab More GE debugging prep 2024-12-02 10:34:26 +01:00
Henrik Rydgård e94defbb15 Get the CORE_RUNNING_GE coreState working! 2024-12-01 22:49:18 +01:00
Henrik Rydgård 96c4a10e8c Add two new core states, rename RUNNING to RUNNING_CPU and similar for stepping. 2024-12-01 21:04:21 +01:00
Henrik Rydgård 4c0a4dadac sceGe: Unexpose some functions 2024-12-01 20:42:16 +01:00
Henrik Rydgård eccf23cf3b Cleanup after prev PR 2024-11-30 02:51:48 +01:00
Henrik Rydgård 821624c494 TextureReplacer: Remove a lock that I don't think should be there. Blacklist another folder. 2024-11-30 02:44:01 +01:00
Henrik Rydgård 7cc59dcda1 Savedata multiload: Do a directory listing so we can filter missing directories faster. 2024-11-30 02:44:01 +01:00
Henrik Rydgård bd3c58e540 Game config loading: Remove redundant Exists calls 2024-11-30 00:40:11 +01:00